Tesseract-Engine/src/Windows/SceneWindow.h

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#pragma once
#include <vector>
#include <string>
#include <glm/glm.hpp>
#include "Componenets/GameObject.h"
// SceneWindow class declaration
class SceneWindow {
public:
void Show();
GameObject* GetSelectedObject() const;
private:
void AddGameObject(); // Adds a new game object
void RemoveGameObject(int index); // Removes a game object by index
};