Create-Engine/src/vendor/box2d/constraint_graph.h

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// SPDX-FileCopyrightText: 2023 Erin Catto
// SPDX-License-Identifier: MIT
#pragma once
#include "array.h"
#include "bitset.h"
#include "constants.h"
typedef struct b2Body b2Body;
typedef struct b2ContactSim b2ContactSim;
typedef struct b2Contact b2Contact;
typedef struct b2ContactConstraint b2ContactConstraint;
typedef struct b2ContactConstraintSIMD b2ContactConstraintSIMD;
typedef struct b2JointSim b2JointSim;
typedef struct b2Joint b2Joint;
typedef struct b2StepContext b2StepContext;
typedef struct b2World b2World;
// This holds constraints that cannot fit the graph color limit. This happens when a single dynamic body
// is touching many other bodies.
#define B2_OVERFLOW_INDEX (B2_GRAPH_COLOR_COUNT - 1)
typedef struct b2GraphColor
{
// This bitset is indexed by bodyId so this is over-sized to encompass static bodies
// however I never traverse these bits or use the bit count for anything
// This bitset is unused on the overflow color.
// todo consider having a uint_16 per body that tracks the graph color membership
b2BitSet bodySet;
// cache friendly arrays
b2ContactSimArray contactSims;
b2JointSimArray jointSims;
// transient
union
{
b2ContactConstraintSIMD* simdConstraints;
b2ContactConstraint* overflowConstraints;
};
} b2GraphColor;
typedef struct b2ConstraintGraph
{
// including overflow at the end
b2GraphColor colors[B2_GRAPH_COLOR_COUNT];
} b2ConstraintGraph;
void b2CreateGraph( b2ConstraintGraph* graph, int bodyCapacity );
void b2DestroyGraph( b2ConstraintGraph* graph );
void b2AddContactToGraph( b2World* world, b2ContactSim* contactSim, b2Contact* contact );
void b2RemoveContactFromGraph( b2World* world, int bodyIdA, int bodyIdB, int colorIndex, int localIndex );
b2JointSim* b2CreateJointInGraph( b2World* world, b2Joint* joint );
void b2AddJointToGraph( b2World* world, b2JointSim* jointSim, b2Joint* joint );
void b2RemoveJointFromGraph( b2World* world, int bodyIdA, int bodyIdB, int colorIndex, int localIndex );