Update AnimationComponent.cpp
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@ -11,7 +11,7 @@ void AnimationComponent::SetTextureAtlasPath(const std::string &path, int texelW
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SetTextureAtlas(asset->uaid, texelWidth, texelHeight, duration, start, end);
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SetTextureAtlas(asset->uaid, texelWidth, texelHeight, duration, start, end);
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}
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}
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void AnimationComponent::SetTextureAtlas(uint64_t uaid, int texelWidth, int texelHeight, float duration, int /*start*/, int /*end*/)
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void AnimationComponent::SetTextureAtlas(uint64_t uaid, int texelWidth, int texelHeight, float duration, int start, int end)
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{
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{
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textureUAID = uaid;
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textureUAID = uaid;
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