# Makefile # Compiler and Flags CXX := g++ CXXFLAGS := -Wall -Wextra -std=c++17 # Directories SRC_DIR := src VENDOR_DIRS := vendor/imgui-docking vendor/stb # Removed vendor/glad BUILD_DIR := build # Include Directories # Add GLFW include paths GLFW_INCLUDE := C:/libraries/glfw/include INCLUDE_DIRS := $(SRC_DIR) $(VENDOR_DIRS) $(GLFW_INCLUDE) vendor/stb/include # Removed vendor/glad/include INCLUDES := $(addprefix -I, $(INCLUDE_DIRS)) # Update compiler flags with include paths CXXFLAGS += $(INCLUDES) # Source Files SRC_FILES := $(wildcard $(SRC_DIR)/*.cpp) VENDOR_SRC := $(foreach dir, $(VENDOR_DIRS), $(wildcard $(dir)/*.cpp)) STB_SRC := $(wildcard vendor/stb/src/*.cpp) # If stb has .cpp files ALL_SRC := $(SRC_FILES) $(VENDOR_SRC) $(STB_SRC) # Object Files OBJ_FILES := $(patsubst %.cpp, $(BUILD_DIR)/%.o, $(ALL_SRC)) # Removed GLAD object files # OBJ_FILES += $(patsubst %.c, $(BUILD_DIR)/%.o, $(GLAD_SRC)) # Removed # Target executable name TARGET := TesseractEngine.exe # Libraries LIBS := -LC:/libraries/glfw/lib -lglfw3 -lopengl32 -lgdi32 -limm32 -lole32 -loleaut32 -luuid -lwinmm # Phony Targets .PHONY: all clean copy_assets # Default target all: copy_assets $(TARGET) # Copy assets/fonts to build/assets/fonts copy_assets: @echo Copying font assets... xcopy /E /I /Y "assets\fonts" "$(BUILD_DIR)\assets\fonts" >nul # Link all object files to create the executable $(TARGET): $(OBJ_FILES) @echo Linking $@... $(CXX) $(CXXFLAGS) -o $@ $^ $(LIBS) # Pattern rule to compile .cpp files to .o files $(BUILD_DIR)/%.o: %.cpp @mkdir "$(dir $@)" >nul 2>&1 || echo Directory exists @echo Compiling $<... $(CXX) $(CXXFLAGS) -c $< -o $@ # Clean build artifacts clean: @echo Cleaning up... rmdir /s /q "$(BUILD_DIR)" del /q "$(TARGET)"