Added Scene Saving to Project

This commit is contained in:
OusmBlueNinja 2025-05-10 15:18:21 -05:00
parent e7bf00516b
commit 75bd822935
4 changed files with 72 additions and 82 deletions

View File

@ -10,24 +10,24 @@ Collapsed=1
[Window][WindowOverViewport_11111111]
Pos=0,19
Size=1280,701
Size=1920,1158
Collapsed=0
[Window][Inspector]
Pos=913,19
Size=367,163
Pos=1553,19
Size=367,537
Collapsed=0
DockId=0x0000001B,0
[Window][Scene Tree]
Pos=0,19
Size=341,268
Size=341,444
Collapsed=0
DockId=0x0000000F,0
[Window][Viewport]
Pos=343,19
Size=568,202
Size=1208,659
Collapsed=0
DockId=0x00000017,0
@ -36,14 +36,14 @@ Size=1280,19
Collapsed=0
[Window][Performance Info]
Pos=1107,223
Size=173,268
Pos=1628,680
Size=292,268
Collapsed=0
DockId=0x00000019,0
[Window][Console]
Pos=343,223
Size=716,497
Pos=343,680
Size=1206,497
Collapsed=0
DockId=0x00000013,0
@ -78,8 +78,8 @@ Collapsed=0
DockId=0x00000015,1
[Window][Color Correction]
Pos=1107,493
Size=173,227
Pos=1628,950
Size=292,227
Collapsed=0
DockId=0x0000001A,0
@ -113,8 +113,8 @@ Collapsed=0
DockId=0x0000000E,0
[Window][Audio Output]
Pos=1061,223
Size=44,497
Pos=1551,680
Size=75,497
Collapsed=0
DockId=0x00000012,0
@ -125,8 +125,8 @@ Collapsed=0
DockId=0x0000000D,0
[Window][Resources]
Pos=0,289
Size=341,431
Pos=0,465
Size=341,712
Collapsed=0
DockId=0x00000010,0
@ -136,8 +136,8 @@ Size=550,695
Collapsed=0
[Window][Lua Globals]
Pos=913,184
Size=367,37
Pos=1553,558
Size=367,120
Collapsed=0
DockId=0x0000001C,0
@ -181,7 +181,7 @@ Column 1 Width=86
Column 2 Weight=1.0000
[Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X
DockNode ID=0x00000005 Parent=0x11111111 SizeRef=989,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=341,701 Split=Y Selected=0x12EF0F59
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,637 Split=Y Selected=0x12EF0F59

View File

@ -1,3 +1,2 @@
[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\core\audio\AudioEngine.cpp -o src\build\core\audio\AudioEngine.o
[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -Isrc\vendor\imgui -IC:\msys64\mingw64\lib\libyaml-cpp.a -MMD -MP -c src\src\core\functions\ProjectManager.cpp -o src\build\core\functions\ProjectManager.o
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\AudioPlayerComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PathFollowerComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\functions\Prefab.o src\build\core\functions\ProjectManager.o src\build\core\functions\ScenePacker.o src\build\core\functions\SceneSerializer.o src\build\core\scripts\LuaGlobalBridge.o src\build\core\scripts\ScriptCore.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Popup.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\utils\Themes.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\AudioInfo.o src\build\editor\windows\Inspector.o src\build\editor\windows\LuaGlobals.o src\build\editor\windows\SceneTree.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o src\build\miniaudio.o src\build\ImGuizmo.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto -ldbghelp -lz -lfreetype
[ERROR] Interrupted by user.

View File

@ -20,12 +20,10 @@
#include "core/utils/EngineConfig.h"
#include "core/functions/Prefab.h"
#include "core/functions/ProjectManager.h"
#include "core/functions/SceneSerializer.h"
#include "utils/GameObjectsList.h"
#include "core/utils/Profiler.h"
#include "core/utils/utils.h"
@ -726,13 +724,19 @@ void Engine::Run()
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Save Scene"))
if (ImGui::MenuItem("Save Scene to Project"))
{
std::string path = ProjectManager::GetCurrentAssetsPath() + "/Scenes/" +
ProjectManager::GetCurrentProjectName() + ".cene";
SceneLoader::SaveScene(path);
}
if (ImGui::MenuItem("Save Scene As"))
{
std::string file = CreateFileDialog(FileDialogType::Scenes);
if (!file.empty())
SceneLoader::SaveScene(file);
selected = nullptr;
}
if (ImGui::MenuItem("Load Scene"))
{
std::string file = OpenFileDialog(FileDialogType::Scenes);
@ -871,7 +875,18 @@ void Engine::Run()
ImGui::Text("%s", selected->GetName().c_str());
ImGui::Separator();
if (ImGui::Button("Delete"))
bool confirm = false;
bool cancel = false;
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows))
{
if (ImGui::IsKeyPressed(ImGuiKey_Escape))
cancel = true;
if (ImGui::IsKeyPressed(ImGuiKey_Enter))
confirm = true;
}
if (ImGui::Button("Delete") || confirm)
{
pendingDeletion.push_back(selected);
selected = nullptr;
@ -880,7 +895,7 @@ void Engine::Run()
ImGui::SameLine();
if (ImGui::Button("Cancel"))
if (ImGui::Button("Cancel") || cancel)
{
ImGui::CloseCurrentPopup();
}
@ -1590,8 +1605,6 @@ void Engine::Run()
}
}
void Engine::SaveState()
{
YAML::Emitter out;

View File

@ -6,7 +6,6 @@
#include "../../Engine.h"
#include "SceneSerializer.h"
#include <yaml-cpp/yaml.h>
#include <filesystem>
#include <fstream>
@ -18,9 +17,7 @@ std::string ProjectManager::s_currentProjectPath;
std::string ProjectManager::s_currentProjectName;
std::string ProjectManager::s_defaultScene;
bool CreateDirectories(const fs::path& baseDir)
bool CreateDirectories(const fs::path &baseDir)
{
static const std::vector<std::string> subdirs = {
"Prefabs",
@ -38,7 +35,7 @@ bool CreateDirectories(const fs::path& baseDir)
bool allOk = true;
fs::path assetsRoot = baseDir / "Assets";
for (const auto& name : subdirs)
for (const auto &name : subdirs)
{
Logger::LogVerbose("Creating Folder: '%s'", name.c_str());
fs::create_directories(assetsRoot / name, ec);
@ -54,9 +51,9 @@ bool CreateDirectories(const fs::path& baseDir)
return allOk;
}
std::string ProjectManager::ResolveResPath(const std::string& resPath)
std::string ProjectManager::ResolveResPath(const std::string &resPath)
{
constexpr const char* prefix = "res://";
constexpr const char *prefix = "res://";
if (resPath.rfind(prefix, 0) != 0)
return resPath;
@ -73,10 +70,6 @@ std::string ProjectManager::ResolveResPath(const std::string& resPath)
return fullPath.lexically_normal().string();
}
bool ProjectManager::Init()
{
s_currentProjectPath.clear();
@ -86,10 +79,10 @@ bool ProjectManager::Init()
return true;
}
bool ProjectManager::LoadProject(const std::string& projectPath,
const std::string& projectName)
bool ProjectManager::LoadProject(const std::string &projectPath,
const std::string &projectName)
{
fs::path baseDir = fs::path(projectPath) / projectName;
fs::path baseDir = fs::path(projectPath) / projectName;
fs::path projFile = baseDir / (projectName + ".cproj");
if (!fs::exists(projFile))
@ -100,35 +93,32 @@ bool ProjectManager::LoadProject(const std::string& projectPath,
}
YAML::Node config;
try {
try
{
config = YAML::LoadFile(projFile.string());
}
catch (const YAML::Exception& e) {
catch (const YAML::Exception &e)
{
Logger::LogError("Failed to parse project file '%s': %s",
projFile.string().c_str(), e.what());
return false;
}
std::string savedName = config["Name"].as<std::string>(projectName);
std::string savedName = config["Name"].as<std::string>(projectName);
std::string createdDate = config["CreatedDate"].as<std::string>("unknown");
std::string s_defaultScene = config["s_defaultScene"].as<std::string>("s_defaultScene");
Logger::LogInfo("Loading Project: '%s", savedName.c_str());
s_currentProjectPath = projectPath;
s_currentProjectName = savedName;
std::string resScenePath = config["s_defaultScene"].as<std::string>("");
if (!resScenePath.empty())
{
s_defaultScene = ResolveResPath(resScenePath);
Logger::LogInfo("Loading Scene: %s", s_defaultScene.c_str());
Logger::LogDebug("Loading Scene: %s", s_defaultScene.c_str());
if (!std::filesystem::exists(s_defaultScene))
{
@ -139,24 +129,17 @@ bool ProjectManager::LoadProject(const std::string& projectPath,
SceneLoader::LoadScene(s_defaultScene);
}
Logger::LogInfo("Loaded project '%s' at '%s' (created %s)",
savedName.c_str(),
projectPath.c_str(),
createdDate.c_str());
Logger::LogInfo("Loaded project '%s'", savedName.c_str());
CreateDirectories(baseDir);
return true;
}
bool ProjectManager::SaveProject(const std::string& projectPath,
const std::string& projectName)
bool ProjectManager::SaveProject(const std::string &projectPath,
const std::string &projectName)
{
fs::path baseDir = fs::path(projectPath) / projectName;
fs::path baseDir = fs::path(projectPath) / projectName;
fs::path projFile = baseDir / (projectName + ".cproj");
std::error_code ec;
@ -169,22 +152,20 @@ bool ProjectManager::SaveProject(const std::string& projectPath,
YAML::Emitter out;
out << YAML::BeginMap;
out << YAML::Key << "Name" << YAML::Value << projectName;
out << YAML::Key << "Name" << YAML::Value << projectName;
out << YAML::Key << "EngineVersion" << YAML::Value << g_engineConfig.version;
fs::path relPath = fs::relative(s_defaultScene,
fs::path(s_currentProjectPath) / s_currentProjectName);
out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.generic_string());
fs::path(s_currentProjectPath) / s_currentProjectName);
out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.generic_string());
auto now = std::chrono::system_clock::now();
auto t = std::chrono::system_clock::to_time_t(now);
auto t = std::chrono::system_clock::to_time_t(now);
std::tm tm{};
#if defined(_WIN32)
#if defined(_WIN32)
gmtime_s(&tm, &t);
#else
#else
gmtime_r(&t, &tm);
#endif
#endif
char buf[32];
std::strftime(buf, sizeof(buf), "%Y-%m-%dT%H:%M:%SZ", &tm);
out << YAML::Key << "CreatedDate" << YAML::Value << buf;
@ -205,28 +186,25 @@ out << YAML::Key << "s_defaultScene" << YAML::Value << ("res://" + relPath.gener
CreateDirectories(baseDir);
s_currentProjectPath = projectPath;
s_currentProjectName = projectName;
return true;
}
const std::string& ProjectManager::GetCurrentProjectPath()
const std::string &ProjectManager::GetCurrentProjectPath()
{
return s_currentProjectPath;
}
const std::string& ProjectManager::GetCurrentProjectName()
const std::string &ProjectManager::GetCurrentProjectName()
{
return s_currentProjectName;
}
const std::string& ProjectManager::GetCurrentAssetsPath()
const std::string &ProjectManager::GetCurrentAssetsPath()
{
static std::string assetsPath;
fs::path p = fs::path(s_currentProjectPath)
/ s_currentProjectName
/ "Assets";
fs::path p = fs::path(s_currentProjectPath) / s_currentProjectName / "Assets";
assetsPath = p.string();
return assetsPath;
}