OusmBlueNinja
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376e63c501
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Improved Lua Error Handling: Found Dumb bug where you can trag the Tag Component and break it.
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2024-12-27 16:52:47 -06:00 |
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OusmBlueNinja
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c559d9d18d
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Added Manuel Script Reloading
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2024-12-27 16:15:40 -06:00 |
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OusmBlueNinja
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e503dd47f3
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Added Script Component
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2024-12-27 15:27:05 -06:00 |
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OusmBlueNinja
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24bf93cd30
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Fixed prints and the default mesh
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2024-12-27 13:17:33 -06:00 |
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OusmBlueNinja
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acae54d70d
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Fixed Loading Overwriting Invalid Values
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2024-12-27 12:59:05 -06:00 |
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OusmBlueNinja
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1a9f9eda39
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I am so stupid, how did i not check that the extern was correct............. Please end my life
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2024-12-27 12:47:48 -06:00 |
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OusmBlueNinja
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0c7c49dd43
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Changed asset manager to a template instead of a void*
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2024-12-27 12:19:20 -06:00 |
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OusmBlueNinja
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9ecb3034a4
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Remove random prints, replaced with DEBUG_PRINT from gcml
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2024-12-26 23:42:36 -06:00 |
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OusmBlueNinja
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4876a6c2dd
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Fixed scene loadingstuff, and Asset manager models loader
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2024-12-26 23:31:12 -06:00 |
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OusmBlueNinja
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c7f163245a
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Made Scene Manager actual load and save scene
One bug is the Load does not load the VAO because im going to make it call the Asset manager to load the model from disk
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2024-12-26 22:20:16 -06:00 |
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OusmBlueNinja
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d204e68cf3
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Made a Simple scene manager with loading and saving
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2024-12-26 22:08:50 -06:00 |
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OusmBlueNinja
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d71876544a
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Added Themes
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2024-12-25 22:00:13 -06:00 |
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OusmBlueNinja
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6be1be5a51
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fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window
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2024-12-25 17:35:38 -06:00 |
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OusmBlueNinja
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ceb1f81f1b
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added more debug stats, and updated renderer and created asset manager v1
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2024-12-25 17:01:05 -06:00 |
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