Tesseract-Engine/assets/shaders/UnlitMaterial.frag

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#version 330 core
in vec2 vUV; // UV from vertex shader
out vec4 FragColor; // Final color output
uniform vec4 uColor; // A user-set solid color
uniform sampler2D uTexture; // Optional texture
void main()
{
// Sample the texture. If you don't want texturing, remove this.
vec4 texColor = texture(uTexture, vUV);
// Multiply the texture by our uniform color.
// If you want a pure color (no texture), just do:
// FragColor = uColor;
FragColor = texColor * texColor;
}