Tesseract-Engine/src/Windows/PerformanceWindow.cpp

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#include "PerformanceWindow.h"
#include "imgui.h"
#include <algorithm> // for std::move, etc.
extern int LoaddedAssets;
// Initialize static members
int PerformanceWindow::m_OpenGLCallCount = 0;
int PerformanceWindow::m_TriangleCount = 0;
// We'll store up to 60 data points for each stat.
static float s_FpsHistory[60] = {0.0f};
static float s_MsHistory[60] = {0.0f};
static float s_CallsHistory[60] = {0.0f};
static float s_TriangleHistory[60] = {0.0f};
// This function shifts the old values left and appends a new value at the end.
static void PushValueToHistory(float* historyArray, int historySize, float newValue)
{
for (int i = 0; i < historySize - 1; i++)
historyArray[i] = historyArray[i + 1];
historyArray[historySize - 1] = newValue;
}
// We'll track when we last pushed data to our history.
static double s_LastPushTime = 0.0;
// Update counters from the outside
void PerformanceWindow::UpdatePerformanceStats(int newCallCount, int newTriangleCount)
{
m_OpenGLCallCount = newCallCount;
m_TriangleCount = newTriangleCount;
}
void PerformanceWindow::Show(float fps, float ms)
{
// Get current time from ImGui's internal clock
double currentTime = ImGui::GetTime();
// If at least 1ms (0.001s) has passed, push new data
if ((currentTime - s_LastPushTime) >= 0.05)
{
s_LastPushTime = currentTime;
// Push new values into our history arrays
PushValueToHistory(s_FpsHistory, 60, fps);
PushValueToHistory(s_MsHistory, 60, ms);
PushValueToHistory(s_CallsHistory, 60, (float)m_OpenGLCallCount);
PushValueToHistory(s_TriangleHistory, 60, (float)m_TriangleCount);
}
// Optional style adjustments
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10, 10));
ImGui::Begin("Performance");
// Colored header
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.2f, 1.0f), "Performance Stats");
ImGui::Separator();
// Show current FPS/ms
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "FPS: %.1f", fps);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.8f, 1.0f), "| ms: %.3f", ms);
// Graphs for FPS + MS
ImGui::PlotLines("FPS (60 frames)", s_FpsHistory, IM_ARRAYSIZE(s_FpsHistory),
0, nullptr, 0.0f, 1000.0f, ImVec2(0, 60));
ImGui::PlotHistogram("ms/frame", s_MsHistory, IM_ARRAYSIZE(s_MsHistory),
0, nullptr, 0.0f, 25.0f, ImVec2(0, 60));
ImGui::Separator();
// Show OpenGL calls + Triangles
ImGui::Text("OpenGL Calls: %d", m_OpenGLCallCount);
ImGui::PlotLines("GL Calls (60 frames)", s_CallsHistory, IM_ARRAYSIZE(s_CallsHistory),
0, nullptr, 0.0f, 300.0f, ImVec2(0, 50));
ImGui::Text("Triangles: %d", m_TriangleCount);
ImGui::PlotHistogram("Triangles (60 frames)", s_TriangleHistory, IM_ARRAYSIZE(s_TriangleHistory),
0, nullptr, 0.0f, 5000.0f, ImVec2(0, 50));
ImGui::Separator();
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "Assets: %d", LoaddedAssets);
ImGui::End();
ImGui::PopStyleVar();
}