14 lines
334 B
GLSL
14 lines
334 B
GLSL
|
#version 330 core
|
||
|
layout (location = 0) in vec2 aPos;
|
||
|
layout (location = 1) in vec2 aUV;
|
||
|
out vec2 vUV;
|
||
|
uniform vec2 uPos;
|
||
|
uniform vec2 uSize;
|
||
|
uniform vec2 uScreen;
|
||
|
void main() {
|
||
|
vec2 worldPos = aPos * uSize + uPos;
|
||
|
vUV = aUV;
|
||
|
vec2 ndc = (worldPos / uScreen) * 2.0 - 1.0;
|
||
|
gl_Position = vec4(ndc.x, -ndc.y, 0.0, 1.0);
|
||
|
}
|