Commit Graph

30 Commits

Author SHA1 Message Date
OusmBlueNinja
f7f5ffa4e4 Added Lua User Input System. 2025-01-01 01:36:53 -06:00
OusmBlueNinja
513414608d Added New Themes and Removing Componenets 2025-01-01 00:56:47 -06:00
OusmBlueNinja
605641db7f Added Icons 2024-12-31 22:31:58 -06:00
OusmBlueNinja
dbd23a30fc Added Deconstructor for Mesh 2024-12-31 16:35:06 -06:00
OusmBlueNinja
7a51dad87f Fixed Formatting 2024-12-31 14:29:20 -06:00
OusmBlueNinja
20635140fe Optimsed OBJ Loader from ~60 seconds to ~3 2024-12-31 14:16:53 -06:00
OusmBlueNinja
9d653be08c Getting started on exposing lua variables to Editor GUI 2024-12-31 12:13:36 -06:00
OusmBlueNinja
768ff7d0d5 Trying to fix stuff 2024-12-31 03:01:59 -06:00
OusmBlueNinja
17445e04af Put back Unnecessary Change 2024-12-31 02:41:59 -06:00
OusmBlueNinja
a558ea092b Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
2024-12-31 02:40:23 -06:00
OusmBlueNinja
af98c41a6f idk anymore 2024-12-30 00:28:15 -06:00
OusmBlueNinja
17f847b561 Made it so the model load loads mtl files and textures, redid texture loading 2024-12-29 22:25:16 -06:00
OusmBlueNinja
8b44d35871 Changed engine to need to require engine 2024-12-29 14:33:35 -06:00
OusmBlueNinja
8d255731e6 Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
2024-12-28 20:50:39 -06:00
OusmBlueNinja
1af62d6484 stuff 2024-12-28 13:06:42 -06:00
OusmBlueNinja
193dcee7d6 Added / Updated Lua Bindings 2024-12-27 21:43:17 -06:00
OusmBlueNinja
376e63c501 Improved Lua Error Handling: Found Dumb bug where you can trag the Tag Component and break it. 2024-12-27 16:52:47 -06:00
OusmBlueNinja
c559d9d18d Added Manuel Script Reloading 2024-12-27 16:15:40 -06:00
OusmBlueNinja
e503dd47f3 Added Script Component 2024-12-27 15:27:05 -06:00
OusmBlueNinja
24bf93cd30 Fixed prints and the default mesh 2024-12-27 13:17:33 -06:00
OusmBlueNinja
acae54d70d Fixed Loading Overwriting Invalid Values 2024-12-27 12:59:05 -06:00
OusmBlueNinja
1a9f9eda39 I am so stupid, how did i not check that the extern was correct............. Please end my life 2024-12-27 12:47:48 -06:00
OusmBlueNinja
0c7c49dd43 Changed asset manager to a template instead of a void* 2024-12-27 12:19:20 -06:00
OusmBlueNinja
9ecb3034a4 Remove random prints, replaced with DEBUG_PRINT from gcml 2024-12-26 23:42:36 -06:00
OusmBlueNinja
4876a6c2dd Fixed scene loadingstuff, and Asset manager models loader 2024-12-26 23:31:12 -06:00
OusmBlueNinja
c7f163245a Made Scene Manager actual load and save scene
One bug is the Load does not load the VAO because im going to make it call the Asset manager to load the model from disk
2024-12-26 22:20:16 -06:00
OusmBlueNinja
d204e68cf3 Made a Simple scene manager with loading and saving 2024-12-26 22:08:50 -06:00
OusmBlueNinja
d71876544a Added Themes 2024-12-25 22:00:13 -06:00
OusmBlueNinja
6be1be5a51 fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window 2024-12-25 17:35:38 -06:00
OusmBlueNinja
ceb1f81f1b added more debug stats, and updated renderer and created asset manager v1 2024-12-25 17:01:05 -06:00