Update camera.lua

This commit is contained in:
OusmBlueNinja 2025-01-03 14:18:56 -06:00
parent f6adf1f37d
commit 22a5b729e7

View File

@ -25,7 +25,6 @@ function OnInit()
local rotation = transform:GetRotation()
currentRotation = rotation.y
-- Expose initial position and rotation for debugging or UI purposes
Engine.Expose("Position X", rotation.x)
Engine.Expose("Position Y", rotation.y)
Engine.Expose("Rotation Y", currentRotation)
@ -84,9 +83,6 @@ function OnUpdate(deltaTime)
local deltaX = 0
local deltaZ = 0
-- Corrected Key-to-Direction Mapping:
-- W/S: Forward/Backward
-- A/D: Left/Right
if Engine.KeyDown(KeyCode.W) then
-- Move forward
deltaX = deltaX + forward.x * moveSpeed * deltaTime
@ -113,7 +109,7 @@ function OnUpdate(deltaTime)
position.z = position.z + deltaZ
transform:SetPosition(position)
-- Expose updated position and rotation for debugging or UI purposes
-- Expose updated position and rotation
Engine.Expose("Position X", position.x)
Engine.Expose("Position Y", position.y)
Engine.Expose("Rotation Y", currentRotation)