OusmBlueNinja
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dbd23a30fc
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Added Deconstructor for Mesh
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2024-12-31 16:35:06 -06:00 |
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OusmBlueNinja
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768ff7d0d5
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Trying to fix stuff
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2024-12-31 03:01:59 -06:00 |
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OusmBlueNinja
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a558ea092b
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Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
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2024-12-31 02:40:23 -06:00 |
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OusmBlueNinja
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17f847b561
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Made it so the model load loads mtl files and textures, redid texture loading
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2024-12-29 22:25:16 -06:00 |
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OusmBlueNinja
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e503dd47f3
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Added Script Component
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2024-12-27 15:27:05 -06:00 |
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OusmBlueNinja
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24bf93cd30
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Fixed prints and the default mesh
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2024-12-27 13:17:33 -06:00 |
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OusmBlueNinja
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acae54d70d
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Fixed Loading Overwriting Invalid Values
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2024-12-27 12:59:05 -06:00 |
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OusmBlueNinja
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1a9f9eda39
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I am so stupid, how did i not check that the extern was correct............. Please end my life
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2024-12-27 12:47:48 -06:00 |
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OusmBlueNinja
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137a6d202c
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Added Texture Preview
Still need to fix hot model loading and reloading.
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2024-12-27 12:35:23 -06:00 |
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OusmBlueNinja
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0c7c49dd43
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Changed asset manager to a template instead of a void*
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2024-12-27 12:19:20 -06:00 |
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OusmBlueNinja
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9ecb3034a4
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Remove random prints, replaced with DEBUG_PRINT from gcml
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2024-12-26 23:42:36 -06:00 |
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OusmBlueNinja
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9ad51f97b7
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Converted Gameobjects and componenets to Classes, added texture and mesh inspectors
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2024-12-26 19:34:34 -06:00 |
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