A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface. written in C++ with a simple, Good looking interface.
Go to file
2024-12-28 12:56:06 -06:00
.vscode Created basic Window and docking system 2024-12-24 23:19:49 -06:00
assets added ak47 model 2024-12-28 12:56:06 -06:00
lib Added Script Component 2024-12-27 15:27:05 -06:00
scenes added ak47 model 2024-12-28 12:56:06 -06:00
src added ak47 model 2024-12-28 12:56:06 -06:00
vendor Added Script Component 2024-12-27 15:27:05 -06:00
.gitignore updated git ignore to keep ini files 2024-12-25 19:10:59 -06:00
imgui.ini added ak47 model 2024-12-28 12:56:06 -06:00
LICENSE Initial commit 2024-12-25 04:33:18 +00:00
lua54.dll Added Script Component 2024-12-27 15:27:05 -06:00
lua54.lib Added Script Component 2024-12-27 15:27:05 -06:00
Makefile Added Script Component 2024-12-27 15:27:05 -06:00
README.md Update README.md 2024-12-27 21:48:58 -06:00

Tesseract-Engine

A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface. written in C++ with a simple, Good looking interface.

History Of Tesseract

Note: These screenshots are sorted by version.

0.0.68

  • Added Script Component
  • Added Simple Lua editor (W.I.P)
  • Added Lua Binding
    • Engine.GetGameObjectByTag("")
    • Component::GetComponent(")
    • Engine.Log("")
    • Transform:SetPosition(vec3)
    • Transform:SetRotation(vec3)

0.0.50

  • Added Texture Preview and Automatic Texture and Model Loading

0.0.45

  • Added support for OBJ files

0.0.37

  • Added Dynamic Texture suport.

0.0.33

0.0.23

0.0.15