Tesseract-Engine/assets/shaders/Line.vert
2025-01-03 18:32:39 -06:00

9 lines
131 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 uMVP;
void main() {
gl_Position = uMVP * vec4(aPos, 1.0);
}