Commit Graph

14 Commits

Author SHA1 Message Date
OusmBlueNinja
dbd23a30fc Added Deconstructor for Mesh 2024-12-31 16:35:06 -06:00
OusmBlueNinja
768ff7d0d5 Trying to fix stuff 2024-12-31 03:01:59 -06:00
OusmBlueNinja
17445e04af Put back Unnecessary Change 2024-12-31 02:41:59 -06:00
OusmBlueNinja
a558ea092b Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
2024-12-31 02:40:23 -06:00
OusmBlueNinja
17f847b561 Made it so the model load loads mtl files and textures, redid texture loading 2024-12-29 22:25:16 -06:00
OusmBlueNinja
8d255731e6 Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
2024-12-28 20:50:39 -06:00
OusmBlueNinja
1af62d6484 stuff 2024-12-28 13:06:42 -06:00
OusmBlueNinja
24bf93cd30 Fixed prints and the default mesh 2024-12-27 13:17:33 -06:00
OusmBlueNinja
acae54d70d Fixed Loading Overwriting Invalid Values 2024-12-27 12:59:05 -06:00
OusmBlueNinja
0c7c49dd43 Changed asset manager to a template instead of a void* 2024-12-27 12:19:20 -06:00
OusmBlueNinja
9ecb3034a4 Remove random prints, replaced with DEBUG_PRINT from gcml 2024-12-26 23:42:36 -06:00
OusmBlueNinja
4876a6c2dd Fixed scene loadingstuff, and Asset manager models loader 2024-12-26 23:31:12 -06:00
OusmBlueNinja
6be1be5a51 fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window 2024-12-25 17:35:38 -06:00
OusmBlueNinja
ceb1f81f1b added more debug stats, and updated renderer and created asset manager v1 2024-12-25 17:01:05 -06:00