Entities: - ID: 0 Name: Player Components: Transform: Position: [0, 2.79999995, -12.6000004] Rotation: [498.009338, 498.009338, 498.009338] Scale: [1, 1, 1] Mesh: vao: 2 indexCount: 15810 textureID: 1 MeshPath: assets/models/LowPolyFiatUNO.obj - ID: 2 Name: Gun Components: Transform: Position: [-2.5, 0.755197883, -0.300000012] Rotation: [-180, 105.403984, 0] Scale: [0.00499999989, 0.00499999989, 0.00499999989] Mesh: vao: 5 indexCount: 116445 textureID: 5 MeshPath: assets/models/Ak-47.obj ScriptComponent: ScriptPath: assets/scripts/BouncingItem.lua - ID: 3 Name: Grass Box Top Components: Transform: Position: [-1.20000005, -3.4000001, -17.7000008] Rotation: [-23.5, 15.8999996, -59.9000015] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 4 MeshPath: assets/models/DefaultMesh.obj - ID: 4 Name: Bark Box Components: Transform: Position: [8.10000038, 0.800000012, -12] Rotation: [-17.2999992, -16.1000004, -19.2999992] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 5 MeshPath: assets/models/DefaultMesh.obj - ID: 5 Name: Skybox Components: Mesh: vao: 1 indexCount: 36 textureID: 7 MeshPath: assets/models/DefaultMesh.obj Transform: Position: [0, 0, 43.2000008] Rotation: [0, 0, 0] Scale: [100, 100, 100] - ID: 6 Name: Null Texture Box Components: Transform: Position: [-6.5, -6, -18] Rotation: [15.8000002, -18.2000008, -11.1000004] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 3 MeshPath: assets/models/DefaultMesh.obj - ID: 7 Name: Grass Box Bottom Components: Transform: Position: [6.5999999, 1.79999995, -23.8999996] Rotation: [-16.1000004, -15.8999996, -35] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 4 MeshPath: assets/models/DefaultMesh.obj - ID: 8 Name: Wood Box Components: Transform: Position: [-7.80000019, 0.200000003, -29.7999992] Rotation: [22.2999992, -32.7999992, 0] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 1 MeshPath: assets/models/DefaultMesh.obj - ID: 9 Name: Bricks Components: Transform: Position: [5.5, -2.9000001, -19.5] Rotation: [-41.4000015, -22.6000004, -52.2999992] Scale: [1, 1, 1] Mesh: vao: 1 indexCount: 36 textureID: 2 MeshPath: assets/models/DefaultMesh.obj - ID: 10 Name: Script Components: ScriptComponent: ScriptPath: assets/scripts/script.lua - ID: 10 Name: Gun Podium Components: Mesh: vao: 1 indexCount: 36 textureID: 4 MeshPath: assets/models/DefaultMesh.obj Transform: Position: [-2.5, 2, -0.300000012] Rotation: [0, 0, 0] Scale: [0.25, 1, 0.25] - ID: 11 Name: Camera Components: CameraComponent: IsPerspective: true DefaultRuntimeCamera: true FOV: 45 AspectRatio: 1.77777779 NearPlane: 0.100000001 FarPlane: 1000 Mesh: vao: 0 indexCount: 36 textureID: 0 MeshPath: assets/models/DefaultMesh.obj Transform: Position: [0, -0.100000001, 0.400000006] Rotation: [15.3999996, -164.399994, 0] Scale: [1, 1, 1]