OusmBlueNinja
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dbd23a30fc
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Added Deconstructor for Mesh
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2024-12-31 16:35:06 -06:00 |
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OusmBlueNinja
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768ff7d0d5
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Trying to fix stuff
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2024-12-31 03:01:59 -06:00 |
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OusmBlueNinja
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17445e04af
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Put back Unnecessary Change
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2024-12-31 02:41:59 -06:00 |
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OusmBlueNinja
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a558ea092b
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Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
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2024-12-31 02:40:23 -06:00 |
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OusmBlueNinja
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17f847b561
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Made it so the model load loads mtl files and textures, redid texture loading
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2024-12-29 22:25:16 -06:00 |
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OusmBlueNinja
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8d255731e6
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Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
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2024-12-28 20:50:39 -06:00 |
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OusmBlueNinja
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1af62d6484
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stuff
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2024-12-28 13:06:42 -06:00 |
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OusmBlueNinja
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24bf93cd30
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Fixed prints and the default mesh
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2024-12-27 13:17:33 -06:00 |
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OusmBlueNinja
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acae54d70d
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Fixed Loading Overwriting Invalid Values
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2024-12-27 12:59:05 -06:00 |
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OusmBlueNinja
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0c7c49dd43
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Changed asset manager to a template instead of a void*
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2024-12-27 12:19:20 -06:00 |
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OusmBlueNinja
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9ecb3034a4
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Remove random prints, replaced with DEBUG_PRINT from gcml
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2024-12-26 23:42:36 -06:00 |
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OusmBlueNinja
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4876a6c2dd
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Fixed scene loadingstuff, and Asset manager models loader
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2024-12-26 23:31:12 -06:00 |
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OusmBlueNinja
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6be1be5a51
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fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window
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2024-12-25 17:35:38 -06:00 |
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OusmBlueNinja
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ceb1f81f1b
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added more debug stats, and updated renderer and created asset manager v1
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2024-12-25 17:01:05 -06:00 |
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