#10 complete
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@ -43,7 +43,7 @@ DockId=0x00000019,0
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[Window][Console]
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Pos=390,680
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Size=1185,273
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Size=1185,497
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Collapsed=0
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DockId=0x00000013,0
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@ -1,3 +1,2 @@
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[COMPILE] g++ -std=c++20 -Wall -g -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -Isrc\vendor\imgui -IC:\msys64\mingw64\lib\libyaml-cpp.a -MMD -MP -c src\src\Engine.cpp -o src\build\Engine.o
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[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\AudioPlayerComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\functions\Prefab.o src\build\core\functions\ScenePacker.o src\build\core\scripts\LuaGlobalBridge.o src\build\core\scripts\ScriptCore.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Popup.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\AudioInfo.o src\build\editor\windows\Inspector.o src\build\editor\windows\LuaGlobals.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o src\build\miniaudio.o src\build\ImGuizmo.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto -ldbghelp -lz
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[ERROR] Runtime crash
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Command 'src\build\app.exe' returned non-zero exit status 3221225477.
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@ -445,7 +445,7 @@ void DrawGizmoForObject(const std::shared_ptr<Object> &obj,
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// Model matrix at z = 1 to avoid clipping
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glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(obj->GetLocalPosition(), 1.0f));
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model = glm::rotate(model, obj->GetLocalRotation(), glm::vec3(0, 0, 1));
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model = glm::rotate(model, glm::radians(obj->GetLocalRotation()), glm::vec3(0, 0, 1));
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ImGuizmo::SetOrthographic(true);
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ImGuizmo::SetDrawlist();
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@ -616,6 +616,9 @@ void Engine::collectObjects(bool playing, const glm::vec2 &camPos, float camZoom
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m_collectStack.push_back(root);
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}
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//! o(n) i think, but not really sure.
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// There are not any neted for loops. so i think is O(n) or maby O(2n)
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while (!m_collectStack.empty())
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{
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auto obj = m_collectStack.back();
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@ -627,7 +630,6 @@ void Engine::collectObjects(bool playing, const glm::vec2 &camPos, float camZoom
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Object *raw = obj.get();
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m_toDraw.push_back(raw);
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// Light rendering
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if (auto *light = raw->GetComponent<LightComponent>().get())
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{
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const glm::vec2 world = raw->GetWorldPosition();
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@ -644,7 +646,6 @@ void Engine::collectObjects(bool playing, const glm::vec2 &camPos, float camZoom
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}
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}
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// Component collection
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if (auto *particle = raw->GetComponent<ParticleComponent>().get())
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m_particleUpdates.push_back(particle);
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@ -657,7 +658,6 @@ void Engine::collectObjects(bool playing, const glm::vec2 &camPos, float camZoom
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m_physicsUpdates.push_back(physics);
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}
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// Push children to the stack
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const auto &children = raw->GetChildren();
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m_collectStack.insert(m_collectStack.end(), children.begin(), children.end());
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}
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@ -715,6 +715,30 @@ void Engine::Run()
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Logger::Draw();
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profiler.EndEngineSection();
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{
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if (ImGui::BeginPopupModal("ConfirmClearScene", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::Text("Are you sure you want to clear the scene?");
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ImGui::Separator();
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if (ImGui::Button("Yes", ImVec2(120, 0)))
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{
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objects.clear();
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selected = nullptr;
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel", ImVec2(120, 0)))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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}
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profiler.BeginEngineSection("BeginMainMenuBar");
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if (ImGui::BeginMainMenuBar())
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@ -744,6 +768,7 @@ void Engine::Run()
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SaveScene(file);
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selected = nullptr;
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}
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if (ImGui::MenuItem("Load Scene"))
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{
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std::string file = OpenFileDialog(FileDialogType::Scenes);
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@ -752,6 +777,12 @@ void Engine::Run()
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LoadScene(file);
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selected = nullptr;
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Clear Scene"))
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ImGui::OpenPopup("ConfirmClearScene");
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ImGui::EndMenu();
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}
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@ -828,6 +859,8 @@ void Engine::Run()
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DrawAudioPlayingList();
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DrawImGuiWindow();
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{
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PROFILE_ENGINE_SCOPE("Engine::DrawSceneTree");
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