Updated default cube to load From Asset Manager
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@ -160,8 +160,9 @@ void MyEngine::Run()
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if (mesh)
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if (mesh)
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{
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{
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// printf("Got Valid Mesh Component\n");
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// printf("Got Valid Mesh Component\n");
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mesh->vao = CreateCubeVAO();
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Model * model = g_AssetManager.loadAsset<Model *>(AssetType::MODEL, "assets/models/DefaultCube.obj");
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mesh->indexCount = 36;
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mesh->vao = model->vao;
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mesh->indexCount = model->indices.size();
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mesh->textureID = g_AssetManager.loadAsset<GLuint>(AssetType::TEXTURE, "assets/textures/wood.png");
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mesh->textureID = g_AssetManager.loadAsset<GLuint>(AssetType::TEXTURE, "assets/textures/wood.png");
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}
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}
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else
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else
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