12 lines
286 B
C
12 lines
286 B
C
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// Mesh.h
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#pragma once
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#include <GL/glew.h>
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// A simple mesh storing a VAO, index count, and texture ID
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struct Mesh
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{
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GLuint vao = 0; // Vertex Array Object
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GLuint indexCount = 0; // Number of indices to draw
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GLuint textureID = 0; // The texture handle
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};
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