Changed some Includes
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5262d3541f
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18791713ab
10
imgui.ini
10
imgui.ini
@ -21,8 +21,8 @@ Collapsed=0
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DockId=0x00000003,0
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[Window][Performance]
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Pos=8,777
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Size=364,392
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Pos=8,774
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Size=364,395
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Collapsed=0
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DockId=0x00000006,0
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@ -40,7 +40,7 @@ DockId=0x00000007,0
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[Window][Scene Window]
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Pos=8,27
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Size=364,748
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Size=364,745
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Collapsed=0
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DockId=0x00000005,0
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@ -53,8 +53,8 @@ DockId=0x00000003,0
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[Docking][Data]
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DockSpace ID=0x14621557 Window=0x3DA2F1DE Pos=8,27 Size=1904,1142 Split=X Selected=0xF7365A5A
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DockNode ID=0x00000009 Parent=0x14621557 SizeRef=364,1142 Split=Y Selected=0x3DC5AC3F
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DockNode ID=0x00000005 Parent=0x00000009 SizeRef=364,748 HiddenTabBar=1 Selected=0x3DC5AC3F
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DockNode ID=0x00000006 Parent=0x00000009 SizeRef=364,392 HiddenTabBar=1 Selected=0x726D8899
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DockNode ID=0x00000005 Parent=0x00000009 SizeRef=364,745 HiddenTabBar=1 Selected=0x3DC5AC3F
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DockNode ID=0x00000006 Parent=0x00000009 SizeRef=364,395 HiddenTabBar=1 Selected=0x726D8899
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DockNode ID=0x0000000A Parent=0x14621557 SizeRef=1538,1142 Split=X
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DockNode ID=0x00000007 Parent=0x0000000A SizeRef=357,1142 Selected=0x7737E8B2
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DockNode ID=0x00000008 Parent=0x0000000A SizeRef=1545,1142 Split=X
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@ -2,113 +2,113 @@ Entities:
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- ID: 0
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Name: Car
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Components:
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Transform:
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Position: [0, 2.79999995, -12.6000004]
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Rotation: [149.699997, -137.899994, -39.2999992]
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Scale: [1, 1, 1]
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Mesh:
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vao: 2
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indexCount: 15810
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textureID: 1
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MeshPath: assets/models/LowPolyFiatUNO.obj
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Transform:
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Position: [0, 2.79999995, -12.6000004]
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Rotation: [149.699997, -137.899994, -39.2999992]
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Scale: [1, 1, 1]
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- ID: 2
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Name: Cube Yay 2
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Name: Null Texture Box
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Components:
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Transform:
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Position: [7.80000019, -8.10000038, -20.6000004]
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Rotation: [-86.3000031, 0, -66]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 3
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [7.80000019, -8.10000038, -20.6000004]
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Rotation: [-86.3000031, 0, -66]
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Scale: [1, 1, 1]
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- ID: 3
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Name: Cube Yay 3
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Name: Grass Box Top
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Components:
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Transform:
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Position: [-1.20000005, -3.4000001, -17.7000008]
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Rotation: [-23.5, 15.8999996, -59.9000015]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [-1.20000005, -3.4000001, -17.7000008]
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Rotation: [-23.5, 15.8999996, -59.9000015]
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Scale: [1, 1, 1]
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- ID: 4
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Name: Cube Yay 4
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Name: Bark Box
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Components:
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Transform:
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Position: [8.10000038, 0.800000012, -12]
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Rotation: [-17.2999992, -16.1000004, -19.2999992]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 5
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [8.10000038, 0.800000012, -12]
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Rotation: [-17.2999992, -16.1000004, -19.2999992]
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Scale: [1, 1, 1]
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- ID: 5
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Name: Sky
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Name: Skybox
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Components:
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Transform:
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Position: [0, 0, 43.2000008]
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Rotation: [0, 0, 0]
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Scale: [100, 100, 100]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 6
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [0, 0, 43.2000008]
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Rotation: [0, 0, 0]
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Scale: [100, 100, 100]
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- ID: 6
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Name: Cube Yay 6
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Name: Null Texture Box
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Components:
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Transform:
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Position: [-6.5, -6, -18]
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Rotation: [15.8000002, -18.2000008, -11.1000004]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 3
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [-6.5, -6, -18]
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Rotation: [15.8000002, -18.2000008, -11.1000004]
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Scale: [1, 1, 1]
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- ID: 7
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Name: Cube Yay 7
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Name: Grass Box Bottom
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Components:
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Transform:
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Position: [6.5999999, 1.79999995, -23.8999996]
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Rotation: [-16.1000004, -15.8999996, -35]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [6.5, 1.79999995, -23.8999996]
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Rotation: [-16.1000004, -15.8999996, -35]
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Scale: [1, 1, 1]
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- ID: 8
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Name: Cube Yay 8
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Name: Wood Box
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Components:
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Transform:
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Position: [-7.80000019, 0.200000003, -29.7999992]
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Rotation: [22.2999992, -32.7999992, 0]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 1
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [-7.80000019, 0.200000003, -29.7999992]
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Rotation: [22.2999992, -32.7999992, 0]
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Scale: [1, 1, 1]
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- ID: 9
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Name: Cube Yay 9
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Name: Bricks
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Components:
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Transform:
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Position: [5.5, -2.9000001, -19.5]
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Rotation: [-41.4000015, -22.6000004, -52.2999992]
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Scale: [1, 1, 1]
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Mesh:
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vao: 5
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indexCount: 36
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textureID: 2
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [5.5, -2.9000001, -19.5]
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Rotation: [-41.4000015, -22.6000004, -52.2999992]
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Scale: [1, 1, 1]
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- ID: 10
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Name: Script
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Name: Script Handler
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Components:
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ScriptComponent:
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ScriptPath: assets/scripts/script.lua
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@ -2,7 +2,7 @@
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// Settings
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#define VSync 1
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#define VSync 0
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#include "Engine.h"
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#include <cstdio>
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10
src/Engine.h
10
src/Engine.h
@ -6,7 +6,6 @@
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#include "Windows/RenderWindow.h"
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#include "Windows/PerformanceWindow.h"
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#include "Windows/LoggerWindow.h"
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#include "Engine/AssetManager.h"
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#include "Windows/InspectorWindow.h"
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#include "Windows/SceneWindow.h"
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@ -14,9 +13,16 @@
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#include "Componenets/Mesh.h"
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#include "Componenets/Transform.h"
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#include "TestModel.h"
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#include "Engine/AssetManager.h"
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#include "Engine/ThemeManager.h"
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#include "Engine/SceneManager.h"
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#include "Engine/LuaAPI.h"
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#include "TestModel.h"
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#include "gcml.h"
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// Forward declaration to avoid including GLFW in the header if you prefer
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@ -9,11 +9,11 @@
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int main()
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{
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DEBUG_PRINT("[START] Creating Global Engine ");
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// Small error where the constuctor would crash
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MyEngine engine;
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DEBUG_PRINT("[OK] Creating Global Engine ");
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// Initialize the engine (creates GLFW window, sets up ImGui, etc.)
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if (!engine.Init(1280, 720, "Tesseract Engine"))
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{
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fprintf(stderr, "Failed to initialize engine.\n");
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