Engine Crashes when changing Tag of an Game Object while Lua script is trying to find game object by tag. #23

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opened 2024-12-28 03:41:38 +00:00 by GigabiteStudios · 2 comments
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labels 2024-12-28 03:41:38 +00:00
GigabiteStudios self-assigned this 2024-12-28 03:41:38 +00:00
GigabiteStudios added this to the Tesseract-Engine project 2024-12-28 03:41:38 +00:00
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if you do something like this

local player = Engine.GetGameObjectByTag("Player")

then change the name of the entity being looked for

Player

the game engine crashes

if you do something like this ```lua local player = Engine.GetGameObjectByTag("Player") ``` then change the name of the entity being looked for `Player` the game engine crashes
Author
Owner

Dont recall fixing but i guess its not broken anymore

Dont recall fixing but i guess its not broken anymore
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Reference: Bit-By-Byte/Tesseract-Engine#23
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