diff --git a/assets/textures/wood.png b/assets/textures/wood.png new file mode 100644 index 0000000..4ea72b4 Binary files /dev/null and b/assets/textures/wood.png differ diff --git a/src/Windows/RenderWindow.cpp b/src/Windows/RenderWindow.cpp index fc5a173..24353c7 100644 --- a/src/Windows/RenderWindow.cpp +++ b/src/Windows/RenderWindow.cpp @@ -149,7 +149,7 @@ void RenderWindow::InitGLResources() // 3) Load TEXTURE from the asset manager // ---------------------------------------------------- { - void* texAsset = g_AssetManager.loadAsset(AssetType::TEXTURE, "assets/textures/default.png"); + void* texAsset = g_AssetManager.loadAsset(AssetType::TEXTURE, "assets/textures/wood.png"); if (!texAsset) { fprintf(stderr, "[RenderWindow] Failed to load texture.\n");