#pragma once #include "../Rendering/FBO.h" #include "../Rendering/Shader.h" #include <glm/glm.hpp> class RenderWindow { public: void Show(); // Called per-frame private: void InitGLResources(); // Create VAO/VBO/EBO + load shader void RenderSceneToFBO(); // Renders the spinning cube with our unlit shader FBO m_FBO; float m_RotationAngle = 0.f; int m_LastWidth = 0; int m_LastHeight = 0; // VAO/VBO/EBO IDs unsigned int m_VAO = 0; unsigned int m_VBO = 0; unsigned int m_EBO = 0; // Our unlit shader Shader m_Shader; bool m_Initialized = false; };