Tesseract-Engine/src/Componenets/Mesh.cpp

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#include "Mesh.h"
const std::string MeshComponent::name = "Mesh";
MeshComponent::MeshComponent()
: vao(0), indexCount(0), textureID(0)
{
}
const std::string& MeshComponent::GetName() const
{
return name;
}
const std::string& MeshComponent::GetStaticName()
{
return name;
}
YAML::Node MeshComponent::Serialize()
{
YAML::Node node;
node["vao"] = static_cast<int>(vao);
node["indexCount"] = static_cast<int>(indexCount);
node["textureID"] = static_cast<int>(textureID);
return node;
}
void MeshComponent::Deserialize(const YAML::Node& node)
{
if (node["vao"])
{
vao = static_cast<int>(node["vao"].as<int>());
}
if (node["indexCount"])
{
indexCount = static_cast<int>(node["indexCount"].as<int>());
}
if (node["textureID"])
{
textureID = static_cast<int>(node["textureID"].as<int>());
}
}