updated Project Manager
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parent
ffeb2e5e02
commit
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@ -1,4 +1,2 @@
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -Isrc\vendor\imgui -IC:\msys64\mingw64\lib\libyaml-cpp.a -MMD -MP -c src\src\editor\windows\SceneTree.cpp -o src\build\editor\windows\SceneTree.o
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -Isrc\vendor\imgui -IC:\msys64\mingw64\lib\libyaml-cpp.a -MMD -MP -c src\src\core\functions\Prefab.cpp -o src\build\core\functions\Prefab.o
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[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\AudioPlayerComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PathFollowerComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\functions\Prefab.o src\build\core\functions\ProjectManager.o src\build\core\functions\ScenePacker.o src\build\core\scripts\LuaGlobalBridge.o src\build\core\scripts\ScriptCore.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Popup.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\utils\Themes.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\AudioInfo.o src\build\editor\windows\Inspector.o src\build\editor\windows\LuaGlobals.o src\build\editor\windows\SceneTree.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o src\build\miniaudio.o src\build\ImGuizmo.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto -ldbghelp -lz -lfreetype
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[RUN] Executed app.exe successfully.
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\core\functions\Prefab.cpp -o src\build\core\functions\Prefab.o
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\core\functions\ProjectManager.cpp -o src\build\core\functions\ProjectManager.o
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@ -548,7 +548,7 @@ void Engine::Init()
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Logger::LogOk("Engine Core");
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ProjectManager::CreateProject("C:/Users/spenc/OneDrive/Desktop", "TestProject");
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ProjectManager::LoadProject("C:/Users/spenc/OneDrive/Desktop", "TestProject");
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}
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core::types::Vec2 ScreenToWorld(const core::types::Vec2 &screenPos, const core::types::Vec2 &viewportSize, const core::types::Vec2 &cameraPos, float zoom)
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@ -3,8 +3,8 @@
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#include "ProjectManager.h"
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#include "../../core/utils/EngineConfig.h"
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#include "../../core/utils/Logging.h"
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#include "../../core/utils/AssetManager.h"
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#include <yaml-cpp/yaml.h>
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#include <filesystem>
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#include <fstream>
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#include <chrono>
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@ -21,51 +21,56 @@ bool ProjectManager::Init()
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return true;
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}
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bool ProjectManager::SaveResource()
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bool ProjectManager::LoadProject(const std::string& projectPath,
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const std::string& projectName)
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{
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return false;
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}
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bool ProjectManager::CreateProject(const std::string &projectPath,
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const std::string &projectName)
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{
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path projFile = baseDir / (projectName + ".cproj");
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std::error_code ec;
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if (fs::exists(projFile))
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if (!fs::exists(projFile))
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{
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YAML::Node config;
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try
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{
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config = YAML::LoadFile(projFile.string());
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}
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catch (const YAML::Exception &e)
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{
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Logger::LogError("Failed to parse existing project file '%s': %s",
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projFile.string().c_str(), e.what());
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return false;
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}
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std::string savedName = config["Name"].as<std::string>(projectName);
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std::string createdDate = config["CreatedDate"].as<std::string>("unknown");
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Logger::LogInfo("Loaded project '%s' at '%s' (created %s)",
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savedName.c_str(),
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projectPath.c_str(),
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createdDate.c_str());
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s_currentProjectPath = projectPath;
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s_currentProjectName = savedName;
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fs::create_directories(baseDir / "asset" / "Prefabs", ec);
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if (ec)
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Logger::LogError("Could not ensure Prefabs dir: %s",
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ec.message().c_str());
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return true;
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Logger::LogInfo("Project '%s' not found at '%s' creating new one.",
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projectName.c_str(), projectPath.c_str());
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return SaveProject(projectPath, projectName);
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}
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YAML::Node config;
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try {
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config = YAML::LoadFile(projFile.string());
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}
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catch (const YAML::Exception& e) {
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Logger::LogError("Failed to parse project file '%s': %s",
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projFile.string().c_str(), e.what());
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return false;
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}
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std::string savedName = config["Name"].as<std::string>(projectName);
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std::string createdDate = config["CreatedDate"].as<std::string>("unknown");
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Logger::LogInfo("Loaded project '%s' at '%s' (created %s)",
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savedName.c_str(),
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projectPath.c_str(),
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createdDate.c_str());
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s_currentProjectPath = projectPath;
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s_currentProjectName = savedName;
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std::error_code ec;
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fs::create_directories(baseDir / "asset" / "Prefabs", ec);
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if (ec)
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Logger::LogError("Could not ensure Prefabs dir: %s",
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ec.message().c_str());
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return true;
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}
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bool ProjectManager::SaveProject(const std::string& projectPath,
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const std::string& projectName)
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{
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path projFile = baseDir / (projectName + ".cproj");
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std::error_code ec;
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if (!fs::create_directories(baseDir, ec) && ec)
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{
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Logger::LogError("Failed to create project directory '%s': %s",
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@ -75,17 +80,17 @@ bool ProjectManager::CreateProject(const std::string &projectPath,
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YAML::Emitter out;
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out << YAML::BeginMap;
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out << YAML::Key << "Name" << YAML::Value << projectName;
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out << YAML::Key << "Name" << YAML::Value << projectName;
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out << YAML::Key << "EngineVersion" << YAML::Value << g_engineConfig.version;
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auto now = std::chrono::system_clock::now();
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auto t = std::chrono::system_clock::to_time_t(now);
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auto t = std::chrono::system_clock::to_time_t(now);
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std::tm tm{};
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#if defined(_WIN32)
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#if defined(_WIN32)
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gmtime_s(&tm, &t);
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#else
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#else
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gmtime_r(&t, &tm);
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#endif
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#endif
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char buf[32];
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std::strftime(buf, sizeof(buf), "%Y-%m-%dT%H:%M:%SZ", &tm);
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out << YAML::Key << "CreatedDate" << YAML::Value << buf;
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@ -101,11 +106,10 @@ bool ProjectManager::CreateProject(const std::string &projectPath,
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fout << out.c_str();
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fout.close();
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Logger::LogOk("Created new project '%s' at '%s'",
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Logger::LogOk("Saved project '%s' at '%s'",
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projectName.c_str(), projectPath.c_str());
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fs::create_directories(baseDir / "asset" / "Prefabs", ec);
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if (ec)
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Logger::LogError("Could not create Prefabs dir: %s",
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ec.message().c_str());
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@ -115,21 +119,22 @@ bool ProjectManager::CreateProject(const std::string &projectPath,
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return true;
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}
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const std::string &ProjectManager::GetCurrentProjectPath()
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const std::string& ProjectManager::GetCurrentProjectPath()
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{
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return s_currentProjectPath;
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}
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const std::string &ProjectManager::GetCurrentProjectName()
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const std::string& ProjectManager::GetCurrentProjectName()
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{
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return s_currentProjectName;
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}
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const std::string &ProjectManager::GetCurrentAssetsPath()
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const std::string& ProjectManager::GetCurrentAssetsPath()
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{
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static std::string assetsPath;
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// <projectPath>/<projectName>/Assets
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fs::path p = fs::path(s_currentProjectPath) / s_currentProjectName / "Assets";
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fs::path p = fs::path(s_currentProjectPath)
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/ s_currentProjectName
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/ "Assets";
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assetsPath = p.string();
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return assetsPath;
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}
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@ -2,27 +2,27 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <filesystem>
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#include "../../core/types/all.h"
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class ProjectManager
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{
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public:
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static bool Init();
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static bool SaveResource();
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/// Load an existing project at projectPath/projectName.
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/// Reads the .cproj, sets current path/name, and ensures folders.
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static bool LoadProject(const std::string& projectPath,
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const std::string& projectName);
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static bool CreateProject(const std::string& projectPath,
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const std::string& projectName);
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/// Save (or create) a project at projectPath/projectName.
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/// Writes the .cproj YAML, sets current path/name, and ensures folders.
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static bool SaveProject(const std::string& projectPath,
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const std::string& projectName);
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static const std::string& GetCurrentProjectPath();
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static const std::string& GetCurrentProjectName();
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static const std::string& GetCurrentAssetsPath();
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private:
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static std::string s_currentProjectPath;
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static std::string s_currentProjectName;
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