Added bloom
This commit is contained in:
parent
472937d08d
commit
239f40a93a
40
imgui.ini
40
imgui.ini
@ -27,7 +27,7 @@ DockId=0x00000009,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=387,19
|
||||
Size=1533,453
|
||||
Size=1533,597
|
||||
Collapsed=0
|
||||
DockId=0x00000007,0
|
||||
|
||||
@ -36,16 +36,16 @@ Size=1280,19
|
||||
Collapsed=0
|
||||
|
||||
[Window][Performance Info]
|
||||
Pos=1672,474
|
||||
Size=248,522
|
||||
Pos=1672,618
|
||||
Size=248,315
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Console]
|
||||
Pos=387,474
|
||||
Size=1283,703
|
||||
Pos=387,926
|
||||
Size=1283,251
|
||||
Collapsed=0
|
||||
DockId=0x00000005,1
|
||||
DockId=0x0000000C,0
|
||||
|
||||
[Window][Tilemap Editor]
|
||||
Pos=265,19
|
||||
@ -54,32 +54,32 @@ Collapsed=0
|
||||
DockId=0x00000007,1
|
||||
|
||||
[Window][Profiler]
|
||||
Pos=387,474
|
||||
Size=1283,703
|
||||
Pos=387,618
|
||||
Size=1283,306
|
||||
Collapsed=0
|
||||
DockId=0x00000005,0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][Profiler Timeline]
|
||||
Pos=265,69
|
||||
Size=623,651
|
||||
Collapsed=0
|
||||
DockId=0x00000005,1
|
||||
DockId=0x0000000B,1
|
||||
|
||||
[Window][Profiler (Unity Style)]
|
||||
Pos=265,430
|
||||
Size=623,290
|
||||
Collapsed=0
|
||||
DockId=0x00000005,1
|
||||
DockId=0x0000000B,1
|
||||
|
||||
[Window][Profiler Timeline View]
|
||||
Pos=265,526
|
||||
Size=1263,651
|
||||
Collapsed=0
|
||||
DockId=0x00000005,1
|
||||
DockId=0x0000000B,1
|
||||
|
||||
[Window][Color Correction]
|
||||
Pos=1672,998
|
||||
Size=248,179
|
||||
Pos=1672,935
|
||||
Size=248,242
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
@ -89,10 +89,12 @@ DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=
|
||||
DockNode ID=0x00000009 Parent=0x00000001 SizeRef=385,623 HiddenTabBar=1 Selected=0x12EF0F59
|
||||
DockNode ID=0x0000000A Parent=0x00000001 SizeRef=385,533 HiddenTabBar=1 Selected=0x36DC96AB
|
||||
DockNode ID=0x00000002 Parent=0x11111111 SizeRef=1533,701 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,453 CentralNode=1 HiddenTabBar=1 Selected=0xC450F867
|
||||
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,703 Split=X Selected=0x9B5D3198
|
||||
DockNode ID=0x00000005 Parent=0x00000008 SizeRef=1283,481 Selected=0xEA83D666
|
||||
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,597 CentralNode=1 HiddenTabBar=1 Selected=0xC450F867
|
||||
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,559 Split=X Selected=0x9B5D3198
|
||||
DockNode ID=0x00000005 Parent=0x00000008 SizeRef=1283,481 Split=Y Selected=0x9B5D3198
|
||||
DockNode ID=0x0000000B Parent=0x00000005 SizeRef=1283,306 Selected=0x9B5D3198
|
||||
DockNode ID=0x0000000C Parent=0x00000005 SizeRef=1283,251 Selected=0xEA83D666
|
||||
DockNode ID=0x00000006 Parent=0x00000008 SizeRef=248,481 Split=Y Selected=0x3FC1A724
|
||||
DockNode ID=0x00000003 Parent=0x00000006 SizeRef=226,522 Selected=0x3FC1A724
|
||||
DockNode ID=0x00000004 Parent=0x00000006 SizeRef=226,179 HiddenTabBar=1 Selected=0xA873C17F
|
||||
DockNode ID=0x00000003 Parent=0x00000006 SizeRef=226,315 Selected=0x3FC1A724
|
||||
DockNode ID=0x00000004 Parent=0x00000006 SizeRef=226,242 HiddenTabBar=1 Selected=0xA873C17F
|
||||
|
||||
|
@ -0,0 +1,2 @@
|
||||
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\Entitys\Object.o src\build\utils\EngineConfig.o src\build\utils\ExceptionHandler.o src\build\utils\FileDialog.o src\build\utils\GameObjectsList.o src\build\utils\Logging.o src\build\utils\Profiler.o src\build\utils\Shader.o src\build\utils\UID.o src\build\utils\utils.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
|
||||
[RUN] Executed app.exe successfully.
|
@ -1,6 +1,6 @@
|
||||
engine_version: 0.1.0
|
||||
scene_name: lighting_test_2
|
||||
scene_hash: 59f49b4319d714200de64e90f576e787dcc9aa5d0dfc217d78e87f8332be626f
|
||||
scene_hash: f2105b58a0e6aed672541892cfc067be2cec4800ba5b5d780d0c035e9dc141a9
|
||||
format_version: 1
|
||||
objects:
|
||||
- name: Tiles
|
||||
@ -67,7 +67,7 @@ objects:
|
||||
- name: Logo
|
||||
uid: c4ce6f16dfb347b0ae0ac67f5881b243
|
||||
id: 8
|
||||
position: [2104, 56]
|
||||
position: [3181, 56]
|
||||
rotation: 0
|
||||
layer: 0
|
||||
visable: true
|
||||
@ -80,7 +80,7 @@ objects:
|
||||
- name: Carbooon Fobar
|
||||
uid: 5ea269572751401da6d86519d3513b7d
|
||||
id: 9
|
||||
position: [2048, 3070]
|
||||
position: [4087.8999, 3070]
|
||||
rotation: 0
|
||||
layer: 1
|
||||
visable: true
|
||||
@ -93,7 +93,7 @@ objects:
|
||||
- name: Carbooon Fobar 2
|
||||
uid: a36b71937ba349bd8e6414f75be9ee16
|
||||
id: 10
|
||||
position: [0, 3070]
|
||||
position: [-7.69999981, 3070]
|
||||
rotation: 0
|
||||
layer: 0
|
||||
visable: true
|
||||
@ -106,7 +106,7 @@ objects:
|
||||
- name: Lights
|
||||
uid: 051b338a725a4076ad53ad8fa00c5f4e
|
||||
id: 12
|
||||
position: [-556, 951]
|
||||
position: [-560, 1118]
|
||||
rotation: 0
|
||||
layer: 0
|
||||
visable: true
|
||||
@ -115,7 +115,7 @@ objects:
|
||||
- name: Red
|
||||
uid: 6afde2dd47aa4557b6afb1a607c99dc8
|
||||
id: 13
|
||||
position: [1113.06287, 1516.00391]
|
||||
position: [841.838257, 558.36377]
|
||||
rotation: 0
|
||||
layer: 2
|
||||
visable: true
|
||||
@ -133,7 +133,7 @@ objects:
|
||||
- name: Green
|
||||
uid: 0f950d76d24b4dc18f54cab2c3aaaf9a
|
||||
id: 14
|
||||
position: [553.380676, 855.128784]
|
||||
position: [1518.33362, 1099.0614]
|
||||
rotation: 0
|
||||
layer: 2
|
||||
visable: true
|
||||
@ -151,7 +151,7 @@ objects:
|
||||
- name: Blue
|
||||
uid: 09f722f51c7c4b0f98de3a0a16d127c4
|
||||
id: 15
|
||||
position: [1405.5564, 700.86731]
|
||||
position: [711.828064, 1414.57483]
|
||||
rotation: 0
|
||||
layer: 2
|
||||
visable: true
|
||||
@ -210,6 +210,9 @@ objects:
|
||||
primary: true
|
||||
children: []
|
||||
color_correction:
|
||||
brightness: 2
|
||||
saturation: 2
|
||||
gamma: 0.610000014
|
||||
brightness: 1
|
||||
saturation: 1
|
||||
gamma: 1
|
||||
bloom: true
|
||||
intensity: 1.20000005
|
||||
threshold: 0.200000003
|
39
src/assets/shaders/bloom.frag
Normal file
39
src/assets/shaders/bloom.frag
Normal file
@ -0,0 +1,39 @@
|
||||
#version 330 core
|
||||
in vec2 vUV;
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform sampler2D uTex;
|
||||
uniform vec2 uTexelSize;
|
||||
uniform float uThreshold;
|
||||
uniform float uIntensity;
|
||||
|
||||
const float weights[5] = float[](0.204164, 0.304005, 0.093913, 0.010381, 0.000336);
|
||||
|
||||
vec3 blur(vec2 uv, vec2 dir) {
|
||||
vec3 sum = vec3(0.0);
|
||||
for (int i = -4; i <= 4; ++i) {
|
||||
int index = abs(i);
|
||||
vec2 offset = dir * float(i);
|
||||
vec3 col = texture(uTex, uv + offset).rgb;
|
||||
|
||||
float brightness = dot(col, vec3(0.2126, 0.7152, 0.0722)); // luminance
|
||||
float mask = smoothstep(uThreshold, uThreshold + 0.05, brightness);
|
||||
|
||||
sum += col * mask * weights[index];
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 color = texture(uTex, vUV).rgb;
|
||||
|
||||
// Blur only bright pixels (thresholded inside blur)
|
||||
vec3 blurH = blur(vUV, vec2(uTexelSize.x, 0.0));
|
||||
vec3 blurV = blur(vUV, vec2(0.0, uTexelSize.y));
|
||||
vec3 bloom = (blurH + blurV) * 0.5 * uIntensity;
|
||||
|
||||
// Final composition
|
||||
vec3 finalColor = color + bloom;
|
||||
|
||||
FragColor = vec4(finalColor, 1.0);
|
||||
}
|
10
src/assets/shaders/bloom.vert
Normal file
10
src/assets/shaders/bloom.vert
Normal file
@ -0,0 +1,10 @@
|
||||
#version 330 core
|
||||
layout(location = 0) in vec2 aPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
|
||||
out vec2 vUV;
|
||||
|
||||
void main() {
|
||||
vUV = aUV;
|
||||
gl_Position = vec4(aPos.xy, 0.0, 1.0);
|
||||
}
|
0
src/assets/shaders/blur.frag
Normal file
0
src/assets/shaders/blur.frag
Normal file
13
src/assets/shaders/extract.frag
Normal file
13
src/assets/shaders/extract.frag
Normal file
@ -0,0 +1,13 @@
|
||||
#version 330 core
|
||||
in vec2 vUV;
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform sampler2D uScene;
|
||||
uniform float uThreshold;
|
||||
|
||||
void main() {
|
||||
vec3 color = texture(uScene, vUV).rgb;
|
||||
float brightness = dot(color, vec3(0.2126, 0.7152, 0.0722));
|
||||
float mask = smoothstep(uThreshold, uThreshold + 0.05, brightness);
|
||||
FragColor = vec4(color * mask, 1.0);
|
||||
}
|
@ -307,7 +307,12 @@ void ShowColorCorrectionWindow()
|
||||
changed |= ImGui::SliderFloat("Saturation", &cc->saturation, 0.0f, 2.0f, "%.2f");
|
||||
changed |= ImGui::SliderFloat("Gamma", &cc->gamma, 0.1f, 4.0f, "%.2f");
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::SeparatorText("Bloom");
|
||||
|
||||
|
||||
changed |= ImGui::Checkbox("Enable Bloom", &cc->bloom);
|
||||
changed |= ImGui::SliderFloat("Threshold", &cc->threshold, 0.0f, 2.0f, "%.2f");
|
||||
changed |= ImGui::SliderFloat("Intensity", &cc->intensity, 0.0f, 4.0f, "%.2f");
|
||||
|
||||
if (ImGui::Button("Reset to Default"))
|
||||
{
|
||||
@ -318,6 +323,7 @@ void ShowColorCorrectionWindow()
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
void Engine::Init()
|
||||
{
|
||||
|
||||
@ -354,7 +360,7 @@ void Engine::Init()
|
||||
Renderer::Init();
|
||||
|
||||
auto obj = std::make_shared<Object>("Hello, Create");
|
||||
|
||||
|
||||
objects.push_back(obj);
|
||||
|
||||
selected = obj;
|
||||
@ -403,7 +409,6 @@ void Engine::Init()
|
||||
// objects.push_back(obj);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
Logger::LogVerbose("Resverving Objects");
|
||||
|
||||
@ -1059,7 +1064,7 @@ void Engine::Run()
|
||||
profiler.EndEngineSection();
|
||||
|
||||
// Display render target texture
|
||||
GLuint texID = Renderer::GetRenderTexture();
|
||||
GLuint texID = Renderer::GetFinalTexture();
|
||||
ImGui::Image((ImTextureID)(uintptr_t)texID, size, ImVec2(0, 1), ImVec2(1, 0));
|
||||
|
||||
ImGui::End();
|
||||
@ -1267,6 +1272,11 @@ void Engine::SaveScene(const std::string &path)
|
||||
out << YAML::Key << "brightness" << YAML::Value << Renderer::GetColorCorrection()->brightness;
|
||||
out << YAML::Key << "saturation" << YAML::Value << Renderer::GetColorCorrection()->saturation;
|
||||
out << YAML::Key << "gamma" << YAML::Value << Renderer::GetColorCorrection()->gamma;
|
||||
|
||||
out << YAML::Key << "bloom" << YAML::Value << Renderer::GetColorCorrection()->bloom;
|
||||
out << YAML::Key << "intensity" << YAML::Value << Renderer::GetColorCorrection()->intensity;
|
||||
out << YAML::Key << "threshold" << YAML::Value << Renderer::GetColorCorrection()->threshold;
|
||||
|
||||
out << YAML::EndMap;
|
||||
|
||||
out << YAML::EndMap;
|
||||
@ -1327,6 +1337,13 @@ void Engine::LoadScene(const std::string &path)
|
||||
cc->saturation = data["saturation"].as<float>();
|
||||
if (data["gamma"])
|
||||
cc->gamma = data["gamma"].as<float>();
|
||||
|
||||
if (data["bloom"])
|
||||
cc->bloom = data["bloom"].as<bool>();
|
||||
if (data["intensity"])
|
||||
cc->intensity = data["intensity"].as<float>();
|
||||
if (data["threshold"])
|
||||
cc->threshold = data["threshold"].as<float>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1348,6 +1365,11 @@ void Engine::SaveState()
|
||||
out << YAML::Key << "brightness" << YAML::Value << Renderer::GetColorCorrection()->brightness;
|
||||
out << YAML::Key << "saturation" << YAML::Value << Renderer::GetColorCorrection()->saturation;
|
||||
out << YAML::Key << "gamma" << YAML::Value << Renderer::GetColorCorrection()->gamma;
|
||||
|
||||
out << YAML::Key << "bloom" << YAML::Value << Renderer::GetColorCorrection()->bloom;
|
||||
out << YAML::Key << "intensity" << YAML::Value << Renderer::GetColorCorrection()->intensity;
|
||||
out << YAML::Key << "threshold" << YAML::Value << Renderer::GetColorCorrection()->threshold;
|
||||
|
||||
out << YAML::EndMap;
|
||||
|
||||
out << YAML::EndMap;
|
||||
@ -1398,6 +1420,13 @@ void Engine::LoadState()
|
||||
cc->saturation = data["saturation"].as<float>();
|
||||
if (data["gamma"])
|
||||
cc->gamma = data["gamma"].as<float>();
|
||||
|
||||
if (data["bloom"])
|
||||
cc->bloom = data["bloom"].as<bool>();
|
||||
if (data["intensity"])
|
||||
cc->intensity = data["intensity"].as<float>();
|
||||
if (data["threshold"])
|
||||
cc->threshold = data["threshold"].as<float>();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
static Shader spriteShader;
|
||||
static Shader unlitShader;
|
||||
static Shader bloomShader;
|
||||
|
||||
GLuint Renderer::fbo = 0;
|
||||
GLuint Renderer::textureColorBuffer = 0;
|
||||
@ -37,16 +38,19 @@ GLuint Renderer::s_ClusterSSBO = 0;
|
||||
int Renderer::s_ClusterCols = 0;
|
||||
int Renderer::s_ClusterRows = 0;
|
||||
|
||||
GLuint Renderer::bloomFBO = 0;
|
||||
GLuint Renderer::bloomTexture = 0;
|
||||
|
||||
static Shader tilemapShader;
|
||||
|
||||
void Renderer::InitQuad()
|
||||
{
|
||||
float vertices[] = {
|
||||
// pos // uv
|
||||
0.f, 0.f, 0.f, 0.f,
|
||||
1.f, 0.f, 1.f, 0.f,
|
||||
// pos // uv
|
||||
-1.f, -1.f, 0.f, 0.f,
|
||||
1.f, -1.f, 1.f, 0.f,
|
||||
1.f, 1.f, 1.f, 1.f,
|
||||
0.f, 1.f, 0.f, 1.f};
|
||||
-1.f, 1.f, 0.f, 1.f};
|
||||
|
||||
glGenVertexArrays(1, &quadVAO);
|
||||
glBindVertexArray(quadVAO);
|
||||
@ -93,10 +97,31 @@ void Renderer::Init()
|
||||
// Load unlit shader
|
||||
unlitShader.LoadFromFile("src/assets/shaders/unlit.vert", "src/assets/shaders/unlit.frag");
|
||||
|
||||
bloomShader.LoadFromFile("src/assets/shaders/bloom.vert", "src/assets/shaders/bloom.frag");
|
||||
|
||||
SetColorCorrection(std::make_unique<ColorCorrection>());
|
||||
|
||||
glGenBuffers(1, &s_ClusterSSBO);
|
||||
|
||||
glGenFramebuffers(1, &bloomFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bloomFBO);
|
||||
|
||||
// Allocate bloom FBO/texture once
|
||||
glGenFramebuffers(1, &bloomFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bloomFBO);
|
||||
|
||||
glGenTextures(1, &bloomTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, height, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, bloomTexture, 0);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
Logger::LogError("Bloom framebuffer not complete!");
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
// Create a 1x1 flat normal map (RGB: 128,128,255)
|
||||
unsigned char flatNormal[3] = {128, 128, 255};
|
||||
glGenTextures(1, &defaultNormalMap);
|
||||
@ -167,6 +192,10 @@ void Renderer::Resize(int w, int h)
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
||||
|
||||
// Resize bloom texture if window changes
|
||||
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, height, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||
}
|
||||
|
||||
void Renderer::Begin()
|
||||
@ -189,6 +218,10 @@ void Renderer::Begin()
|
||||
|
||||
void Renderer::End()
|
||||
{
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
@ -491,6 +524,52 @@ void Renderer::DrawGizmoCircle(
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
GLuint Renderer::GetFinalTexture()
|
||||
{
|
||||
PROFILE_SCOPE("Renderer::GetFinalTexture");
|
||||
|
||||
GLuint inputTexture = GetRenderTexture();
|
||||
|
||||
if (!s_ColorCorrection->bloom)
|
||||
{
|
||||
return inputTexture;
|
||||
}
|
||||
|
||||
// Bind persistent FBO
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bloomFBO);
|
||||
|
||||
// Setup and clear
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Bloom shader pass
|
||||
bloomShader.Use();
|
||||
bloomShader.SetInt("uTex", 0);
|
||||
bloomShader.SetVec2("uTexelSize", glm::vec2(1.0f / width, 1.0f / height));
|
||||
bloomShader.SetFloat("uThreshold", s_ColorCorrection->threshold);
|
||||
bloomShader.SetFloat("uIntensity", s_ColorCorrection->intensity);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, inputTexture);
|
||||
|
||||
glBindVertexArray(quadVAO);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return bloomTexture;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
GLuint Renderer::GetRenderTexture()
|
||||
{
|
||||
return textureColorBuffer;
|
||||
|
@ -10,26 +10,35 @@
|
||||
#include "utils/Shader.h"
|
||||
#include "utils/Profiler.h"
|
||||
|
||||
struct ColorCorrection {
|
||||
struct ColorCorrection
|
||||
{
|
||||
float brightness = 1.0f;
|
||||
float saturation = 1.0f;
|
||||
float gamma = 1.0f;
|
||||
|
||||
void Upload(Shader& shader) const {
|
||||
bool bloom = true;
|
||||
float threshold = 0.2f;
|
||||
float intensity = 1.2f;
|
||||
|
||||
|
||||
void Upload(Shader &shader) const
|
||||
{
|
||||
shader.SetFloat("uBrightness", brightness);
|
||||
shader.SetFloat("uSaturation", saturation);
|
||||
shader.SetFloat("uGamma", gamma);
|
||||
}
|
||||
};
|
||||
|
||||
struct Light {
|
||||
struct Light
|
||||
{
|
||||
glm::vec2 screenPos;
|
||||
glm::vec3 color;
|
||||
float intensity;
|
||||
float radius;
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
class Renderer
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Resize(int w, int h);
|
||||
@ -55,6 +64,8 @@ public:
|
||||
static void SetColorCorrection(std::unique_ptr<ColorCorrection> correction);
|
||||
static ColorCorrection *GetColorCorrection();
|
||||
|
||||
static GLuint GetFinalTexture();
|
||||
|
||||
// Clustered lighting
|
||||
static void UpdateClusterLights(); // Call once per frame after all lights added
|
||||
|
||||
@ -77,7 +88,8 @@ private:
|
||||
static constexpr int CLUSTER_SIZE = 16;
|
||||
static constexpr int MAX_LIGHTS_PER_CLUSTER = 32;
|
||||
|
||||
struct Cluster {
|
||||
struct Cluster
|
||||
{
|
||||
std::vector<int> lightIndices;
|
||||
};
|
||||
|
||||
@ -86,5 +98,6 @@ private:
|
||||
static int s_ClusterCols;
|
||||
static int s_ClusterRows;
|
||||
|
||||
|
||||
static GLuint bloomFBO;
|
||||
static GLuint bloomTexture;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user