-- script.lua local Engine = require("engine") local new_rotation = 0 local speed = 50 function OnInit() -- Log a message with a custom red color Engine.Log("This is a red message.", {1.0, 0.0, 0.0, 1.0}) -- Log a message with a custom green color Engine.Log("This is a green message.", {0.0, 1.0, 0.0, 1.0}) -- Log a message with a custom blue color Engine.Log("This is a blue message.", {0.0, 0.0, 1.0, 1.0}) end function OnUpdate(deltaTime) -- Attempt to retrieve the GameObject with the tag "Player" local player = Engine.GetGameObjectByTag("Player") if player ~= nil then -- Successfully retrieved the GameObject -- Call the GetName method on the GameObject local transform = player:GetComponent("Transform") -- Log the player's name with a white color -- local pos = transform:GetRotation() -- local x = string.format("%.2f", pos.x) -- local y = string.format("%.2f", pos.y) -- local z = string.format("%.2f", pos.z) -- Engine.Log("Player Rot: (" .. x .. ", " .. y .. ", " .. z .. ")", {1, 1, 1, 1}) --local position = {x = 0.0, y = 2.0, z = -12.0} -- Define the new position --transform:SetPosition(position) -- Call the SetPosition method new_rotation = new_rotation + (deltaTime*speed) if (new_rotation > 720) then new_rotation = 0 end local rotation = {x = new_rotation, y = new_rotation, z = new_rotation,} -- Define the new position transform:SetRotation(rotation) -- Call the SetPosition method -- (Optional) Perform additional operations on the player GameObject -- For example, you might want to move the player, change properties, etc. -- player:Move(newPosition) -- player:SetHealth(100) end end