Implement Entity-Component System (ECS) #11

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opened 2024-12-25 05:56:21 +00:00 by GigabiteStudios · 0 comments

Develop a robust ECS architecture to manage game entities and their behaviors efficiently. This system will decouple data (components) from behavior (systems), allowing for flexible and scalable game object management.

Develop a robust ECS architecture to manage game entities and their behaviors efficiently. This system will decouple data (components) from behavior (systems), allowing for flexible and scalable game object management.
GigabiteStudios added this to the Tesseract-Engine project 2024-12-25 06:03:16 +00:00
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label 2024-12-25 06:03:32 +00:00
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Reference: Bit-By-Byte/Tesseract-Engine#11
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