Integrate OpenGL Rendering in Viewport #1

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opened 2024-12-25 05:53:19 +00:00 by GigabiteStudios · 0 comments

Replace the placeholder colored rectangle in the Viewport panel with actual OpenGL rendering. Implement scene rendering, including setting up shaders, loading models, and handling camera transformations.

Replace the placeholder colored rectangle in the Viewport panel with actual OpenGL rendering. Implement scene rendering, including setting up shaders, loading models, and handling camera transformations.
GigabiteStudios added this to the Tesseract-Engine project 2024-12-25 06:03:13 +00:00
GigabiteStudios added the
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label 2024-12-25 06:03:30 +00:00
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Reference: Bit-By-Byte/Tesseract-Engine#1
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