147 lines
3.7 KiB
Plaintext
147 lines
3.7 KiB
Plaintext
Entities:
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- ID: 0
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Name: Player
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Components:
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Transform:
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Position: [0, 2.79999995, -12.6000004]
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Rotation: [498.009338, 498.009338, 498.009338]
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Scale: [1, 1, 1]
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Mesh:
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vao: 2
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indexCount: 15810
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textureID: 1
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MeshPath: assets/models/LowPolyFiatUNO.obj
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- ID: 2
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Name: Gun
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Components:
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Transform:
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Position: [-2.5, 0.755197883, -0.300000012]
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Rotation: [-180, 105.403984, 0]
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Scale: [0.00499999989, 0.00499999989, 0.00499999989]
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vao: 5
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indexCount: 116445
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textureID: 5
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MeshPath: assets/models/Ak-47.obj
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ScriptComponent:
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ScriptPath: assets/scripts/BouncingItem.lua
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- ID: 3
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Name: Grass Box Top
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Components:
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Transform:
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Position: [-1.20000005, -3.4000001, -17.7000008]
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Rotation: [-23.5, 15.8999996, -59.9000015]
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Scale: [1, 1, 1]
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 4
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Name: Bark Box
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Components:
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Transform:
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Position: [8.10000038, 0.800000012, -12]
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Rotation: [-17.2999992, -16.1000004, -19.2999992]
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Scale: [1, 1, 1]
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 5
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 5
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Name: Skybox
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Components:
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 7
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [0, 0, 43.2000008]
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Rotation: [0, 0, 0]
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Scale: [100, 100, 100]
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- ID: 6
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Name: Null Texture Box
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Components:
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Transform:
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Position: [-6.5, -6, -18]
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Rotation: [15.8000002, -18.2000008, -11.1000004]
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Scale: [1, 1, 1]
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vao: 1
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indexCount: 36
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textureID: 3
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 7
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Name: Grass Box Bottom
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Components:
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Transform:
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Position: [6.5999999, 1.79999995, -23.8999996]
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Rotation: [-16.1000004, -15.8999996, -35]
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Scale: [1, 1, 1]
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 8
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Name: Wood Box
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Components:
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Transform:
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Position: [-7.80000019, 0.200000003, -29.7999992]
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Rotation: [22.2999992, -32.7999992, 0]
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Scale: [1, 1, 1]
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 1
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 9
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Name: Bricks
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Components:
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Transform:
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Position: [5.5, -2.9000001, -19.5]
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Rotation: [-41.4000015, -22.6000004, -52.2999992]
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Scale: [1, 1, 1]
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 2
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MeshPath: assets/models/DefaultMesh.obj
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- ID: 10
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Name: Script
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Components:
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ScriptComponent:
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ScriptPath: assets/scripts/script.lua
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- ID: 10
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Name: Gun Podium
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Components:
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Mesh:
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vao: 1
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [-2.5, 2, -0.300000012]
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Rotation: [0, 0, 0]
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Scale: [0.25, 1, 0.25]
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- ID: 11
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Name: Camera
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Components:
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CameraComponent:
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IsPerspective: true
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DefaultRuntimeCamera: true
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FOV: 45
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AspectRatio: 1.77777779
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NearPlane: 0.100000001
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FarPlane: 1000
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Mesh:
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vao: 0
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indexCount: 36
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textureID: 0
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MeshPath: assets/models/DefaultMesh.obj
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Transform:
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Position: [0, -0.100000001, 0.400000006]
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Rotation: [15.3999996, -164.399994, 0]
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Scale: [1, 1, 1] |