Tesseract-Engine/src/Componenets/Transform.h

15 lines
289 B
C
Raw Normal View History

2024-12-25 23:58:56 +00:00
// Transform.h
#pragma once
#include <glm/glm.hpp>
// A simple transform with position, rotation, scale
struct Transform
{
glm::vec3 position {0.f, 0.f, 0.f};
glm::vec3 rotation {0.f, 0.f, 0.f}; // Euler angles, in degrees or radians
glm::vec3 scale {1.f, 1.f, 1.f};
};