Create-Engine/src/vendor/box2d/contact_solver.h

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// SPDX-FileCopyrightText: 2023 Erin Catto
// SPDX-License-Identifier: MIT
#pragma once
#include "solver.h"
typedef struct b2ContactSim b2ContactSim;
typedef struct b2ContactConstraintPoint
{
b2Vec2 anchorA, anchorB;
float baseSeparation;
float relativeVelocity;
float normalImpulse;
float tangentImpulse;
float totalNormalImpulse;
float normalMass;
float tangentMass;
} b2ContactConstraintPoint;
typedef struct b2ContactConstraint
{
int indexA;
int indexB;
b2ContactConstraintPoint points[2];
b2Vec2 normal;
float invMassA, invMassB;
float invIA, invIB;
float friction;
float restitution;
float tangentSpeed;
float rollingResistance;
float rollingMass;
float rollingImpulse;
b2Softness softness;
int pointCount;
} b2ContactConstraint;
int b2GetContactConstraintSIMDByteCount( void );
// Overflow contacts don't fit into the constraint graph coloring
void b2PrepareOverflowContacts( b2StepContext* context );
void b2WarmStartOverflowContacts( b2StepContext* context );
void b2SolveOverflowContacts( b2StepContext* context, bool useBias );
void b2ApplyOverflowRestitution( b2StepContext* context );
void b2StoreOverflowImpulses( b2StepContext* context );
// Contacts that live within the constraint graph coloring
void b2PrepareContactsTask( int startIndex, int endIndex, b2StepContext* context );
void b2WarmStartContactsTask( int startIndex, int endIndex, b2StepContext* context, int colorIndex );
void b2SolveContactsTask( int startIndex, int endIndex, b2StepContext* context, int colorIndex, bool useBias );
void b2ApplyRestitutionTask( int startIndex, int endIndex, b2StepContext* context, int colorIndex );
void b2StoreImpulsesTask( int startIndex, int endIndex, b2StepContext* context );