Tesseract-Engine/assets/shaders/Depth.vert

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GLSL
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2024-12-31 21:45:24 +00:00
#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
void main()
{
gl_Position = lightSpaceMatrix * model * vec4(aPos, 1.0);
}