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@ -91,6 +91,7 @@ bool ProjectManager::LoadProject(const std::string& projectPath,
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if (!s_defaultScene.empty())
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{
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Logger::LogInfo("Loading Default Scene '%s'", s_defaultScene.c_str());
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Logger::LogWarning("TODO: Migrate Scene loading to scene Manager or ProjectManager class instead of engine class, then actualy load the scene here");
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}
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