Fixed Bugs

This commit is contained in:
OusmBlueNinja 2025-05-09 20:27:33 -05:00
parent ccb4100814
commit b36e6dfc6a
13 changed files with 1687 additions and 1787 deletions

View File

@ -10,24 +10,24 @@ Collapsed=1
[Window][WindowOverViewport_11111111] [Window][WindowOverViewport_11111111]
Pos=0,19 Pos=0,19
Size=1920,1158 Size=1280,701
Collapsed=0 Collapsed=0
[Window][Inspector] [Window][Inspector]
Pos=1553,19 Pos=913,19
Size=367,659 Size=367,202
Collapsed=0 Collapsed=0
DockId=0x00000018,0 DockId=0x00000018,0
[Window][Scene Tree] [Window][Scene Tree]
Pos=0,19 Pos=0,19
Size=341,579 Size=341,350
Collapsed=0 Collapsed=0
DockId=0x0000000F,0 DockId=0x0000000F,0
[Window][Viewport] [Window][Viewport]
Pos=343,19 Pos=343,19
Size=1208,659 Size=568,202
Collapsed=0 Collapsed=0
DockId=0x00000017,0 DockId=0x00000017,0
@ -36,14 +36,14 @@ Size=1280,19
Collapsed=0 Collapsed=0
[Window][Performance Info] [Window][Performance Info]
Pos=1628,680 Pos=1107,223
Size=292,268 Size=173,268
Collapsed=0 Collapsed=0
DockId=0x00000019,0 DockId=0x00000019,0
[Window][Console] [Window][Console]
Pos=343,680 Pos=343,223
Size=927,497 Size=549,497
Collapsed=0 Collapsed=0
DockId=0x0000001B,0 DockId=0x0000001B,0
@ -78,8 +78,8 @@ Collapsed=0
DockId=0x00000015,1 DockId=0x00000015,1
[Window][Color Correction] [Window][Color Correction]
Pos=1628,950 Pos=1107,493
Size=292,227 Size=173,227
Collapsed=0 Collapsed=0
DockId=0x0000001A,0 DockId=0x0000001A,0
@ -113,8 +113,8 @@ Collapsed=0
DockId=0x0000000E,0 DockId=0x0000000E,0
[Window][Audio Output] [Window][Audio Output]
Pos=1577,680 Pos=1076,223
Size=49,497 Size=29,497
Collapsed=0 Collapsed=0
DockId=0x00000012,0 DockId=0x00000012,0
@ -125,8 +125,8 @@ Collapsed=0
DockId=0x0000000D,0 DockId=0x0000000D,0
[Window][Resources] [Window][Resources]
Pos=0,600 Pos=0,371
Size=341,577 Size=341,349
Collapsed=0 Collapsed=0
DockId=0x00000010,0 DockId=0x00000010,0
@ -136,8 +136,8 @@ Size=550,695
Collapsed=0 Collapsed=0
[Window][Lua Globals] [Window][Lua Globals]
Pos=1272,680 Pos=894,223
Size=303,497 Size=180,497
Collapsed=0 Collapsed=0
DockId=0x0000001C,0 DockId=0x0000001C,0
@ -163,7 +163,7 @@ Column 0 Weight=1.0000
Column 1 Width=120 Column 1 Width=120
[Docking][Data] [Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockNode ID=0x00000005 Parent=0x11111111 SizeRef=989,1158 Split=X DockNode ID=0x00000005 Parent=0x11111111 SizeRef=989,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=341,701 Split=Y Selected=0x12EF0F59 DockNode ID=0x00000001 Parent=0x00000005 SizeRef=341,701 Split=Y Selected=0x12EF0F59
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,637 Split=Y Selected=0x12EF0F59 DockNode ID=0x00000003 Parent=0x00000001 SizeRef=342,637 Split=Y Selected=0x12EF0F59

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@ -1,3 +0,0 @@
[COMPILE] g++ -std=c++20 -Wall -g -DGLM_ENABLE_EXPERIMENTAL -O2 -static -static-libstdc++ -static-libgcc -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -Isrc/vendor/miniaudio -Isrc/vendor/imguizmo -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Engine.cpp -o src\build\Engine.o
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\AudioPlayerComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PathFollowerComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\audio\AudioEngine.o src\build\core\functions\Prefab.o src\build\core\functions\ScenePacker.o src\build\core\scripts\LuaGlobalBridge.o src\build\core\scripts\ScriptCore.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Popup.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\utils\Themes.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\AudioInfo.o src\build\editor\windows\Inspector.o src\build\editor\windows\LuaGlobals.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o src\build\miniaudio.o src\build\ImGuizmo.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto -ldbghelp -lz -lfreetype
[ERROR] Interrupted by user.

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@ -2,33 +2,23 @@ local obj = nil
local light = nil local light = nil
local hue = 0.0 local hue = 0.0
function HSVtoRGB(h, s, v)
local i = math.floor(h * 6)
local f = h * 6 - i
local p = v * (1 - s)
local q = v * (1 - f * s)
local t = v * (1 - (1 - f) * s)
i = i % 6
if i == 0 then return Vector3(v, t, p) end
if i == 1 then return Vector3(q, v, p) end
if i == 2 then return Vector3(p, v, t) end
if i == 3 then return Vector3(p, q, v) end
if i == 4 then return Vector3(t, p, v) end
if i == 5 then return Vector3(v, p, q) end
end
function OnInit() function OnInit()
obj = Engine.GetObjectByTag("Light") obj = Engine.GetObjectByTag("Light")
if obj then if obj then
light = obj:GetComponent("LightComponent") light = obj:GetComponent("LightComponent")
end end
for i = 1, 5 do
local num = math.random(10000, 10000000)
Engine.Log(Engine.Utils.ShortNumberFormat(num, 2), 2)
end
end end
function OnUpdate(dt) function OnUpdate(dt)
if not light then return end if not light then return end
hue = (hue + dt * 0.2) % 1.0 hue = (hue + dt * 0.2) % 1.0
light:SetColor(HSVtoRGB(hue, 1.0, 1.0))
local rgb = Engine.Utils.HSVtoRGB(hue * 360.0, 1.0, 1.0)
light:SetColor(rgb)
end end

File diff suppressed because it is too large Load Diff

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@ -23,6 +23,9 @@
#include "../core/scripts/LuaGlobalBridge.h" #include "../core/scripts/LuaGlobalBridge.h"
#include "../core/scripts/ScriptCore.h" #include "../core/scripts/ScriptCore.h"
void PushVector3(lua_State* L, float x, float y, float z);
static int Lua_SetGlobal(lua_State *L) static int Lua_SetGlobal(lua_State *L)
{ {
const char *key = luaL_checkstring(L, 1); const char *key = luaL_checkstring(L, 1);
@ -636,6 +639,113 @@ static int Lua_Animation_Index(lua_State *L)
return 1; return 1;
} }
static int l_ShortNumberFormat(lua_State *L)
{
double num = 0.0;
if (lua_isnumber(L, 1))
num = lua_tonumber(L, 1);
else if (lua_isstring(L, 1))
num = std::strtod(lua_tostring(L, 1), nullptr);
else
return luaL_error(L, "Expected number or string as first argument");
int precision = 0;
if (lua_gettop(L) >= 2 && lua_isnumber(L, 2))
{
precision = (int)lua_tointeger(L, 2);
if (precision < 0)
precision = 0;
if (precision > 9)
precision = 9;
}
bool negative = false;
if (num < 0)
{
negative = true;
num = -num;
}
static const char *suffixes[] = {"", "k", "M", "B", "T", "Q", "E", "Z", "Y"};
int suffixIndex = 0;
while (num >= 1000.0 && suffixIndex < 8)
{
num /= 1000.0;
++suffixIndex;
}
char fmt[16];
std::snprintf(fmt, sizeof(fmt), "%%s%%.%df%%s", precision);
char out[64];
std::snprintf(out, sizeof(out), fmt, negative ? "-" : "", num, suffixes[suffixIndex]);
lua_pushstring(L, out);
return 1;
}
static int l_HSVtoRGB(lua_State *L)
{
float h = luaL_checknumber(L, 1);
float s = luaL_checknumber(L, 2);
float v = luaL_checknumber(L, 3);
float c = v * s;
float x = c * (1 - std::fabs(fmod(h / 60.0f, 2) - 1));
float m = v - c;
float r = 0, g = 0, b = 0;
if (h < 60) { r = c; g = x; }
else if (h < 120) { r = x; g = c; }
else if (h < 180) { g = c; b = x; }
else if (h < 240) { g = x; b = c; }
else if (h < 300) { r = x; b = c; }
else { r = c; b = x; }
PushVector3(L, r + m, g + m, b + m);
return 1;
}
static int l_RGBtoHSV(lua_State *L)
{
float r = luaL_checknumber(L, 1);
float g = luaL_checknumber(L, 2);
float b = luaL_checknumber(L, 3);
float max = std::fmax(r, std::fmax(g, b));
float min = std::fmin(r, std::fmin(g, b));
float d = max - min;
float h = 0.0f;
if (d != 0)
{
if (max == r) h = fmod((g - b) / d, 6.0f);
else if (max == g) h = ((b - r) / d) + 2.0f;
else h = ((r - g) / d) + 4.0f;
h *= 60.0f;
if (h < 0) h += 360.0f;
}
float s = (max == 0) ? 0 : d / max;
float v = max;
PushVector3(L, h, s, v);
return 1;
}
void RegisterUtils(lua_State *L)
{
lua_newtable(L);
lua_pushcfunction(L, l_ShortNumberFormat);
lua_setfield(L, -2, "ShortNumberFormat");
lua_pushcfunction(L, l_HSVtoRGB);
lua_setfield(L, -2, "HSVtoRGB");
lua_pushcfunction(L, l_RGBtoHSV);
lua_setfield(L, -2, "RGBtoHSV");
lua_setfield(L, -2, "Utils"); // Engine.Utils
}
static int keycode_loader(lua_State *L) static int keycode_loader(lua_State *L)
{ {
lua_newtable(L); lua_newtable(L);
@ -830,6 +940,17 @@ static core::types::Vec3 GetLuaVector3(lua_State *L, int index)
return core::types::Vec3(0, 0, 0); return core::types::Vec3(0, 0, 0);
} }
void PushVector3(lua_State* L, float x, float y, float z)
{
LuaVector3* vec = (LuaVector3*)lua_newuserdata(L, sizeof(LuaVector3));
vec->x = x;
vec->y = y;
vec->z = z;
luaL_setmetatable(L, LUA_VECTOR3_MT);
}
static int Lua_Vector3_New(lua_State *L) static int Lua_Vector3_New(lua_State *L)
{ {
PROFILE_DEEP_SCOPE("Vector3()"); PROFILE_DEEP_SCOPE("Vector3()");
@ -988,6 +1109,8 @@ void ScriptComponent::RegisterEngineBindings()
lua_newtable(L); lua_newtable(L);
lua_pushcfunction(L, Lua_LogInfo); lua_pushcfunction(L, Lua_LogInfo);
lua_setfield(L, -2, "LogInfo"); lua_setfield(L, -2, "LogInfo");
lua_pushcfunction(L, Lua_LogInfo);
lua_setfield(L, -2, "Log");
lua_pushcfunction(L, Lua_LogError); lua_pushcfunction(L, Lua_LogError);
lua_setfield(L, -2, "LogError"); lua_setfield(L, -2, "LogError");
lua_pushcfunction(L, Lua_LogDebug); lua_pushcfunction(L, Lua_LogDebug);
@ -1007,6 +1130,8 @@ void ScriptComponent::RegisterEngineBindings()
lua_pushcfunction(L, Lua_GetGlobal); lua_pushcfunction(L, Lua_GetGlobal);
lua_setfield(L, -2, "GetGlobal"); lua_setfield(L, -2, "GetGlobal");
RegisterUtils(L); // called here so its under Engine table
lua_setglobal(L, "Engine"); lua_setglobal(L, "Engine");
} }
@ -1026,7 +1151,7 @@ void ScriptComponent::ReloadScript()
luaL_openlibs(L); luaL_openlibs(L);
lua_sethook(L, Hook, LUA_MASKCALL | LUA_MASKRET, 0); lua_sethook(L, Hook, LUA_MASKCALL | LUA_MASKRET, 0);
ScriptCore::RegisterState(L, scriptPath, GetFilenameNoExtension(scriptPath)); ScriptCore::RegisterState(L, scriptPath, GetFilenameNoExtension(scriptPath), this);
RegisterObjectType(L); RegisterObjectType(L);
RegisterVector2Type(L); RegisterVector2Type(L);

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@ -585,6 +585,8 @@ void Engine::Init()
Input::Init(window); Input::Init(window);
ScriptCore::Init();
// AssetManager::LoadAssetAsync("C:\\Users\\spenc\\Music\\creative-technology-showreel-241274.mp3", AssetType::Audio); // AssetManager::LoadAssetAsync("C:\\Users\\spenc\\Music\\creative-technology-showreel-241274.mp3", AssetType::Audio);
Logger::LogVerbose("Resverving Objects"); Logger::LogVerbose("Resverving Objects");

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@ -2,24 +2,32 @@
#include "../../core/utils/Logging.h" #include "../../core/utils/Logging.h"
#include "../../core/utils/ExceptionHandler.h" #include "../../core/utils/ExceptionHandler.h"
#include "../../core/utils/Profiler.h" #include "../../core/utils/Profiler.h"
#include "../../Components/ScriptComponent.h"
void ScriptCore::Init() void ScriptCore::Init()
{ {
s_LuaStates.clear(); s_LuaStates.clear();
s_LuaStates.reserve(5);
Logger::LogOk("Script Core"); Logger::LogOk("Script Core");
} }
void ScriptCore::RegisterState(lua_State* L, const std::string& scriptPath, const std::string& name) void ScriptCore::RegisterState(lua_State* L,
const std::string& scriptPath,
const std::string& name,
ScriptComponent* component)
{ {
s_LuaStates.push_back({ L, scriptPath, name }); s_LuaStates.push_back({ L, scriptPath, name, component });
Logger::LogVerbose("[ScriptCore] Registered Script Instace '%s'", name.c_str());
Logger::LogVerbose("[ScriptCore] Registered Script Instance '%s'", name.c_str());
} }
void ScriptCore::UnregisterState(lua_State* L) void ScriptCore::UnregisterState(lua_State* L)
{ {
auto it = std::remove_if(s_LuaStates.begin(), s_LuaStates.end(), auto it = std::remove_if(s_LuaStates.begin(), s_LuaStates.end(),
[L](const LuaScript& script) { [L](const LuaScript& script)
{
return script.L == L; return script.L == L;
}); });
@ -34,16 +42,17 @@ void ScriptCore::UnregisterState(lua_State* L)
} }
} }
void ScriptCore::CallAllInits() void ScriptCore::CallAllInits()
{ {
for (auto& script : s_LuaStates) for (auto& script : s_LuaStates)
{ {
PROFILE_DEEP_SCOPE("ScriptCore::OnInit"); PROFILE_DEEP_SCOPE("ScriptCore::OnInit");
if (!script.L) if (!script.L || !script.component)
continue; continue;
script.component->ReloadScript();
lua_getglobal(script.L, "OnInit"); lua_getglobal(script.L, "OnInit");
if (lua_isfunction(script.L, -1)) if (lua_isfunction(script.L, -1))
{ {
@ -59,12 +68,14 @@ void ScriptCore::CallAllInits()
lua_pop(script.L, 1); lua_pop(script.L, 1);
} }
} }
} }
void ScriptCore::CallAllUpdates(float dt) void ScriptCore::CallAllUpdates(float dt)
{ {
PROFILE_DEEP_SCOPE("ScriptCore::OnUpdate"); PROFILE_DEEP_SCOPE("ScriptCore::OnUpdate");
for (auto& script : s_LuaStates) for (auto& script : s_LuaStates)
{ {
PROFILE_SCOPE("Script: " + script.name); PROFILE_SCOPE("Script: " + script.name);
@ -89,3 +100,28 @@ void ScriptCore::CallAllUpdates(float dt)
} }
} }
} }
void ScriptCore::ReloadAllScripts()
{
Logger::LogVerbose("[ScriptCore] Reloading all Lua scripts...");
for (auto& script : s_LuaStates)
{
if (script.component)
{
script.component->ReloadScript();
}
}
}
void ScriptCore::PrintScriptDiagnostics()
{
Logger::LogVerbose("[ScriptCore] Registered Scripts: %zu", s_LuaStates.size());
for (const auto& script : s_LuaStates)
{
Logger::LogVerbose(" - Name: %s | Path: %s | Lua: %p | Component: %p",
script.name.c_str(),
script.scriptPath.c_str(),
(void*)script.L,
(void*)script.component);
}
}

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@ -3,23 +3,33 @@
#include <string> #include <string>
#include <lua.hpp> #include <lua.hpp>
class ScriptComponent;
class ScriptCore class ScriptCore
{ {
public: public:
static void Init(); static void Init();
static void RegisterState(lua_State* L, const std::string& scriptPath, const std::string& name);
static void RegisterState(lua_State* L,
const std::string& scriptPath,
const std::string& name,
ScriptComponent* component);
static void UnregisterState(lua_State* L); static void UnregisterState(lua_State* L);
static void CallAllInits(); static void CallAllInits();
static void CallAllUpdates(float dt); static void CallAllUpdates(float dt);
static void ReloadAllScripts();
static void PrintScriptDiagnostics();
private: private:
struct LuaScript struct LuaScript
{ {
lua_State* L; lua_State* L;
std::string scriptPath; std::string scriptPath;
std::string name; std::string name;
ScriptComponent* component;
}; };
static inline std::vector<LuaScript> s_LuaStates; static inline std::vector<LuaScript> s_LuaStates;

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@ -457,13 +457,13 @@ void AssetManager::LoadFontInternal(const std::string& path, uint64_t uaid)
FT_Library ft; FT_Library ft;
if (FT_Init_FreeType(&ft)) { if (FT_Init_FreeType(&ft)) {
std::cerr << "[AssetManager] Could not init FreeType\n"; Logger::LogError("[AssetManager] Could not init FreeType\n");
return; return;
} }
FT_Face face; FT_Face face;
if (FT_New_Face(ft, path.c_str(), 0, &face)) { if (FT_New_Face(ft, path.c_str(), 0, &face)) {
std::cerr << "[AssetManager] Failed to load font: " << path << "\n"; Logger::LogError("[AssetManager] Failed to load font: '%s'\n", path.c_str());
FT_Done_FreeType(ft); FT_Done_FreeType(ft);
return; return;
} }
@ -711,6 +711,7 @@ void PrefabAssetInfo::Save(YAML::Emitter &out) const
catch (const YAML::Exception &e) catch (const YAML::Exception &e)
{ {
Logger::LogError("[PrefabAssetInfo] Failed to parse prefabRoot YAML for saving: %s", e.what()); Logger::LogError("[PrefabAssetInfo] Failed to parse prefabRoot YAML for saving: %s", e.what());
return;
} }
out << parsedInner; out << parsedInner;

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@ -12,7 +12,7 @@
//! Macro Fuckery my Gz //! Macro Fuckery my Gz
EngineConfig g_engineConfig{ EngineConfig g_engineConfig{
.version = "0.8.4", .version = "0.10.3",
.gl_version = "430", .gl_version = "430",
.gl_maxLight = 512, .gl_maxLight = 512,
.settings = UserSettings{} .settings = UserSettings{}

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@ -3,7 +3,7 @@
#include <cstdarg> #include <cstdarg>
#include <cstdio> #include <cstdio>
#include <iostream> #include <iostream>
#include "utils.h"
// Logger.cpp or a logger helper header // Logger.cpp or a logger helper header
#include <fstream> #include <fstream>
#include <filesystem> #include <filesystem>
@ -49,6 +49,7 @@ bool Logger::s_ShowWarning = true;
bool Logger::s_ShowError = true; bool Logger::s_ShowError = true;
bool Logger::s_ShowDebug = false; bool Logger::s_ShowDebug = false;
bool Logger::s_ShowVerbose = false; bool Logger::s_ShowVerbose = false;
bool Logger::s_PrintToTerminal = false;
const char *Logger::ToString(Level level) const char *Logger::ToString(Level level)
{ {
@ -102,6 +103,7 @@ void Logger::Log(Level level, const char *fmt, ...)
void Logger::LogVA(Level level, const char *fmt, va_list args) void Logger::LogVA(Level level, const char *fmt, va_list args)
{ {
static bool has_Terminal = HasTerminal();
char buffer[1024]; char buffer[1024];
vsnprintf(buffer, sizeof(buffer), fmt, args); vsnprintf(buffer, sizeof(buffer), fmt, args);
s_Messages.push_back({buffer, level}); s_Messages.push_back({buffer, level});
@ -111,7 +113,10 @@ void Logger::LogVA(Level level, const char *fmt, va_list args)
std::string formatted = std::string("[Logger][") + levelStr + "] " + buffer; std::string formatted = std::string("[Logger][") + levelStr + "] " + buffer;
if (s_PrintToTerminal && has_Terminal)
{
std::cout << ansiColor << formatted << "\033[0m\n"; std::cout << ansiColor << formatted << "\033[0m\n";
}
ScopedLogFileWriter logFile; ScopedLogFileWriter logFile;
auto &out = logFile.Get(); auto &out = logFile.Get();
@ -257,6 +262,9 @@ void Logger::Draw(const char *title)
Clear(); Clear();
ImGui::SameLine(); ImGui::SameLine();
ImGui::Checkbox("Auto-scroll", &s_AutoScroll); ImGui::Checkbox("Auto-scroll", &s_AutoScroll);
ImGui::SameLine();
ImGui::Checkbox("PrintLogs", &s_PrintToTerminal);
ImGui::Separator(); ImGui::Separator();
// New Ok checkbox // New Ok checkbox

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@ -58,6 +58,7 @@ private:
static bool s_ShowError; static bool s_ShowError;
static bool s_ShowDebug; static bool s_ShowDebug;
static bool s_ShowVerbose; static bool s_ShowVerbose;
static bool s_PrintToTerminal;
static const char *ToString(Level level); static const char *ToString(Level level);
static const char *GetAnsiColor(Level level); static const char *GetAnsiColor(Level level);

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@ -21,6 +21,24 @@
#include "AssetManager.h" #include "AssetManager.h"
#include <cstdio>
#if defined(_WIN32)
#include <io.h>
#define ISATTY _isatty
#define FILENO _fileno
#else
#include <unistd.h>
#define ISATTY isatty
#define FILENO fileno
#endif
static bool HasTerminal()
{
return ISATTY(FILENO(stdout)) != 0;
}
struct ImageCacheEntry { struct ImageCacheEntry {
unsigned int textureID; unsigned int textureID;
glm::vec2 size; glm::vec2 size;