Added Scene Saving to Project
This commit is contained in:
parent
e7bf00516b
commit
75bd822935
36
imgui.ini
36
imgui.ini
@ -10,24 +10,24 @@ Collapsed=1
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[Window][WindowOverViewport_11111111]
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Pos=0,19
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Size=1280,701
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Size=1920,1158
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Collapsed=0
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[Window][Inspector]
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Pos=913,19
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Size=367,537
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Collapsed=0
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DockId=0x0000001B,0
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[Window][Scene Tree]
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Pos=0,19
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Size=341,268
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Size=341,444
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Collapsed=0
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DockId=0x0000000F,0
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[Window][Viewport]
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Pos=343,19
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Size=1208,659
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Collapsed=0
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DockId=0x00000017,0
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@ -36,14 +36,14 @@ Size=1280,19
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Collapsed=0
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[Window][Performance Info]
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Pos=1107,223
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Size=173,268
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Pos=1628,680
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Size=292,268
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Collapsed=0
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DockId=0x00000019,0
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[Window][Console]
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Pos=343,680
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Size=1206,497
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Collapsed=0
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DockId=0x00000013,0
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@ -78,8 +78,8 @@ Collapsed=0
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DockId=0x00000015,1
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[Window][Color Correction]
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Pos=1107,493
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Size=173,227
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Pos=1628,950
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Size=292,227
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Collapsed=0
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DockId=0x0000001A,0
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@ -113,8 +113,8 @@ Collapsed=0
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DockId=0x0000000E,0
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[Window][Audio Output]
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Pos=1061,223
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Size=44,497
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Pos=1551,680
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Size=75,497
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Collapsed=0
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DockId=0x00000012,0
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@ -125,8 +125,8 @@ Collapsed=0
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DockId=0x0000000D,0
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[Window][Resources]
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Pos=0,289
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Size=341,431
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Pos=0,465
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Size=341,712
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Collapsed=0
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DockId=0x00000010,0
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@ -136,8 +136,8 @@ Size=550,695
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Collapsed=0
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[Window][Lua Globals]
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Pos=913,184
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Size=367,37
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Pos=1553,558
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Size=367,120
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Collapsed=0
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DockId=0x0000001C,0
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@ -181,7 +181,7 @@ Column 1 Width=86
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Column 2 Weight=1.0000
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[Docking][Data]
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DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
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DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X
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DockNode ID=0x00000005 Parent=0x11111111 SizeRef=989,1158 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=341,701 Split=Y Selected=0x12EF0F59
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,637 Split=Y Selected=0x12EF0F59
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@ -1,3 +1,2 @@
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\core\audio\AudioEngine.cpp -o src\build\core\audio\AudioEngine.o
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[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -Isrc\vendor\imgui -IC:\msys64\mingw64\lib\libyaml-cpp.a -MMD -MP -c src\src\core\functions\ProjectManager.cpp -o src\build\core\functions\ProjectManager.o
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[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\AudioPlayerComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PathFollowerComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\functions\Prefab.o src\build\core\functions\ProjectManager.o src\build\core\functions\ScenePacker.o src\build\core\functions\SceneSerializer.o src\build\core\scripts\LuaGlobalBridge.o src\build\core\scripts\ScriptCore.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Popup.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\utils\Themes.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\AudioInfo.o src\build\editor\windows\Inspector.o src\build\editor\windows\LuaGlobals.o src\build\editor\windows\SceneTree.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o src\build\miniaudio.o src\build\ImGuizmo.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto -ldbghelp -lz -lfreetype
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[ERROR] Interrupted by user.
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@ -20,12 +20,10 @@
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#include "core/utils/EngineConfig.h"
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#include "core/functions/Prefab.h"
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#include "core/functions/ProjectManager.h"
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#include "core/functions/SceneSerializer.h"
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#include "utils/GameObjectsList.h"
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#include "core/utils/Profiler.h"
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#include "core/utils/utils.h"
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@ -726,13 +724,19 @@ void Engine::Run()
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if (ImGui::BeginMenu("File"))
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{
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if (ImGui::MenuItem("Save Scene"))
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if (ImGui::MenuItem("Save Scene to Project"))
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{
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std::string path = ProjectManager::GetCurrentAssetsPath() + "/Scenes/" +
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ProjectManager::GetCurrentProjectName() + ".cene";
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SceneLoader::SaveScene(path);
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}
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if (ImGui::MenuItem("Save Scene As"))
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{
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std::string file = CreateFileDialog(FileDialogType::Scenes);
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if (!file.empty())
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SceneLoader::SaveScene(file);
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selected = nullptr;
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}
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if (ImGui::MenuItem("Load Scene"))
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{
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std::string file = OpenFileDialog(FileDialogType::Scenes);
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@ -871,7 +875,18 @@ void Engine::Run()
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ImGui::Text("%s", selected->GetName().c_str());
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ImGui::Separator();
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if (ImGui::Button("Delete"))
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bool confirm = false;
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bool cancel = false;
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows))
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{
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if (ImGui::IsKeyPressed(ImGuiKey_Escape))
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cancel = true;
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if (ImGui::IsKeyPressed(ImGuiKey_Enter))
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confirm = true;
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}
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if (ImGui::Button("Delete") || confirm)
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{
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pendingDeletion.push_back(selected);
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selected = nullptr;
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@ -880,7 +895,7 @@ void Engine::Run()
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ImGui::SameLine();
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if (ImGui::Button("Cancel"))
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if (ImGui::Button("Cancel") || cancel)
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{
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ImGui::CloseCurrentPopup();
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}
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@ -1590,8 +1605,6 @@ void Engine::Run()
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}
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}
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void Engine::SaveState()
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{
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YAML::Emitter out;
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@ -6,7 +6,6 @@
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#include "../../Engine.h"
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#include "SceneSerializer.h"
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#include <yaml-cpp/yaml.h>
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#include <filesystem>
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#include <fstream>
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@ -18,9 +17,7 @@ std::string ProjectManager::s_currentProjectPath;
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std::string ProjectManager::s_currentProjectName;
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std::string ProjectManager::s_defaultScene;
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bool CreateDirectories(const fs::path& baseDir)
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bool CreateDirectories(const fs::path &baseDir)
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{
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static const std::vector<std::string> subdirs = {
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"Prefabs",
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@ -38,7 +35,7 @@ bool CreateDirectories(const fs::path& baseDir)
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bool allOk = true;
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fs::path assetsRoot = baseDir / "Assets";
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for (const auto& name : subdirs)
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for (const auto &name : subdirs)
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{
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Logger::LogVerbose("Creating Folder: '%s'", name.c_str());
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fs::create_directories(assetsRoot / name, ec);
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@ -54,9 +51,9 @@ bool CreateDirectories(const fs::path& baseDir)
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return allOk;
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}
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std::string ProjectManager::ResolveResPath(const std::string& resPath)
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std::string ProjectManager::ResolveResPath(const std::string &resPath)
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{
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constexpr const char* prefix = "res://";
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constexpr const char *prefix = "res://";
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if (resPath.rfind(prefix, 0) != 0)
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return resPath;
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@ -73,10 +70,6 @@ std::string ProjectManager::ResolveResPath(const std::string& resPath)
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return fullPath.lexically_normal().string();
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}
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bool ProjectManager::Init()
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{
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s_currentProjectPath.clear();
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@ -86,10 +79,10 @@ bool ProjectManager::Init()
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return true;
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}
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bool ProjectManager::LoadProject(const std::string& projectPath,
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const std::string& projectName)
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bool ProjectManager::LoadProject(const std::string &projectPath,
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const std::string &projectName)
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{
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path projFile = baseDir / (projectName + ".cproj");
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if (!fs::exists(projFile))
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@ -100,35 +93,32 @@ bool ProjectManager::LoadProject(const std::string& projectPath,
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}
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YAML::Node config;
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try {
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try
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{
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config = YAML::LoadFile(projFile.string());
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}
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catch (const YAML::Exception& e) {
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catch (const YAML::Exception &e)
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{
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Logger::LogError("Failed to parse project file '%s': %s",
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projFile.string().c_str(), e.what());
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return false;
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}
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std::string savedName = config["Name"].as<std::string>(projectName);
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std::string savedName = config["Name"].as<std::string>(projectName);
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std::string createdDate = config["CreatedDate"].as<std::string>("unknown");
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std::string s_defaultScene = config["s_defaultScene"].as<std::string>("s_defaultScene");
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Logger::LogInfo("Loading Project: '%s", savedName.c_str());
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s_currentProjectPath = projectPath;
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s_currentProjectName = savedName;
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std::string resScenePath = config["s_defaultScene"].as<std::string>("");
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if (!resScenePath.empty())
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{
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s_defaultScene = ResolveResPath(resScenePath);
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Logger::LogInfo("Loading Scene: %s", s_defaultScene.c_str());
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Logger::LogDebug("Loading Scene: %s", s_defaultScene.c_str());
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if (!std::filesystem::exists(s_defaultScene))
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{
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@ -139,24 +129,17 @@ bool ProjectManager::LoadProject(const std::string& projectPath,
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SceneLoader::LoadScene(s_defaultScene);
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}
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Logger::LogInfo("Loaded project '%s' at '%s' (created %s)",
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savedName.c_str(),
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projectPath.c_str(),
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createdDate.c_str());
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Logger::LogInfo("Loaded project '%s'", savedName.c_str());
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CreateDirectories(baseDir);
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return true;
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}
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bool ProjectManager::SaveProject(const std::string& projectPath,
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const std::string& projectName)
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bool ProjectManager::SaveProject(const std::string &projectPath,
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const std::string &projectName)
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{
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path baseDir = fs::path(projectPath) / projectName;
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fs::path projFile = baseDir / (projectName + ".cproj");
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std::error_code ec;
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@ -169,22 +152,20 @@ bool ProjectManager::SaveProject(const std::string& projectPath,
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YAML::Emitter out;
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out << YAML::BeginMap;
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out << YAML::Key << "Name" << YAML::Value << projectName;
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out << YAML::Key << "Name" << YAML::Value << projectName;
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out << YAML::Key << "EngineVersion" << YAML::Value << g_engineConfig.version;
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fs::path relPath = fs::relative(s_defaultScene,
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fs::path(s_currentProjectPath) / s_currentProjectName);
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out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.generic_string());
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fs::path(s_currentProjectPath) / s_currentProjectName);
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out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.generic_string());
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auto now = std::chrono::system_clock::now();
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auto t = std::chrono::system_clock::to_time_t(now);
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auto t = std::chrono::system_clock::to_time_t(now);
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std::tm tm{};
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#if defined(_WIN32)
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#if defined(_WIN32)
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gmtime_s(&tm, &t);
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#else
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#else
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gmtime_r(&t, &tm);
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#endif
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#endif
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char buf[32];
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std::strftime(buf, sizeof(buf), "%Y-%m-%dT%H:%M:%SZ", &tm);
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out << YAML::Key << "CreatedDate" << YAML::Value << buf;
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@ -205,28 +186,25 @@ out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.gener
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CreateDirectories(baseDir);
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s_currentProjectPath = projectPath;
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s_currentProjectName = projectName;
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return true;
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}
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const std::string& ProjectManager::GetCurrentProjectPath()
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const std::string &ProjectManager::GetCurrentProjectPath()
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{
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return s_currentProjectPath;
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}
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const std::string& ProjectManager::GetCurrentProjectName()
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const std::string &ProjectManager::GetCurrentProjectName()
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{
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return s_currentProjectName;
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}
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const std::string& ProjectManager::GetCurrentAssetsPath()
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const std::string &ProjectManager::GetCurrentAssetsPath()
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{
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static std::string assetsPath;
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fs::path p = fs::path(s_currentProjectPath)
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/ s_currentProjectName
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/ "Assets";
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fs::path p = fs::path(s_currentProjectPath) / s_currentProjectName / "Assets";
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assetsPath = p.string();
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return assetsPath;
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}
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