General Improvements

This commit is contained in:
OusmBlueNinja 2025-04-17 15:45:23 -05:00
parent 528bf96b29
commit 0f43490f64
10 changed files with 329 additions and 114 deletions

View File

@ -4,6 +4,7 @@
"*.js": "javascript",
"*.c": "c",
"*.scene": "yaml",
"*.cene": "yaml",
"memory": "cpp",
"array": "cpp",
"atomic": "cpp",
@ -74,6 +75,7 @@
"valarray": "cpp",
"variant": "cpp",
"fstream": "cpp",
"codecvt": "cpp"
"codecvt": "cpp",
"*.inc": "cpp"
}
}

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@ -10,24 +10,24 @@ Collapsed=1
[Window][WindowOverViewport_11111111]
Pos=0,19
Size=1280,701
Size=1920,1158
Collapsed=0
[Window][Inspector]
Pos=768,19
Size=512,505
Pos=1530,19
Size=390,835
Collapsed=0
DockId=0x00000005,0
[Window][Scene Tree]
Pos=0,19
Size=263,701
Size=263,1158
Collapsed=0
DockId=0x00000001,0
[Window][Viewport]
Pos=265,19
Size=501,590
Size=1263,674
Collapsed=0
DockId=0x00000007,0
@ -36,31 +36,31 @@ Size=1280,19
Collapsed=0
[Window][Performance Info]
Pos=768,526
Size=512,194
Pos=1530,856
Size=390,321
Collapsed=0
DockId=0x00000006,0
[Window][Console]
Pos=265,611
Size=501,109
Pos=265,695
Size=1263,482
Collapsed=0
DockId=0x00000008,0
[Window][Tilemap Editor]
Pos=265,19
Size=1141,1047
Size=1263,674
Collapsed=0
DockId=0x00000007,1
[Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockNode ID=0x00000003 Parent=0x11111111 SizeRef=1406,1158 Split=X
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X
DockNode ID=0x00000003 Parent=0x11111111 SizeRef=888,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=263,701 HiddenTabBar=1 Selected=0x12EF0F59
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1141,701 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,1047 CentralNode=1 Selected=0xC450F867
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,109 Selected=0xEA83D666
DockNode ID=0x00000004 Parent=0x11111111 SizeRef=512,1158 Split=Y Selected=0x36DC96AB
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=623,701 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,674 CentralNode=1 Selected=0x36D5F628
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,482 Selected=0xEA83D666
DockNode ID=0x00000004 Parent=0x11111111 SizeRef=390,1158 Split=Y Selected=0x36DC96AB
DockNode ID=0x00000005 Parent=0x00000004 SizeRef=407,835 HiddenTabBar=1 Selected=0x36DC96AB
DockNode ID=0x00000006 Parent=0x00000004 SizeRef=407,321 HiddenTabBar=1 Selected=0x3FC1A724

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@ -1,19 +1,3 @@
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Renderer.cpp -o src\build\Renderer.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Components\CameraComponent.cpp -o src\build\Components\CameraComponent.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Components\LightComponent.cpp -o src\build\Components\LightComponent.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Components\SpriteComponent.cpp -o src\build\Components\SpriteComponent.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Components\TilemapComponent.cpp -o src\build\Components\TilemapComponent.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Entitys\Object.cpp -o src\build\Entitys\Object.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\utils\EngineConfig.cpp -o src\build\utils\EngineConfig.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\utils\FileDialog.cpp -o src\build\utils\FileDialog.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\utils\Logging.cpp -o src\build\utils\Logging.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\utils\Shader.cpp -o src\build\utils\Shader.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\utils\utils.cpp -o src\build\utils\utils.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui.cpp -o src\build\imgui\imgui.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_demo.cpp -o src\build\imgui\imgui_demo.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_draw.cpp -o src\build\imgui\imgui_draw.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_impl_glfw.cpp -o src\build\imgui\imgui_impl_glfw.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_impl_opengl3.cpp -o src\build\imgui\imgui_impl_opengl3.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_tables.cpp -o src\build\imgui\imgui_tables.o
[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\vendor\imgui\imgui_widgets.cpp -o src\build\imgui\imgui_widgets.o
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\SpriteComponent.o src\build\Components\TilemapComponent.o src\build\Entitys\Object.o src\build\utils\EngineConfig.o src\build\utils\FileDialog.o src\build\utils\Logging.o src\build\utils\Shader.o src\build\utils\utils.o src\build\imgui\imgui.o src\build\imgui\imgui_demo.o src\build\imgui\imgui_draw.o src\build\imgui\imgui_impl_glfw.o src\build\imgui\imgui_impl_opengl3.o src\build\imgui\imgui_tables.o src\build\imgui\imgui_widgets.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
[RUN] Executed app.exe successfully.

View File

@ -0,0 +1,108 @@
engine_version: 0.1.0
scene_name: lighting_test
scene_hash: 20f69ee98c99f659ed799cb6546a6b48a26678324d4bc1518d49b531fc048d9b
format_version: 1
objects:
- name: Red Light
position: [2051, 1540]
layer: 0
components:
- type: LightComponent
color:
- 1
- 0
- 0
intensity: 3.79999995
radius: 5000
falloff: 0.100000001
type: 0
children: []
- name: Sun
position: [551, 0]
layer: 0
components:
- type: LightComponent
color:
- 1
- 1
- 1
intensity: 0.850000024
radius: 10000
falloff: 1
type: 0
children: []
- name: Tiles
position: [0, 0]
layer: 0
components: []
children:
- name: Bark
position: [0, 0]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_nor_gl_1k.png
children: []
- name: Planks
position: [1024, 0]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_nor_gl_1k.png
children: []
- name: Rocks
position: [0, 1024]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\ganges_river_pebbles_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\ganges_river_pebbles_nor_gl_1k.png
children: []
- name: Metal
position: [1024, 1025]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_nor_gl_1k.png
children: []
- name: Logo
position: [2048, 0]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\blue_logo.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\images.jpg
children: []
- name: Carbooon Fobar
position: [2567, 1545]
layer: 1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\carbon-fiber-smooth-bl\carbon-fiber-smooth-bl\carbon-fiber_smooth_albedo.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\carbon-fiber-smooth-bl\carbon-fiber-smooth-bl\carbon-fiber_smooth_normal-ogl.png
children: []
- name: Mud
position: [0, 2578]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\mud-bl\mud-bl\mud_albedo.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\mud-bl\mud-bl\mud_normal-ogl.png
children: []
- name: Green Light
position: [1364, 0]
layer: 0
components:
- type: LightComponent
color:
- 0
- 1
- 0.176470518
intensity: 10
radius: 1000
falloff: 1
type: 0
children: []

View File

@ -1,30 +1,57 @@
#include "SpriteComponent.h"
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#include <unordered_map>
#include <GL/glew.h>
#include <iostream>
#include "../utils/Logging.h"
#include "../utils/utils.h"
struct ImageCacheEntry {
unsigned int textureID;
glm::vec2 size;
};
static std::unordered_map<std::string, ImageCacheEntry> textureCache;
SpriteComponent::SpriteComponent(Object *owner) : Component(owner) {}
unsigned int SpriteComponent::LoadTexture(const std::string &path, bool updateSize)
{
int w, h, channels;
std::string filename = GetFilenameFromPath(path);
stbi_set_flip_vertically_on_load(false);
unsigned char *data = stbi_load(path.c_str(), &w, &h, &channels, 4);
unsigned int SpriteComponent::LoadTexture(const std::string& path, bool updateSize)
{
auto [it, inserted] = textureCache.try_emplace(path, ImageCacheEntry{});
if (!inserted)
{
if (updateSize)
size = it->second.size;
Logger::LogDebug("Using Cached Image: '%s', Texture ID: %u", path.c_str(), it->second.textureID);
return it->second.textureID;
}
int w, h, channels;
stbi_set_flip_vertically_on_load(false);
unsigned char* data = stbi_load(path.c_str(), &w, &h, &channels, 4);
if (!data)
{
Logger::LogError("Failed to load asset: '%s': %s", filename.c_str(), stbi_failure_reason());
Logger::LogError("Failed to load image: '%s': %s", path.c_str(), stbi_failure_reason());
textureCache.erase(it); // clean up placeholder
return 0;
}
glm::vec2 imageSize(w, h);
if (updateSize)
size = glm::vec2(w, h);
size = imageSize;
unsigned int id;
glGenTextures(1, &id);
@ -39,13 +66,19 @@ unsigned int SpriteComponent::LoadTexture(const std::string &path, bool updateSi
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
stbi_image_free(data);
Logger::LogDebug("Loaded Asset: %s, %d", filename.c_str(), id);
it->second = { id, imageSize };
Logger::LogDebug("Loaded Image: '%s' (%dx%d), Texture ID: %u", path.c_str(), w, h, id);
return id;
}
bool SpriteComponent::HasTexture()
{
return texture_loaded;

View File

@ -6,7 +6,6 @@
#include "components/LightComponent.h"
#include "components/TilemapComponent.h"
#include "utils/FileDialog.h"
#include "utils/Logging.h"
@ -32,6 +31,7 @@
static std::vector<std::shared_ptr<Object>> objects;
static std::shared_ptr<Object> selected = nullptr;
static bool playing = false;
static std::vector<std::shared_ptr<Object>> pendingDeletion;
static glm::vec2 cameraPos = {0, 0};
static float cameraZoom = 1.0f;
@ -205,9 +205,12 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
float aspect = cam->GetAspect();
float zoom = cam->GetZoom();
if (ImGui::DragFloat("FOV", &fov, 0.1f, 1.0f, 179.0f)) cam->SetFOV(fov);
if (ImGui::DragFloat("Aspect", &aspect, 0.01f, 0.1f, 5.0f)) cam->SetAspect(aspect);
if (ImGui::DragFloat("Zoom", &zoom, 0.1f, 0.1f, 10.0f)) cam->SetZoom(zoom);
if (ImGui::DragFloat("FOV", &fov, 0.1f, 1.0f, 179.0f))
cam->SetFOV(fov);
if (ImGui::DragFloat("Aspect", &aspect, 0.01f, 0.1f, 5.0f))
cam->SetAspect(aspect);
if (ImGui::DragFloat("Zoom", &zoom, 0.1f, 0.1f, 10.0f))
cam->SetZoom(zoom);
if (ImGui::Button("Remove CameraComponent"))
selected->RemoveComponent<CameraComponent>();
@ -224,14 +227,18 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
float falloff = light->GetFalloff();
int type = light->GetType();
if (ImGui::ColorEdit3("Color", &color.x)) light->SetColor(color);
if (ImGui::DragFloat("Intensity", &intensity, 0.05f, 0.0f, 10.0f)) light->SetIntensity(intensity);
if (ImGui::DragFloat("Radius", &radius, 1.0f, 10.0f, 1000.0f)) light->SetRadius(radius);
if (ImGui::DragFloat("Falloff", &falloff, 0.05f, 0.1f, 5.0f)) light->SetFalloff(falloff);
if (ImGui::ColorEdit3("Color", &color.x))
light->SetColor(color);
if (ImGui::DragFloat("Intensity", &intensity, 0.05f, 0.0f, 10.0f))
light->SetIntensity(intensity);
if (ImGui::DragFloat("Radius", &radius, 1.0f, 10.0f, 1000.0f))
light->SetRadius(radius);
if (ImGui::DragFloat("Falloff", &falloff, 0.05f, 0.1f, 5.0f))
light->SetFalloff(falloff);
//const char* types[] = { "Point", "Directional" };
//if (ImGui::Combo("Type", &type, types, IM_ARRAYSIZE(types)))
// light->SetType(type);
// const char* types[] = { "Point", "Directional" };
// if (ImGui::Combo("Type", &type, types, IM_ARRAYSIZE(types)))
// light->SetType(type);
if (ImGui::Button("Remove LightComponent"))
selected->RemoveComponent<LightComponent>();
@ -252,11 +259,9 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
if (auto tilemap = selected->GetComponent<TilemapComponent>())
{
tilemap->DrawEditorUI();
}
}
void Engine::Run()
{
while (!glfwWindowShouldClose(window))
@ -293,6 +298,8 @@ void Engine::Run()
if (ImGui::MenuItem("Load Scene"))
{
std::string file = OpenFileDialog(FileDialogType::Scenes);
Logger::LogInfo("[LoadScene] Loading Scene.");
if (!file.empty())
LoadScene(file);
}
@ -464,7 +471,24 @@ void Engine::Run()
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
for (auto &obj : pendingDeletion)
{
if (obj->GetParent())
{
obj->GetParent()->RemoveChild(obj.get());
}
else
{
objects.erase(std::remove_if(objects.begin(), objects.end(),
[&](const std::shared_ptr<Object> &o)
{ return o == obj; }),
objects.end());
}
}
pendingDeletion.clear();
}
}
void Engine::DrawObjectNode(const std::shared_ptr<Object> &obj)
@ -478,7 +502,8 @@ void Engine::DrawObjectNode(const std::shared_ptr<Object> &obj)
if (ImGui::IsItemClicked())
selected = obj;
// === Context Menu on Object ===
// Global or class-level list
if (ImGui::BeginPopupContextItem())
{
if (ImGui::MenuItem("Rename"))
@ -488,20 +513,9 @@ void Engine::DrawObjectNode(const std::shared_ptr<Object> &obj)
}
if (ImGui::MenuItem("Delete"))
{
// Remove from parent or root
if (obj->GetParent())
{
obj->GetParent()->RemoveChild(obj.get());
}
else
{
objects.erase(std::remove_if(objects.begin(), objects.end(),
[&](const std::shared_ptr<Object> &o)
{ return o == obj; }),
objects.end());
}
pendingDeletion.push_back(obj);
ImGui::EndPopup();
return; // Don't draw deleted node
return; // Still return so you don't draw the item
}
if (ImGui::MenuItem("Create Child"))
{
@ -594,8 +608,13 @@ bool VerifySceneHash(const YAML::Node &root)
void Engine::LoadScene(const std::string &path)
{
Logger::LogDebug("[LoadScene] Reading Scene File.");
YAML::Node root = YAML::LoadFile(path);
Logger::LogDebug("[LoadScene] Verifying Scene");
if (!root["engine_version"] || !root["format_version"] || !root["scene_name"])
{
Logger::LogError("[LoadScene] Missing required metadata!");
@ -613,13 +632,19 @@ void Engine::LoadScene(const std::string &path)
Logger::LogWarning("[LoadScene] Scene hash does not match! File may be corrupted or tampered.");
}
Logger::LogDebug("[LoadScene] Reseting Scene.");
objects.clear();
Logger::LogDebug("[LoadScene] Recreting Objects");
const auto &objectArray = root["objects"];
for (const auto &node : objectArray)
{
auto obj = std::make_shared<Object>("[DefaultObject]");
obj->Load(node);
objects.push_back(obj);
}
Logger::LogInfo("[LoadScene] Loaded scene: %s", root["scene_name"].as<std::string>().c_str());

View File

@ -6,6 +6,8 @@
#include "../Components/LightComponent.h"
#include "../Components/TilemapComponent.h"
#include "../utils/Logging.h"
#include <algorithm>
@ -72,6 +74,7 @@ void Object::Save(YAML::Emitter& out) const {
void Object::Load(const YAML::Node& node) {
name = node["name"].as<std::string>();
auto pos = node["position"];
if (pos && pos.IsSequence() && pos.size() == 2) {
localPosition.x = pos[0].as<float>();
@ -80,6 +83,9 @@ void Object::Load(const YAML::Node& node) {
if (node["layer"])
layer = node["layer"].as<int>();
Logger::LogVerbose("[LoadScene] Loading Object: [%s, (%f,%f), %d]", name.c_str(), localPosition.x, localPosition.y, layer);
if (node["components"]) {
for (const auto& compNode : node["components"]) {
std::string type = compNode["type"].as<std::string>();

View File

@ -7,25 +7,29 @@
#include <filesystem>
#include "FileDialog.h"
static std::unordered_map<FileDialogType, std::string> filters = {
// Correctly null-terminated filter strings
static std::unordered_map<FileDialogType, const char*> filters = {
{ FileDialogType::Images, "Image Files\0*.png;*.jpg;*.jpeg;*.bmp\0" },
{ FileDialogType::Scenes, "CreateScene Files\0*.cene\0" },
{ FileDialogType::Audio, "Audio Files\0*.mp3;*.wav;*.ogg\0" },
{ FileDialogType::All, "All Files\0*.*\0" }
{ FileDialogType::Scenes, "CreateScene Files\0*.cene;*.cscene\0" },
{ FileDialogType::Audio, "Audio Files\0*.mp3;*.wav;*.ogg\0" },
{ FileDialogType::All, "All Files\0*.*\0" }
};
std::string OpenFileDialog(FileDialogType type) {
char file[260] = { 0 };
OPENFILENAMEA ofn = {};
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFilter = filters.count(type) ? filters[type].c_str() : filters[FileDialogType::All].c_str();
const char* filterStr = filters.count(type) ? filters[type] : filters[FileDialogType::All];
ofn.lpstrFilter = filterStr;
ofn.lpstrFile = file;
ofn.nMaxFile = sizeof(file);
ofn.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
auto current = std::filesystem::current_path();
auto originalPath = std::filesystem::current_path();
bool result = GetOpenFileNameA(&ofn);
std::filesystem::current_path(current);
std::filesystem::current_path(originalPath);
return result ? std::string(file) : "";
}
@ -33,13 +37,16 @@ std::string SaveFileDialog(FileDialogType type) {
char file[260] = { 0 };
OPENFILENAMEA ofn = {};
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFilter = filters.count(type) ? filters[type].c_str() : filters[FileDialogType::All].c_str();
const char* filterStr = filters.count(type) ? filters[type] : filters[FileDialogType::All];
ofn.lpstrFilter = filterStr;
ofn.lpstrFile = file;
ofn.nMaxFile = sizeof(file);
ofn.Flags = OFN_OVERWRITEPROMPT | OFN_NOCHANGEDIR;
auto current = std::filesystem::current_path();
auto originalPath = std::filesystem::current_path();
bool result = GetSaveFileNameA(&ofn);
std::filesystem::current_path(current);
std::filesystem::current_path(originalPath);
return result ? std::string(file) : "";
}

View File

@ -10,32 +10,48 @@ bool Logger::s_ShowInfo = true;
bool Logger::s_ShowWarning = true;
bool Logger::s_ShowError = true;
bool Logger::s_ShowDebug = true;
bool Logger::s_ShowVerbose = true;
const char* Logger::ToString(Level level)
const char *Logger::ToString(Level level)
{
switch (level)
{
case Info: return "Info";
case Warning: return "Warning";
case Error: return "Error";
case Debug: return "Debug";
default: return "Unknown";
case Info:
return "Info";
case Warning:
return "Warning";
case Error:
return "Error";
case Debug:
return "Debug";
case Verbose:
return "Verbose";
default:
return "Unknown";
}
}
const char* Logger::GetAnsiColor(Level level)
const char *Logger::GetAnsiColor(Level level)
{
switch (level)
{
case Info: return "\033[0;37m"; // Gray
case Warning: return "\033[1;33m"; // Yellow
case Error: return "\033[1;31m"; // Red
case Debug: return "\033[1;36m"; // Cyan
default: return "\033[0m";
case Info:
return "\033[0;37m"; // Gray
case Warning:
return "\033[1;33m"; // Yellow
case Error:
return "\033[1;31m"; // Red
case Debug:
return "\033[1;36m"; // Cyan
case Verbose:
return "\033[0;90m"; // Dim gray
default:
return "\033[0m"; // Reset
}
}
void Logger::Log(Level level, const char* fmt, ...)
void Logger::Log(Level level, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
@ -43,19 +59,18 @@ void Logger::Log(Level level, const char* fmt, ...)
va_end(args);
}
void Logger::LogVA(Level level, const char* fmt, va_list args)
void Logger::LogVA(Level level, const char *fmt, va_list args)
{
char buffer[1024];
vsnprintf(buffer, sizeof(buffer), fmt, args);
s_Messages.push_back({ buffer, level });
s_Messages.push_back({buffer, level});
std::cout << GetAnsiColor(level)
<< "[Logger][" << ToString(level) << "] "
<< buffer << "\033[0m" << std::endl;
}
void Logger::LogInfo(const char* fmt, ...)
void Logger::LogInfo(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
@ -63,7 +78,7 @@ void Logger::LogInfo(const char* fmt, ...)
va_end(args);
}
void Logger::LogWarning(const char* fmt, ...)
void Logger::LogWarning(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
@ -71,7 +86,7 @@ void Logger::LogWarning(const char* fmt, ...)
va_end(args);
}
void Logger::LogError(const char* fmt, ...)
void Logger::LogError(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
@ -79,7 +94,7 @@ void Logger::LogError(const char* fmt, ...)
va_end(args);
}
void Logger::LogDebug(const char* fmt, ...)
void Logger::LogDebug(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
@ -87,33 +102,50 @@ void Logger::LogDebug(const char* fmt, ...)
va_end(args);
}
void Logger::LogVerbose(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
LogVA(Verbose, fmt, args);
va_end(args);
}
void Logger::Clear()
{
s_Messages.clear();
}
void Logger::Draw(const char* title)
void Logger::Draw(const char *title)
{
ImGui::Begin(title);
if (ImGui::Button("Clear")) Clear();
ImGui::SameLine(); ImGui::Checkbox("Auto-scroll", &s_AutoScroll);
if (ImGui::Button("Clear"))
Clear();
ImGui::SameLine();
ImGui::Checkbox("Auto-scroll", &s_AutoScroll);
ImGui::Separator();
ImGui::Checkbox("Info", &s_ShowInfo); ImGui::SameLine();
ImGui::Checkbox("Warning", &s_ShowWarning); ImGui::SameLine();
ImGui::Checkbox("Error", &s_ShowError); ImGui::SameLine();
ImGui::Checkbox("Info", &s_ShowInfo);
ImGui::SameLine();
ImGui::Checkbox("Warning", &s_ShowWarning);
ImGui::SameLine();
ImGui::Checkbox("Error", &s_ShowError);
ImGui::SameLine();
ImGui::Checkbox("Debug", &s_ShowDebug);
ImGui::SameLine();
ImGui::Checkbox("Verbose", &s_ShowVerbose);
ImGui::Separator();
ImGui::BeginChild("LogMessages");
for (const auto& msg : s_Messages)
for (const auto &msg : s_Messages)
{
if ((msg.level == Info && !s_ShowInfo) ||
(msg.level == Warning && !s_ShowWarning) ||
(msg.level == Error && !s_ShowError) ||
(msg.level == Debug && !s_ShowDebug))
(msg.level == Debug && !s_ShowDebug) ||
(msg.level == Verbose && !s_ShowVerbose))
{
continue;
}
@ -121,11 +153,24 @@ void Logger::Draw(const char* title)
ImVec4 color;
switch (msg.level)
{
case Info: color = ImVec4(0.8f, 0.8f, 0.8f, 1.0f); break;
case Warning: color = ImVec4(1.0f, 0.85f, 0.3f, 1.0f); break;
case Error: color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f); break;
case Debug: color = ImVec4(0.3f, 0.9f, 1.0f, 1.0f); break;
default: color = ImVec4(1, 1, 1, 1); break;
case Info:
color = ImVec4(0.8f, 0.8f, 0.8f, 1.0f);
break; // Light gray
case Warning:
color = ImVec4(1.0f, 0.85f, 0.3f, 1.0f);
break; // Yellow
case Error:
color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
break; // Red
case Debug:
color = ImVec4(0.3f, 0.9f, 1.0f, 1.0f);
break; // Cyan
case Verbose:
color = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
break; // Dim gray
default:
color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
break; // Fallback white
}
ImGui::PushStyleColor(ImGuiCol_Text, color);

View File

@ -11,7 +11,8 @@ public:
Info,
Warning,
Error,
Debug
Debug,
Verbose
};
static void Log(Level level, const char* fmt, ...);
static void LogVA(Level level, const char* fmt, va_list args);
@ -20,6 +21,8 @@ public:
static void LogWarning(const char* fmt, ...);
static void LogError(const char* fmt, ...);
static void LogDebug(const char* fmt, ...);
static void LogVerbose(const char* fmt, ...);
static void Clear();
static void Draw(const char* title = "Console");
@ -37,6 +40,8 @@ private:
static bool s_ShowWarning;
static bool s_ShowError;
static bool s_ShowDebug;
static bool s_ShowVerbose;
static const char* ToString(Level level);
static const char* GetAnsiColor(Level level);