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Welcome to the Wiki.
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# Home - Tesseract Engine Wiki
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## Welcome to the Tesseract Engine Wiki
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### Overview
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Tesseract Engine is a **3D Game Engine** designed for small to medium-sized games. It offers a **Lua scripting interface**, making it flexible and user-friendly for game developers. Written in **C++**, it features a simple, intuitive, and good-looking interface to streamline game development.
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## Key Features
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- **Lightweight and Efficient**: Perfect for small to medium-sized games.
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- **Lua Scripting Interface**: Simplify game logic with a powerful and flexible scripting system.
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- **Cross-Platform Support**: Build games for various platforms with ease.
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- **Dynamic Texture Support**: Automatic texture and model loading for streamlined asset management.
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- **OBJ File Support**: Seamless handling of common 3D model formats.
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## Navigation
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- **[Features](#)**
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- **[Getting Started](#)**
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- **[Contributing](#)**
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- **[History of Tesseract](#)**
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---
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## Recent Updates
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### Version 0.0.68
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- Added Script Component
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- Introduced Lua Editor (W.I.P)
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- Lua Binding Functions:
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- `Engine.GetGameObjectByTag()`
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- `Component::GetComponent()`
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- `Engine.Log()`
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- `Transform:SetPosition(vec3)`
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- `Transform:SetRotation(vec3)`
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### Version 0.0.50
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- Texture preview and automatic texture/model loading.
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### Version 0.0.45
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- OBJ file support.
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### Version 0.0.37
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- Dynamic texture support.
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---
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## Repository Links
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- **Clone URL**: [https://dock-it.dev/Bit-By-Byte/Tesseract-Engine.git](https://dock-it.dev/Bit-By-Byte/Tesseract-Engine.git)
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- **Issues**: [Track Issues](#)
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- **Releases**: [Latest Releases](#)
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## Get Involved
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### Reporting Issues
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- Navigate to the [Issues](#) tab to report bugs or suggest new features.
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### Pull Requests
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- Create a branch, make your changes, and submit a PR under the [Pull Requests](#) section.
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### Community Discussions
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- Explore ideas and get feedback in the [Activity](#) section.
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