added pan zoom editor camera
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parent
a71d221ad9
commit
1f7fceb9b5
25
build.log
25
build.log
@ -16,25 +16,12 @@ In file included from C:/msys64/mingw64/include/yaml-cpp/parser.h:13,
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C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining YAML_CPP_API for DLL import'
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22 | # pragma message( "Defining YAML_CPP_API for DLL import" )
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| ^
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[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -MMD -MP -c src\src\Renderer.cpp -o src\build\src\Renderer.oIn file included from C:/msys64/mingw64/include/yaml-cpp/parser.h:13,
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from C:/msys64/mingw64/include/yaml-cpp/yaml.h:10,
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from src\src\Components/Component.h:5,
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from src\src\Components/SpriteComponent.h:3,
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from src\src\Renderer.cpp:2:
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C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining YAML_CPP_API for DLL import'
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22 | # pragma message( "Defining YAML_CPP_API for DLL import" )
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| ^
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[COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -MMD -MP -c src\src\Components\CameraComponent.cpp -o src\build\src\Components\CameraComponent.oIn file included from C:/msys64/mingw64/include/yaml-cpp/parser.h:13,
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from C:/msys64/mingw64/include/yaml-cpp/yaml.h:10,
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from src\src\Components\Component.h:5,
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from src\src\Components\CameraComponent.h:2,
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from src\src\Components\CameraComponent.cpp:1:
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C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining YAML_CPP_API for DLL import'
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22 | # pragma message( "Defining YAML_CPP_API for DLL import" )
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| ^
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src\src\Engine.cpp:35:13: warning: 'isDragging' defined but not used [-Wunused-variable]
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35 | static bool isDragging = false;
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| ^~~~~~~~~~
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[LINK] g++ src\build\src\Engine.o src\build\src\main.o src\build\src\Renderer.o src\build\src\Components\CameraComponent.o src\build\src\Components\SpriteComponent.o src\build\src\Entitys\Object.o src\build\src\utils\FileDialog.o src\build\src\utils\Shader.o src\build\vendor\imgui\imgui.o src\build\vendor\imgui\imgui_demo.o src\build\vendor\imgui\imgui_draw.o src\build\vendor\imgui\imgui_impl_glfw.o src\build\vendor\imgui\imgui_impl_opengl3.o src\build\vendor\imgui\imgui_tables.o src\build\vendor\imgui\imgui_widgets.o -o src\build\app.exe -LC:/msys64/mingw64/lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
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[TIME] Build duration: 11.26s
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[TIME] Build duration: 6.12s
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[RUN] Executed app.exe successfully.
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[TIME] Total runtime: 72.36s
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31
src/build/imgui.ini
Normal file
31
src/build/imgui.ini
Normal file
@ -0,0 +1,31 @@
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[Window][WindowOverViewport_11111111]
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Pos=0,19
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Size=1280,701
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Collapsed=0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Scene Tree]
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Pos=60,60
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Size=128,48
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Collapsed=0
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[Window][Inspector]
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Pos=1123,19
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Size=157,701
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Collapsed=0
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DockId=0x00000002,0
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[Window][Viewport]
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Pos=60,60
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Size=32,35
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Collapsed=0
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[Docking][Data]
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DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
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DockNode ID=0x00000001 Parent=0x11111111 SizeRef=1121,701 CentralNode=1
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DockNode ID=0x00000002 Parent=0x11111111 SizeRef=157,701 Selected=0x36DC96AB
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@ -11,11 +11,11 @@ unsigned int SpriteComponent::LoadTexture(const std::string& path) {
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stbi_set_flip_vertically_on_load(1);
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unsigned char* data = stbi_load(path.c_str(), &w, &h, &channels, 4);
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if (!data) {
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std::cerr << "Failed to load image: " << path << std::endl;
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std::cerr << "Failed to load image: " << path << "\nReason: " << stbi_failure_reason() << std::endl;
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return 0;
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}
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size = glm::vec2(w,h);
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size = glm::vec2(w, h);
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unsigned int id;
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glGenTextures(1, &id);
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@ -33,6 +33,7 @@ unsigned int SpriteComponent::LoadTexture(const std::string& path) {
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return id;
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}
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void SpriteComponent::SetTexture(const std::string& path) {
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texturePath = path;
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textureID = LoadTexture(path);
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@ -30,34 +30,10 @@ static std::vector<std::shared_ptr<Object>> objects;
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static std::shared_ptr<Object> selected = nullptr;
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static bool playing = false;
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struct EditorCamera
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{
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glm::vec2 position = glm::vec2(0.0f);
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float zoom = 1.0f;
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void HandleInput()
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{
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if (ImGui::IsWindowHovered())
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{
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Right))
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{
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ImVec2 delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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ImGui::ResetMouseDragDelta(ImGuiMouseButton_Right);
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position -= glm::vec2(delta.x, -delta.y) / zoom;
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}
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float wheel = ImGui::GetIO().MouseWheel;
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if (wheel != 0.0f)
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{
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float zoomFactor = 1.1f;
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zoom *= (wheel > 0) ? zoomFactor : (1.0f / zoomFactor);
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zoom = std::clamp(zoom, 0.1f, 10.0f);
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}
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}
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}
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};
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static EditorCamera editorCamera;
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static glm::vec2 cameraPos = {0, 0};
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static float cameraZoom = 1.0f;
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static bool isDragging = false;
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static ImVec2 lastMousePos = {};
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GLFWwindow *window = nullptr;
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@ -257,32 +233,47 @@ void Engine::Run()
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ImGui::Begin("Viewport", nullptr, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
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ImVec2 size = ImGui::GetContentRegionAvail();
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if (!playing)
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editorCamera.HandleInput();
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glm::vec2 cameraOffset = editorCamera.position;
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float camZoom = editorCamera.zoom;
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if (playing)
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if (!playing && ImGui::IsWindowHovered())
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{
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for (const auto &obj : objects)
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Right))
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{
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if (auto cam = obj->GetComponent<CameraComponent>())
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{
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if (cam->IsPrimary())
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{
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cameraOffset = obj->GetWorldPosition();
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camZoom = cam->GetZoom();
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break;
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}
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}
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ImVec2 mouseDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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ImGui::ResetMouseDragDelta(ImGuiMouseButton_Right);
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cameraPos -= glm::vec2(mouseDelta.x, mouseDelta.y) / cameraZoom;
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}
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float wheel = ImGui::GetIO().MouseWheel;
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if (wheel != 0.0f)
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{
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float zoomFactor = (wheel > 0) ? 1.1f : 1.0f / 1.1f;
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// Get mouse position in screen space
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ImVec2 mousePos = ImGui::GetMousePos();
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ImVec2 windowPos = ImGui::GetWindowPos();
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ImVec2 contentRegionMin = ImGui::GetWindowContentRegionMin();
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glm::vec2 relativeMouse = glm::vec2(mousePos.x - windowPos.x - contentRegionMin.x,
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mousePos.y - windowPos.y - contentRegionMin.y);
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// Convert to world position before zoom
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glm::vec2 beforeZoom = (relativeMouse - glm::vec2(size.x / 2, size.y / 2)) / cameraZoom + cameraPos;
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// Apply zoom
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cameraZoom *= zoomFactor;
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cameraZoom = std::clamp(cameraZoom, 0.1f, 10.0f);
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// Convert to world position after zoom
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glm::vec2 afterZoom = (relativeMouse - glm::vec2(size.x / 2, size.y / 2)) / cameraZoom + cameraPos;
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// Offset camera so zoom is centered at mouse
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cameraPos += beforeZoom - afterZoom;
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}
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}
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Renderer::Resize((int)size.x, (int)size.y);
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Renderer::Begin();
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Renderer::Begin(); // assumes orthographic matrix is set up here
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std::vector<std::shared_ptr<Object>> toDraw;
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std::function<void(const std::shared_ptr<Object> &)> collect = [&](const std::shared_ptr<Object> &obj)
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{
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toDraw.push_back(obj);
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@ -301,8 +292,8 @@ void Engine::Run()
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{
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if (auto sprite = obj->GetComponent<SpriteComponent>())
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{
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glm::vec2 renderPos = (obj->GetWorldPosition() - cameraOffset) * camZoom;
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Renderer::DrawSprite(sprite.get(), renderPos, camZoom);
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glm::vec2 worldPos = obj->GetWorldPosition();
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Renderer::DrawSprite(sprite.get(), worldPos, cameraZoom, cameraPos);
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}
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}
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@ -92,18 +92,71 @@ void Renderer::End() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void Renderer::DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float scale) {
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GLuint tex = sprite->GetTextureID();
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if (!tex) return;
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//void Renderer::DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float scale) {
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// GLuint tex = sprite->GetTextureID();
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// if (!tex) return;
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//
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// glBindTexture(GL_TEXTURE_2D, tex);
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// glBegin(GL_QUADS);
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// float size = 100.0f * scale;
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//
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// glTexCoord2f(0, 0); glVertex2f(pos.x, pos.y);
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// glTexCoord2f(1, 0); glVertex2f(pos.x + size, pos.y);
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// glTexCoord2f(1, 1); glVertex2f(pos.x + size, pos.y + size);
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// glTexCoord2f(0, 1); glVertex2f(pos.x, pos.y + size);
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// glEnd();
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//}
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glBindTexture(GL_TEXTURE_2D, tex);
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glBegin(GL_QUADS);
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float size = 100.0f * scale;
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void Renderer::DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float zoom, glm::vec2& CameraPos) {
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if (!sprite || sprite->GetTextureID() == 0) return;
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spriteShader.Use();
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glm::vec2 size = sprite->GetSize();
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glm::vec2 screenPos = (pos - CameraPos) * zoom + glm::vec2(size.x / 2, size.y / 2);
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spriteShader.SetVec2("uPos", screenPos);
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spriteShader.SetVec2("uSize", size*zoom);
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spriteShader.SetVec2("uScreen", glm::vec2(width, height));
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spriteShader.SetInt("uTex", 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, sprite->GetTextureID());
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glBindVertexArray(quadVAO);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glBindVertexArray(0);
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}
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void Renderer::DrawEditorGrid(const glm::vec2& cameraPos, float zoom) {
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glUseProgram(0);
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glColor4f(0.5f, 0.5f, 0.5f, 0.25f);
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glLineWidth(1.0f);
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glBegin(GL_LINES);
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float spacing = 100.0f;
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float viewWidth = width / zoom;
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float viewHeight = height / zoom;
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float left = cameraPos.x - viewWidth / 2;
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float right = cameraPos.x + viewWidth / 2;
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float bottom = cameraPos.y + viewHeight / 2;
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float top = cameraPos.y - viewHeight / 2;
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int minX = static_cast<int>(std::floor(left / spacing)) * spacing;
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int maxX = static_cast<int>(std::ceil(right / spacing)) * spacing;
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int minY = static_cast<int>(std::floor(top / spacing)) * spacing;
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int maxY = static_cast<int>(std::ceil(bottom / spacing)) * spacing;
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for (int x = minX; x <= maxX; x += spacing) {
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glVertex2f((float)x, top);
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glVertex2f((float)x, bottom);
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}
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for (int y = minY; y <= maxY; y += spacing) {
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glVertex2f(left, (float)y);
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glVertex2f(right, (float)y);
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}
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glTexCoord2f(0, 0); glVertex2f(pos.x, pos.y);
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glTexCoord2f(1, 0); glVertex2f(pos.x + size, pos.y);
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glTexCoord2f(1, 1); glVertex2f(pos.x + size, pos.y + size);
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glTexCoord2f(0, 1); glVertex2f(pos.x, pos.y + size);
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glEnd();
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}
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static void Resize(int w, int h);
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static void Begin();
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static void End();
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static void DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float scale);
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static void DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float zoom, glm::vec2& CameraPos);
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static void DrawEditorGrid(const glm::vec2& cameraPos, float zoom);
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static GLuint GetRenderTexture();
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static glm::ivec2 GetSize();
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