Added audio player componenet

This commit is contained in:
OusmBlueNinja 2025-04-30 12:58:04 -05:00
parent 4bdae7213d
commit 31d9176b0d
15 changed files with 591 additions and 184 deletions

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@ -14,10 +14,10 @@ Size=1280,701
Collapsed=0
[Window][Inspector]
Pos=774,19
Size=506,701
Pos=831,19
Size=449,439
Collapsed=0
DockId=0x00000006,0
DockId=0x0000000D,0
[Window][Scene Tree]
Pos=0,19
@ -27,7 +27,7 @@ DockId=0x00000003,0
[Window][Viewport]
Pos=344,19
Size=428,390
Size=485,390
Collapsed=0
DockId=0x00000007,0
@ -37,13 +37,13 @@ Collapsed=0
[Window][Performance Info]
Pos=344,411
Size=428,309
Size=485,309
Collapsed=0
DockId=0x00000008,2
[Window][Console]
Pos=344,411
Size=428,309
Size=485,309
Collapsed=0
DockId=0x00000008,0
@ -55,7 +55,7 @@ DockId=0x00000007,1
[Window][Profiler]
Pos=344,411
Size=428,309
Size=485,309
Collapsed=0
DockId=0x00000008,3
@ -79,7 +79,7 @@ DockId=0x00000008,1
[Window][Color Correction]
Pos=344,411
Size=428,309
Size=485,309
Collapsed=0
DockId=0x00000008,1
@ -94,14 +94,38 @@ Pos=797,551
Size=325,75
Collapsed=0
[Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockNode ID=0x00000005 Parent=0x11111111 SizeRef=772,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=342,701 Split=Y Selected=0x12EF0F59
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,575 HiddenTabBar=1 Selected=0x12EF0F59
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=342,581 HiddenTabBar=1 Selected=0x36AF052B
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=428,701 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,847 CentralNode=1 HiddenTabBar=1 Selected=0xC450F867
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,309 Selected=0x9B5D3198
DockNode ID=0x00000006 Parent=0x11111111 SizeRef=506,1158 HiddenTabBar=1 Selected=0x36DC96AB
[Window][Audio VU]
Pos=831,509
Size=449,211
Collapsed=0
DockId=0x0000000A,0
[Window][Audio Mixer]
Pos=831,577
Size=449,143
Collapsed=0
DockId=0x0000000C,0
[Window][Playing Audio]
Pos=831,460
Size=449,260
Collapsed=0
DockId=0x0000000E,0
[Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockNode ID=0x00000005 Parent=0x11111111 SizeRef=829,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=342,701 Split=Y Selected=0x12EF0F59
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,575 HiddenTabBar=1 Selected=0x12EF0F59
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=342,581 HiddenTabBar=1 Selected=0x36AF052B
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=485,701 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,847 CentralNode=1 HiddenTabBar=1 Selected=0xC450F867
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,309 Selected=0x9B5D3198
DockNode ID=0x00000006 Parent=0x11111111 SizeRef=449,1158 Split=Y Selected=0x36DC96AB
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=449,143 HiddenTabBar=1 Selected=0xB6C74292
DockNode ID=0x0000000A Parent=0x00000006 SizeRef=449,211 HiddenTabBar=1 Selected=0xD83E5DD3

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@ -1,2 +0,0 @@
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\Inspector.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
[RUN] Executed app.exe successfully.

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@ -0,0 +1,60 @@
engine_version: 0.1.0
scene_name: audio_test
scene_hash: 2f3968cbbb1905084ea57585a1e25851d20881c0027323ccc1f8b56bc53c90c0
format_version: 1
objects:
- name: Hello, Create
uid: 4afb134ba5a84d3d837374e314ca9adb
id: 0
position: [0, 0]
rotation: 0
layer: 0
visable: true
components:
- type: AudioPlayerComponent
uaid: 1
volume: 1
loop: false
children: []
color_correction:
brightness: 1
saturation: 1
gamma: 1
bloom: true
intensity: 1.20000005
threshold: 1
Assets:
- uaid: 4
path: C:\Users\spenc\OneDrive\Pictures\textures\ganges_river_pebbles_nor_gl_1k.png
filename: ganges_river_pebbles_nor_gl_1k.png
filetype: png
type: 0
hash: 6711b00700d4c94a
lastModified: 1744565594
size: [1024, 1024]
channels: 4
format: GL_RGBA
- uaid: 3
path: C:\Users\spenc\OneDrive\Pictures\textures\ganges_river_pebbles_diff_1k.png
filename: ganges_river_pebbles_diff_1k.png
filetype: png
type: 0
hash: 0349580fcbf62155
lastModified: 1744565606
size: [1024, 1024]
channels: 4
format: GL_RGBA
- uaid: 2
path: C:\Users\spenc\Music\simple-notification-152054.mp3
filename: simple-notification-152054.mp3
filetype: mp3
type: 1
hash: 3e57c2530f08c1ab
lastModified: 1745951639
- uaid: 1
path: C:\Users\spenc\Music\simple-notification-152054.wav
filename: simple-notification-152054.wav
filetype: wav
type: 1
hash: 0f5adca8b95e7494
lastModified: 1745953000

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@ -0,0 +1,100 @@
#include "AudioPlayerComponent.h"
#include "../core/utils/Logging.h"
AudioPlayerComponent::AudioPlayerComponent(Object* owner)
: Component(owner) {}
AudioPlayerComponent::~AudioPlayerComponent()
{
if (m_OwnsSound && m_Sound)
{
ma_sound_uninit(m_Sound);
delete m_Sound;
}
}
void AudioPlayerComponent::SetAudio(uint64_t uaid)
{
Stop();
m_UAID = uaid;
const auto* asset = dynamic_cast<const AudioAssetInfo*>(AssetManager::GetAssetByID(uaid));
if (!asset || !asset->loaded)
{
Logger::LogWarning("AudioPlayerComponent: Asset not found or not loaded (UAID: %llu)", uaid);
m_Sound = nullptr;
return;
}
m_Sound = asset->sound;
m_OwnsSound = false;
ma_sound_set_volume(m_Sound, volume);
ma_sound_set_looping(m_Sound, loop ? MA_TRUE : MA_FALSE);
}
void AudioPlayerComponent::Play()
{
if (m_Sound) ma_sound_start(m_Sound);
}
void AudioPlayerComponent::Pause()
{
if (m_Sound) ma_sound_stop(m_Sound);
}
void AudioPlayerComponent::Stop()
{
if (m_Sound)
{
ma_sound_stop(m_Sound);
ma_sound_seek_to_pcm_frame(m_Sound, 0);
}
}
void AudioPlayerComponent::SetLooping(bool value)
{
loop = value;
if (m_Sound) ma_sound_set_looping(m_Sound, value ? MA_TRUE : MA_FALSE);
}
void AudioPlayerComponent::SetVolume(float vol)
{
volume = vol;
if (m_Sound) ma_sound_set_volume(m_Sound, vol);
}
bool AudioPlayerComponent::IsPlaying() const
{
return m_Sound && ma_sound_is_playing(m_Sound);
}
std::string AudioPlayerComponent::GetName() const
{
return "AudioPlayerComponent";
}
void AudioPlayerComponent::Save(YAML::Emitter& out) const
{
out << YAML::BeginMap;
out << YAML::Key << "type" << YAML::Value << GetName();
out << YAML::Key << "uaid" << YAML::Value << m_UAID;
out << YAML::Key << "volume" << YAML::Value << volume;
out << YAML::Key << "loop" << YAML::Value << loop;
out << YAML::EndMap;
}
void AudioPlayerComponent::Load(const YAML::Node& node)
{
if (node["uaid"])
{
m_UAID = node["uaid"].as<uint64_t>();
SetAudio(m_UAID);
}
if (node["volume"])
SetVolume(node["volume"].as<float>());
if (node["loop"])
SetLooping(node["loop"].as<bool>());
}

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@ -0,0 +1,37 @@
#pragma once
#include "Component.h"
#include "../core/audio/AudioEngine.h"
#include "../core/utils/AssetManager.h"
#include <string>
class AudioPlayerComponent : public Component
{
public:
AudioPlayerComponent(Object* owner);
~AudioPlayerComponent();
void SetAudio(uint64_t uaid);
void Play();
void Pause();
void Stop();
void SetLooping(bool loop);
void SetVolume(float vol);
bool IsPlaying() const;
// Serialization
std::string GetName() const override;
void Save(YAML::Emitter& out) const override;
void Load(const YAML::Node& node) override;
uint64_t GetUAID() const { return m_UAID; }
private:
ma_sound* m_Sound = nullptr;
uint64_t m_UAID = 0;
bool m_OwnsSound = false;
float volume = 1.0f;
bool loop = false;
};

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@ -15,7 +15,6 @@
#include "core/audio/AudioEngine.h"
#include "core/utils/EngineConfig.h"
#include "utils/GameObjectsList.h"
#include "core/utils/Profiler.h"
@ -517,8 +516,6 @@ void Engine::Init()
AudioEngine::Init();
Logger::LogVerbose("Resverving Objects");
// These values were AI Generated.
@ -540,6 +537,44 @@ core::types::Vec2 ScreenToWorld(const core::types::Vec2 &screenPos, const core::
return world;
}
void DrawAudioPlayingList()
{
ImGui::Begin("Playing Audio");
std::vector<uint64_t> toStop;
for (const auto& [uaid, psound] : AudioEngine::GetPlayingSounds())
{
ImGui::Text("%s", psound.name.c_str());
if (psound.totalTime > 0.0)
{
float progress = static_cast<float>(psound.currentTime / psound.totalTime);
ImGui::ProgressBar(progress, ImVec2(-1.0f, 6.0f));
}
ImGui::Text("Time: %.2f / %.2f sec", psound.currentTime, psound.totalTime);
if (ImGui::Button(("Stop##" + std::to_string(uaid)).c_str()))
{
toStop.push_back(uaid);
}
ImGui::Separator();
}
ImGui::End();
for (uint64_t id : toStop)
AudioEngine::Stop(id);
}
void Engine::collectObjects(bool playing, const glm::vec2 &camPos, float camZoom)
{
@ -743,7 +778,7 @@ void Engine::Run()
ShowColorCorrectionWindow();
ShowAssetBrowser();
DrawAudioPlayingList();
{
PROFILE_ENGINE_SCOPE("Engine::DrawSceneTree");
@ -947,6 +982,8 @@ void Engine::Run()
profiler.EndSection();
AudioEngine::Update();
profiler.BeginSection("Render");
for (auto *obj : m_toDraw)
{
@ -1563,6 +1600,5 @@ void Engine::Shutdown()
AudioEngine::Shutdown();
std::filesystem::remove(tempScenePath);
}

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@ -8,6 +8,8 @@
#include "../Components/ScriptComponent.h"
#include "../Components/ParticleComponent.h"
#include "../Components/AnimationComponent.h"
#include "../Components/AudioPlayerComponent.h"
#include "../core/utils/Logging.h"
#include "../utils/UID.h"
@ -165,6 +167,8 @@ void Object::Load(const YAML::Node &node)
AddComponent<ParticleComponent>()->Load(compNode);
else if (type == "AnimationComponent")
AddComponent<AnimationComponent>()->Load(compNode);
else if (type == "AudioPlayerComponent")
AddComponent<AudioPlayerComponent>()->Load(compNode);
else
{
Logger::LogError("Invalid Componenet type '%s' found in component '%s'(%d)", type.c_str(), name.c_str(), uid.id);

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@ -2,80 +2,95 @@
#define MA_ENABLE_WAV
#define MA_ENABLE_FLAC
#define MA_ENABLE_VORBIS
#define MA_IMPLEMENTATION
#include "AudioEngine.h"
#include "../utils/AssetManager.h"
#include "../utils/Logging.h"
ma_engine AudioEngine::s_Engine{};
std::unordered_map<uint64_t, ma_sound> AudioEngine::s_SoundMap;
std::unordered_map<uint64_t, PlayingSound> AudioEngine::s_PlayingSounds;
bool AudioEngine::Init()
{
ma_result result = ma_engine_init(nullptr, &s_Engine);
if (result != MA_SUCCESS)
{
Logger::LogError("Failed to start AudioCore: %s", MiniaudioResultToString(result));
bool AudioEngine::Init() {
if (ma_engine_init(nullptr, &s_Engine) != MA_SUCCESS) {
Logger::LogError("Failed to start AudioCore");
return false;
}
Logger::LogVerbose("AudioCore initialized successfully.");
return true;
}
void AudioEngine::Shutdown()
{
for (auto& [_, sound] : s_SoundMap)
ma_sound_uninit(&sound);
s_SoundMap.clear();
void AudioEngine::Shutdown() {
for (auto& [_, s] : s_PlayingSounds)
s.Stop();
s_PlayingSounds.clear();
ma_engine_uninit(&s_Engine);
}
void AudioEngine::Play(uint64_t uaid, bool loop)
{
if (s_SoundMap.find(uaid) == s_SoundMap.end())
{
void AudioEngine::Play(uint64_t uaid, bool loop) {
if (s_PlayingSounds.find(uaid) == s_PlayingSounds.end()) {
const auto* asset = AssetManager::GetAssetByID(uaid);
if (!asset || !asset->loaded || asset->type != AssetType::Audio)
{
if (!asset || !asset->loaded || asset->type != AssetType::Audio) {
Logger::LogError("[AudioEngine] Invalid or unloaded audio asset: %llu", uaid);
return;
}
ma_sound sound;
if (ma_sound_init_from_file(&s_Engine, asset->path.c_str(), 0, NULL, NULL, &sound) != MA_SUCCESS)
{
Logger::LogError("[AudioEngine] Failed to initialize sound from: %s", asset->path.c_str());
if (ma_sound_init_from_file(&s_Engine, asset->path.c_str(), 0, nullptr, nullptr, &sound) != MA_SUCCESS) {
Logger::LogError("[AudioEngine] Failed to load sound: %s", asset->path.c_str());
return;
}
s_SoundMap[uaid] = sound;
}
ma_sound_set_looping(&sound, loop);
auto& sound = s_SoundMap[uaid];
ma_sound_set_looping(&sound, loop);
ma_sound_start(&sound);
}
ma_uint64 totalFrames = 0;
ma_sound_get_length_in_pcm_frames(&sound, &totalFrames);
ma_uint32 sampleRate = ma_engine_get_sample_rate(&s_Engine);
double totalSeconds = sampleRate > 0 ? double(totalFrames) / sampleRate : 0.0;
void AudioEngine::Stop(uint64_t uaid)
{
auto it = s_SoundMap.find(uaid);
if (it != s_SoundMap.end())
ma_sound_stop(&it->second);
}
PlayingSound ps{ uaid, asset->filename, sound, 0.0, totalSeconds };
s_PlayingSounds[uaid] = ps;
void AudioEngine::StopAll()
{
for (auto& [_, sound] : s_SoundMap)
ma_sound_stop(&sound);
}
void AudioEngine::Unload(uint64_t uaid)
{
auto it = s_SoundMap.find(uaid);
if (it != s_SoundMap.end())
{
ma_sound_uninit(&it->second);
s_SoundMap.erase(it);
ma_sound_start(&s_PlayingSounds[uaid].sound);
} else {
auto& s = s_PlayingSounds[uaid];
ma_sound_set_looping(&s.sound, loop);
ma_sound_start(&s.sound);
}
}
void AudioEngine::Stop(uint64_t uaid) {
auto it = s_PlayingSounds.find(uaid);
if (it != s_PlayingSounds.end()) {
it->second.Stop();
s_PlayingSounds.erase(it);
}
}
void AudioEngine::StopAll() {
for (auto& [_, s] : s_PlayingSounds)
s.Stop();
s_PlayingSounds.clear();
}
void AudioEngine::Unload(uint64_t uaid) {
Stop(uaid);
}
void AudioEngine::Update() {
for (auto it = s_PlayingSounds.begin(); it != s_PlayingSounds.end();) {
if (!ma_sound_is_playing(&it->second.sound)) {
it->second.Stop();
it = s_PlayingSounds.erase(it);
} else {
ma_uint64 cursorFrames = 0;
ma_sound_get_cursor_in_pcm_frames(&it->second.sound, &cursorFrames);
ma_uint32 sampleRate = ma_engine_get_sample_rate(&s_Engine);
it->second.currentTime = sampleRate > 0 ? static_cast<double>(cursorFrames) / sampleRate : 0.0;
++it;
}
}
}
const std::unordered_map<uint64_t, PlayingSound>& AudioEngine::GetPlayingSounds() {
return s_PlayingSounds;
}

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@ -4,8 +4,20 @@
#include "miniaudio.h"
#include <cstdint>
class AudioEngine
{
struct PlayingSound {
uint64_t uaid;
std::string name;
ma_sound sound;
double currentTime = 0.0;
double totalTime = 0.0;
void Stop() {
ma_sound_stop(&sound);
ma_sound_uninit(&sound);
}
};
class AudioEngine {
public:
static bool Init();
static void Shutdown();
@ -14,10 +26,12 @@ public:
static void Stop(uint64_t uaid);
static void StopAll();
static void Unload(uint64_t uaid);
static void Update();
static ma_engine* GetEngine() { return &s_Engine; }
static const std::unordered_map<uint64_t, PlayingSound>& GetPlayingSounds();
private:
static ma_engine s_Engine;
static std::unordered_map<uint64_t, ma_sound> s_SoundMap;
static std::unordered_map<uint64_t, PlayingSound> s_PlayingSounds;
};

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@ -6,103 +6,169 @@
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define MINIAUDIO_IMPLEMENTATION
#define MA_ENABLE_MP3
#define MA_ENABLE_WAV
#define MA_ENABLE_FLAC
#define MA_ENABLE_VORBIS
#include "miniaudio.h"
std::unordered_map<uint64_t, std::shared_ptr<AssetInfo>> AssetManager::s_Assets;
std::unordered_map<std::string, uint64_t> AssetManager::s_PathToUAID;
uint64_t AssetManager::s_NextUAID = 1;
const char* MiniaudioResultToString(ma_result result)
const char *MiniaudioResultToString(ma_result result)
{
switch (result)
{
case MA_SUCCESS: return "Success";
case MA_ERROR: return "Generic error";
case MA_INVALID_ARGS: return "Invalid arguments";
case MA_INVALID_OPERATION: return "Invalid operation";
case MA_OUT_OF_MEMORY: return "Out of memory";
case MA_OUT_OF_RANGE: return "Out of range";
case MA_ACCESS_DENIED: return "Access denied";
case MA_DOES_NOT_EXIST: return "File does not exist";
case MA_ALREADY_EXISTS: return "File already exists";
case MA_TOO_MANY_OPEN_FILES: return "Too many open files";
case MA_INVALID_FILE: return "Invalid or corrupted file";
case MA_TOO_BIG: return "File too big";
case MA_PATH_TOO_LONG: return "Path too long";
case MA_NAME_TOO_LONG: return "Name too long";
case MA_NOT_DIRECTORY: return "Not a directory";
case MA_IS_DIRECTORY: return "Is a directory";
case MA_DIRECTORY_NOT_EMPTY: return "Directory not empty";
case MA_AT_END: return "End of file or stream";
case MA_NO_SPACE: return "No space left on device";
case MA_BUSY: return "Resource busy";
case MA_IO_ERROR: return "I/O error";
case MA_INTERRUPT: return "Operation interrupted";
case MA_UNAVAILABLE: return "Resource unavailable";
case MA_ALREADY_IN_USE: return "Already in use";
case MA_BAD_ADDRESS: return "Bad memory address";
case MA_BAD_SEEK: return "Bad seek operation";
case MA_BAD_PIPE: return "Bad pipe";
case MA_DEADLOCK: return "Deadlock detected";
case MA_TOO_MANY_LINKS: return "Too many symbolic links";
case MA_NOT_IMPLEMENTED: return "Not implemented";
case MA_NO_MESSAGE: return "No message available";
case MA_BAD_MESSAGE: return "Bad message format";
case MA_NO_DATA_AVAILABLE: return "No data available";
case MA_INVALID_DATA: return "Invalid data";
case MA_TIMEOUT: return "Operation timed out";
case MA_NO_NETWORK: return "Network unavailable";
case MA_NOT_UNIQUE: return "Not unique";
case MA_NOT_SOCKET: return "Not a socket";
case MA_NO_ADDRESS: return "No address available";
case MA_BAD_PROTOCOL: return "Bad protocol";
case MA_PROTOCOL_UNAVAILABLE: return "Protocol unavailable";
case MA_PROTOCOL_NOT_SUPPORTED: return "Protocol not supported";
case MA_PROTOCOL_FAMILY_NOT_SUPPORTED: return "Protocol family not supported";
case MA_ADDRESS_FAMILY_NOT_SUPPORTED: return "Address family not supported";
case MA_SOCKET_NOT_SUPPORTED: return "Socket not supported";
case MA_CONNECTION_RESET: return "Connection reset";
case MA_ALREADY_CONNECTED: return "Already connected";
case MA_NOT_CONNECTED: return "Not connected";
case MA_CONNECTION_REFUSED: return "Connection refused";
case MA_NO_HOST: return "Host not found";
case MA_IN_PROGRESS: return "Operation in progress";
case MA_CANCELLED: return "Operation cancelled";
case MA_MEMORY_ALREADY_MAPPED: return "Memory already mapped";
case MA_SUCCESS:
return "Success";
case MA_ERROR:
return "Generic error";
case MA_INVALID_ARGS:
return "Invalid arguments";
case MA_INVALID_OPERATION:
return "Invalid operation";
case MA_OUT_OF_MEMORY:
return "Out of memory";
case MA_OUT_OF_RANGE:
return "Out of range";
case MA_ACCESS_DENIED:
return "Access denied";
case MA_DOES_NOT_EXIST:
return "File does not exist";
case MA_ALREADY_EXISTS:
return "File already exists";
case MA_TOO_MANY_OPEN_FILES:
return "Too many open files";
case MA_INVALID_FILE:
return "Invalid or corrupted file";
case MA_TOO_BIG:
return "File too big";
case MA_PATH_TOO_LONG:
return "Path too long";
case MA_NAME_TOO_LONG:
return "Name too long";
case MA_NOT_DIRECTORY:
return "Not a directory";
case MA_IS_DIRECTORY:
return "Is a directory";
case MA_DIRECTORY_NOT_EMPTY:
return "Directory not empty";
case MA_AT_END:
return "End of file or stream";
case MA_NO_SPACE:
return "No space left on device";
case MA_BUSY:
return "Resource busy";
case MA_IO_ERROR:
return "I/O error";
case MA_INTERRUPT:
return "Operation interrupted";
case MA_UNAVAILABLE:
return "Resource unavailable";
case MA_ALREADY_IN_USE:
return "Already in use";
case MA_BAD_ADDRESS:
return "Bad memory address";
case MA_BAD_SEEK:
return "Bad seek operation";
case MA_BAD_PIPE:
return "Bad pipe";
case MA_DEADLOCK:
return "Deadlock detected";
case MA_TOO_MANY_LINKS:
return "Too many symbolic links";
case MA_NOT_IMPLEMENTED:
return "Not implemented";
case MA_NO_MESSAGE:
return "No message available";
case MA_BAD_MESSAGE:
return "Bad message format";
case MA_NO_DATA_AVAILABLE:
return "No data available";
case MA_INVALID_DATA:
return "Invalid data";
case MA_TIMEOUT:
return "Operation timed out";
case MA_NO_NETWORK:
return "Network unavailable";
case MA_NOT_UNIQUE:
return "Not unique";
case MA_NOT_SOCKET:
return "Not a socket";
case MA_NO_ADDRESS:
return "No address available";
case MA_BAD_PROTOCOL:
return "Bad protocol";
case MA_PROTOCOL_UNAVAILABLE:
return "Protocol unavailable";
case MA_PROTOCOL_NOT_SUPPORTED:
return "Protocol not supported";
case MA_PROTOCOL_FAMILY_NOT_SUPPORTED:
return "Protocol family not supported";
case MA_ADDRESS_FAMILY_NOT_SUPPORTED:
return "Address family not supported";
case MA_SOCKET_NOT_SUPPORTED:
return "Socket not supported";
case MA_CONNECTION_RESET:
return "Connection reset";
case MA_ALREADY_CONNECTED:
return "Already connected";
case MA_NOT_CONNECTED:
return "Not connected";
case MA_CONNECTION_REFUSED:
return "Connection refused";
case MA_NO_HOST:
return "Host not found";
case MA_IN_PROGRESS:
return "Operation in progress";
case MA_CANCELLED:
return "Operation cancelled";
case MA_MEMORY_ALREADY_MAPPED:
return "Memory already mapped";
case MA_CRC_MISMATCH: return "CRC mismatch";
case MA_CRC_MISMATCH:
return "CRC mismatch";
case MA_FORMAT_NOT_SUPPORTED: return "Audio format not supported";
case MA_DEVICE_TYPE_NOT_SUPPORTED: return "Device type not supported";
case MA_SHARE_MODE_NOT_SUPPORTED: return "Share mode not supported";
case MA_NO_BACKEND: return "No backend available";
case MA_NO_DEVICE: return "No device available";
case MA_API_NOT_FOUND: return "API not found";
case MA_INVALID_DEVICE_CONFIG: return "Invalid device configuration";
case MA_LOOP: return "Loop detected";
case MA_BACKEND_NOT_ENABLED: return "Backend not enabled";
case MA_FORMAT_NOT_SUPPORTED:
return "Audio format not supported";
case MA_DEVICE_TYPE_NOT_SUPPORTED:
return "Device type not supported";
case MA_SHARE_MODE_NOT_SUPPORTED:
return "Share mode not supported";
case MA_NO_BACKEND:
return "No backend available";
case MA_NO_DEVICE:
return "No device available";
case MA_API_NOT_FOUND:
return "API not found";
case MA_INVALID_DEVICE_CONFIG:
return "Invalid device configuration";
case MA_LOOP:
return "Loop detected";
case MA_BACKEND_NOT_ENABLED:
return "Backend not enabled";
case MA_DEVICE_NOT_INITIALIZED: return "Device not initialized";
case MA_DEVICE_ALREADY_INITIALIZED: return "Device already initialized";
case MA_DEVICE_NOT_STARTED: return "Device not started";
case MA_DEVICE_NOT_STOPPED: return "Device not stopped";
case MA_DEVICE_NOT_INITIALIZED:
return "Device not initialized";
case MA_DEVICE_ALREADY_INITIALIZED:
return "Device already initialized";
case MA_DEVICE_NOT_STARTED:
return "Device not started";
case MA_DEVICE_NOT_STOPPED:
return "Device not stopped";
case MA_FAILED_TO_INIT_BACKEND:
return "Failed to initialize backend";
case MA_FAILED_TO_OPEN_BACKEND_DEVICE:
return "Failed to open backend device";
case MA_FAILED_TO_START_BACKEND_DEVICE:
return "Failed to start backend device";
case MA_FAILED_TO_STOP_BACKEND_DEVICE:
return "Failed to stop backend device";
case MA_FAILED_TO_INIT_BACKEND: return "Failed to initialize backend";
case MA_FAILED_TO_OPEN_BACKEND_DEVICE: return "Failed to open backend device";
case MA_FAILED_TO_START_BACKEND_DEVICE: return "Failed to start backend device";
case MA_FAILED_TO_STOP_BACKEND_DEVICE: return "Failed to stop backend device";
default: return "Unknown error code";
default:
return "Unknown error code";
}
}
void AssetManager::Init()
{
}
@ -112,7 +178,7 @@ uint64_t AssetManager::GenerateUAID()
return s_NextUAID++;
}
void AssetManager::LoadAssetAsync(const std::string& path, AssetType type)
void AssetManager::LoadAssetAsync(const std::string &path, AssetType type)
{
if (auto itPath = s_PathToUAID.find(path); itPath != s_PathToUAID.end() && s_Assets[itPath->second]->loaded)
{
@ -147,7 +213,7 @@ void AssetManager::LoadAssetAsync(const std::string& path, AssetType type)
LoadAudioInternal(path, uaid);
}
void AssetManager::LoadImageInternal(const std::string& path, uint64_t uaid)
void AssetManager::LoadImageInternal(const std::string &path, uint64_t uaid)
{
auto it = s_Assets.find(uaid);
if (it == s_Assets.end())
@ -168,7 +234,7 @@ void AssetManager::LoadImageInternal(const std::string& path, uint64_t uaid)
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(file)), {});
int w, h, channels;
stbi_uc* pixels = stbi_load_from_memory(fileData.data(), static_cast<int>(fileData.size()), &w, &h, &channels, STBI_rgb_alpha);
stbi_uc *pixels = stbi_load_from_memory(fileData.data(), static_cast<int>(fileData.size()), &w, &h, &channels, STBI_rgb_alpha);
if (!pixels)
{
@ -204,7 +270,7 @@ void AssetManager::LoadImageInternal(const std::string& path, uint64_t uaid)
Logger::LogVerbose("[AssetManager] Loaded image: %s (%dx%d)", path.c_str(), w, h);
}
void AssetManager::LoadAudioInternal(const std::string& path, uint64_t uaid)
void AssetManager::LoadAudioInternal(const std::string &path, uint64_t uaid)
{
auto it = s_Assets.find(uaid);
if (it == s_Assets.end())
@ -233,22 +299,19 @@ void AssetManager::LoadAudioInternal(const std::string& path, uint64_t uaid)
Logger::LogVerbose("[AssetManager] Loaded audio: %s", path.c_str());
}
const AssetInfo* AssetManager::GetAssetByID(uint64_t uaid)
const AssetInfo *AssetManager::GetAssetByID(uint64_t uaid)
{
auto it = s_Assets.find(uaid);
return it != s_Assets.end() ? it->second.get() : nullptr;
}
const AssetInfo* AssetManager::GetAssetByPath(const std::string& path)
const AssetInfo *AssetManager::GetAssetByPath(const std::string &path)
{
auto it = s_PathToUAID.find(path);
return it != s_PathToUAID.end() ? s_Assets[it->second].get() : nullptr;
}
const std::unordered_map<uint64_t, std::shared_ptr<AssetInfo>>& AssetManager::GetAllAssets()
const std::unordered_map<uint64_t, std::shared_ptr<AssetInfo>> &AssetManager::GetAllAssets()
{
return s_Assets;
}
@ -272,17 +335,17 @@ void AssetManager::UnloadAsset(uint64_t uaid)
void AssetManager::ClearAllAssets()
{
for (auto& [id, asset] : s_Assets)
for (auto &[id, asset] : s_Assets)
UnloadAsset(id);
s_Assets.clear();
s_PathToUAID.clear();
}
void AssetManager::Save(YAML::Emitter& out)
void AssetManager::Save(YAML::Emitter &out)
{
out << YAML::Key << "Assets" << YAML::BeginSeq;
for (const auto& [uaid, asset] : s_Assets)
for (const auto &[uaid, asset] : s_Assets)
{
out << YAML::BeginMap;
out << YAML::Key << "uaid" << YAML::Value << asset->uaid;
@ -298,12 +361,12 @@ void AssetManager::Save(YAML::Emitter& out)
out << YAML::EndSeq;
}
void AssetManager::Load(const YAML::Node& node)
void AssetManager::Load(const YAML::Node &node)
{
if (!node)
return;
for (const auto& item : node)
for (const auto &item : node)
{
uint64_t uaid = item["uaid"].as<uint64_t>();
std::string path = item["path"].as<std::string>();
@ -332,18 +395,22 @@ void AssetManager::Load(const YAML::Node& node)
if (uaid >= s_NextUAID)
s_NextUAID = uaid + 1;
if (type == AssetType::Image)
LoadImageInternal(path, uaid);
else if (type == AssetType::Audio)
LoadAudioInternal(path, uaid);
}
}
void ImageAssetInfo::Save(YAML::Emitter& out) const
void ImageAssetInfo::Save(YAML::Emitter &out) const
{
out << YAML::Key << "size" << YAML::Value << YAML::Flow << YAML::BeginSeq << size.x << size.y << YAML::EndSeq;
out << YAML::Key << "channels" << YAML::Value << channels;
out << YAML::Key << "format" << YAML::Value << format;
}
void ImageAssetInfo::Load(const YAML::Node& node)
void ImageAssetInfo::Load(const YAML::Node &node)
{
if (node["size"])
{
@ -354,6 +421,5 @@ void ImageAssetInfo::Load(const YAML::Node& node)
format = node["format"] ? node["format"].as<std::string>() : "GL_RGBA";
}
void AudioAssetInfo::Save(YAML::Emitter& out) const {}
void AudioAssetInfo::Load(const YAML::Node& node) {}
void AudioAssetInfo::Save(YAML::Emitter &out) const {}
void AudioAssetInfo::Load(const YAML::Node &node) {}

View File

@ -9,14 +9,18 @@
#include "../../components/PhysicsComponent.h"
#include "../../components/ParticleComponent.h"
#include "../../components/AnimationComponent.h"
#include "../../components/AudioPlayerComponent.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <iostream>
void DrawInspectorUI(std::shared_ptr<Object> selected)
{
PROFILE_ENGINE_SCOPE("Engine::DrawInspectorUI");
ImGui::Begin("Inspector", nullptr, ImGuiWindowFlags_NoScrollbar);
@ -79,7 +83,8 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
"Script",
"Tilemap",
"Particle",
"Animation"};
"Animation",
"Audio Player"};
static int selectedIndex = -1;
@ -115,6 +120,9 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
selected->AddComponent<ParticleComponent>();
else if (type == "Animation" && !selected->GetComponent<AnimationComponent>())
selected->AddComponent<AnimationComponent>();
else if (type == "Audio Player" && !selected->GetComponent<AudioPlayerComponent>())
selected->AddComponent<AudioPlayerComponent>();
}
if (auto sprite = selected->GetComponent<SpriteComponent>())
@ -696,5 +704,50 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
ImGui::Spacing();
}
if (auto audio = selected->GetComponent<AudioPlayerComponent>())
{
ImGui::SeparatorText("Audio Player");
uint64_t currentUaid = audio->GetUAID();
const AssetInfo *asset = AssetManager::GetAssetByID(currentUaid);
std::string filename = asset ? asset->filename : "(None)";
ImGui::Text("%s", filename.c_str());
// Drag & Drop from Asset Browser
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload *payload = ImGui::AcceptDragDropPayload("ASSET_AUDIO"))
{
if (payload->DataSize == sizeof(uint64_t))
{
uint64_t newUaid = *(const uint64_t *)payload->Data;
audio->SetAudio(newUaid);
}
}
ImGui::EndDragDropTarget();
}
// Play/Pause/Stop buttons
if (ImGui::Button("Play"))
audio->Play();
ImGui::SameLine();
if (ImGui::Button("Pause"))
audio->Pause();
ImGui::SameLine();
if (ImGui::Button("Stop"))
audio->Stop();
// Looping
static bool loop = false;
loop = ImGui::Checkbox("Loop", &loop);
audio->SetLooping(loop);
// Volume
static float volume = 1.0f;
if (ImGui::SliderFloat("Volume", &volume, 0.0f, 1.0f))
audio->SetVolume(volume);
}
ImGui::End();
}