Changed Include Paths
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@ -1,6 +1,6 @@
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-- script.lua
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local Math = require("./assets/scripts/math") -- Require the enhanced math module
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local Engine = require("./assets/scripts/engine")
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local Math = require("math") -- Require the enhanced math module
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local Engine = require("engine")
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local GameObjectName = "Bacround"
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@ -1,10 +1,7 @@
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-- script.lua
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local Math = require("./assets/scripts/math")
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local Engine = require("./assets/scripts/engine")
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local Engine = require("engine")
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local itterator = 0
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local ticks = 0
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local new_rotation = 0
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local speed = 50
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@ -14,8 +14,8 @@ local GameObjectName = "Gun" -- This is the tag of the game object you want it t
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local Math = require("./assets/scripts/math") -- Require the enhanced math module
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local Engine = require("./assets/scripts/engine")
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local Math = require("math") -- Require the enhanced math module
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local Engine = require("engine")
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-- Variables to track elapsed time and rotation
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