Tesseract-Engine/assets/shaders/Depth.vert
2024-12-31 15:45:24 -06:00

11 lines
184 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
void main()
{
gl_Position = lightSpaceMatrix * model * vec4(aPos, 1.0);
}