Added Manuel Script Reloading

This commit is contained in:
OusmBlueNinja 2024-12-27 16:15:40 -06:00
parent 073cf4e9c8
commit c559d9d18d
6 changed files with 173 additions and 32 deletions

View File

@ -19,13 +19,16 @@ function OnUpdate(deltaTime)
ticks = ticks + 1
if itterator >= 1 then
Engine.Log("TPS: ".. ticks)
local timestep = 5
if itterator >= timestep then
Engine.Log("TPS: ".. (ticks/timestep))
ticks = 0
itterator = 0
end
itterator = itterator + deltaTime
end

View File

@ -11,18 +11,6 @@ Entities:
indexCount: 15810
textureID: 1
MeshPath: assets/models/LowPolyFiatUNO.obj
- ID: 1
Name: Plant
Components:
Transform:
Position: [-8.60000038, 6.5, -15.6000004]
Rotation: [-180, 0, 0]
Scale: [1, 1, 1]
Mesh:
vao: 5
indexCount: 589632
textureID: 7
MeshPath: assets/models/OutSidePlant.obj
- ID: 2
Name: Cube Yay 2
Components:
@ -31,7 +19,7 @@ Entities:
Rotation: [-86.3000031, 0, -66]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 3
MeshPath: assets/models/DefaultMesh.obj
@ -43,7 +31,7 @@ Entities:
Rotation: [-23.5, 15.8999996, -59.9000015]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 4
MeshPath: assets/models/DefaultMesh.obj
@ -55,7 +43,7 @@ Entities:
Rotation: [-17.2999992, -16.1000004, -19.2999992]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 5
MeshPath: assets/models/DefaultMesh.obj
@ -63,7 +51,7 @@ Entities:
Name: Sky
Components:
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 6
MeshPath: assets/models/DefaultMesh.obj
@ -79,7 +67,7 @@ Entities:
Rotation: [15.8000002, -18.2000008, -11.1000004]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 3
MeshPath: assets/models/DefaultMesh.obj
@ -91,7 +79,7 @@ Entities:
Rotation: [-16.1000004, -15.8999996, -35]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 4
MeshPath: assets/models/DefaultMesh.obj
@ -103,7 +91,7 @@ Entities:
Rotation: [22.2999992, -32.7999992, 0]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 1
MeshPath: assets/models/DefaultMesh.obj
@ -115,7 +103,7 @@ Entities:
Rotation: [-41.4000015, -22.6000004, -52.2999992]
Scale: [1, 1, 1]
Mesh:
vao: 6
vao: 5
indexCount: 36
textureID: 2
MeshPath: assets/models/DefaultMesh.obj
@ -124,3 +112,15 @@ Entities:
Components:
ScriptComponent:
ScriptPath: assets/scripts/script.lua
- ID: 10
Name: New GameObject 10
Components:
Mesh:
vao: 2
indexCount: 15810
textureID: 9
MeshPath: assets/models/OutSidePlant.obj
Transform:
Position: [-5.9000001, 2.9000001, -9.89999962]
Rotation: [-191.899994, -246.899994, -28.2999992]
Scale: [1, 1, 1]

View File

@ -0,0 +1,126 @@
Entities:
- ID: 0
Name: Car
Components:
Transform:
Position: [0, 2.79999995, -12.6000004]
Rotation: [149.699997, -137.899994, -39.2999992]
Scale: [1, 1, 1]
Mesh:
vao: 2
indexCount: 15810
textureID: 1
MeshPath: assets/models/LowPolyFiatUNO.obj
- ID: 1
Name: Plant
Components:
Transform:
Position: [-8.60000038, 6.5, -15.6000004]
Rotation: [-180, 0, 0]
Scale: [1, 1, 1]
Mesh:
vao: 5
indexCount: 589632
textureID: 7
MeshPath: assets/models/OutSidePlant.obj
- ID: 2
Name: Cube Yay 2
Components:
Transform:
Position: [7.80000019, -8.10000038, -20.6000004]
Rotation: [-86.3000031, 0, -66]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 3
MeshPath: assets/models/DefaultMesh.obj
- ID: 3
Name: Cube Yay 3
Components:
Transform:
Position: [-1.20000005, -3.4000001, -17.7000008]
Rotation: [-23.5, 15.8999996, -59.9000015]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 4
MeshPath: assets/models/DefaultMesh.obj
- ID: 4
Name: Cube Yay 4
Components:
Transform:
Position: [8.10000038, 0.800000012, -12]
Rotation: [-17.2999992, -16.1000004, -19.2999992]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 5
MeshPath: assets/models/DefaultMesh.obj
- ID: 5
Name: Sky
Components:
Mesh:
vao: 6
indexCount: 36
textureID: 6
MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [0, 0, 43.2000008]
Rotation: [0, 0, 0]
Scale: [100, 100, 100]
- ID: 6
Name: Cube Yay 6
Components:
Transform:
Position: [-6.5, -6, -18]
Rotation: [15.8000002, -18.2000008, -11.1000004]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 3
MeshPath: assets/models/DefaultMesh.obj
- ID: 7
Name: Cube Yay 7
Components:
Transform:
Position: [6.5, 1.79999995, -23.8999996]
Rotation: [-16.1000004, -15.8999996, -35]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 4
MeshPath: assets/models/DefaultMesh.obj
- ID: 8
Name: Cube Yay 8
Components:
Transform:
Position: [-7.80000019, 0.200000003, -29.7999992]
Rotation: [22.2999992, -32.7999992, 0]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 1
MeshPath: assets/models/DefaultMesh.obj
- ID: 9
Name: Cube Yay 9
Components:
Transform:
Position: [5.5, -2.9000001, -19.5]
Rotation: [-41.4000015, -22.6000004, -52.2999992]
Scale: [1, 1, 1]
Mesh:
vao: 6
indexCount: 36
textureID: 2
MeshPath: assets/models/DefaultMesh.obj
- ID: 10
Name: Script
Components:
ScriptComponent:
ScriptPath: assets/scripts/script.lua

View File

@ -18,7 +18,7 @@ int lua_log_message(lua_State *L);
LuaManager::LuaManager() : L(nullptr) {}
LuaManager::LuaManager() : L(nullptr), m_firstCall(false) {}
LuaManager::~LuaManager()
{
@ -55,7 +55,7 @@ bool LuaManager::init(const std::string &scriptPath)
L = nullptr;
return false;
}
callLuaFunction("OnInit");
return true;
}
@ -96,6 +96,8 @@ bool LuaManager::onUpdate(float deltaTime)
// Push the deltaTime argument
lua_pushnumber(L, deltaTime);
m_firstCall = true;
// Call the function with 1 argument and 0 return values
if (lua_pcall(L, 1, 0, 0) != LUA_OK)
{
@ -135,7 +137,9 @@ bool LuaManager::onUpdate(float deltaTime)
lua_pop(L, 1); // Remove error message
return false;
}
else
{

View File

@ -22,7 +22,9 @@ public:
private:
lua_State* L;
std::string m_LastErrorMessage; // Stores the last error message
std::string m_LastErrorMessage; // Stores the last error message
bool m_firstCall;
// Helper function to call a Lua function with no arguments and no return values

View File

@ -9,6 +9,9 @@
extern std::vector<GameObject> g_GameObjects;
extern GameObject *g_SelectedObject; // Pointer to the currently selected object
extern LoggerWindow *g_LoggerWindow;
void InspectorWindow::Show()
{
// Increase window/item spacing for a cleaner look
@ -79,7 +82,6 @@ void InspectorWindow::Show()
std::shared_ptr<MeshComponent> mesh = g_SelectedObject->GetComponent<MeshComponent>();
std::shared_ptr<ScriptComponent> script = g_SelectedObject->GetComponent<ScriptComponent>();
// Color the Transform header
if (transform && g_SelectedObject) // Funny: I did not put a null check here and it broke everything.
@ -350,7 +352,6 @@ void InspectorWindow::Show()
bool scriptOpen = ImGui::CollapsingHeader("Script##Main", ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleColor();
// printf("%p\n", &transform);
if (scriptOpen)
{
@ -367,6 +368,11 @@ void InspectorWindow::Show()
script->ScriptPath = buffer;
}
if (ImGui::Button("Reload Script"))
{
script->Initialize();
g_LoggerWindow->AddLog("Reloaded Script: %s", ImVec4(0.0f,1.0f,0.0f,1.0f), script->ScriptPath.c_str());
}
}
}