removed box2d
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parent
5d1672ed8f
commit
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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
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[submodule "Remake"]
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path = Remake
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url = https://dock-it.dev/GigabiteStudios/Remake.git
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[submodule "src/vendor/box2d"]
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path = src/vendor/box2d
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url = https://dock-it.dev/GigabiteStudios/box2d.git
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@ -11,43 +11,6 @@ C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining
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src\src\Components\PhysicsComponent.h:13:21: error: 'b2World' has not been declared
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ^~~~~~~
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src\src\Components\PhysicsComponent.h:13:43: error: 'glm' does not name a type
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ^~~
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src\src\Components\PhysicsComponent.h:13:52: error: expected unqualified-id before '&' token
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ^
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src\src\Components\PhysicsComponent.h:13:52: error: expected ')' before '&' token
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ~ ^
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| )
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src\src\Components\PhysicsComponent.h:13:52: error: expected ';' at end of member declaration
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ^
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| ;
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src\src\Components\PhysicsComponent.h:13:54: error: 'position' does not name a type
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13 | void CreateBody(b2World* world, const glm::vec2& position);
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| ^~~~~~~~
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src\src\Components\PhysicsComponent.h:16:28: error: 'glm' does not name a type
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16 | void SetVelocity(const glm::vec2& vel);
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| ^~~
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src\src\Components\PhysicsComponent.h:16:37: error: expected unqualified-id before '&' token
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16 | void SetVelocity(const glm::vec2& vel);
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| ^
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src\src\Components\PhysicsComponent.h:16:37: error: expected ')' before '&' token
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16 | void SetVelocity(const glm::vec2& vel);
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| ~ ^
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| )
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src\src\Components\PhysicsComponent.h:16:37: error: expected ';' at end of member declaration
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16 | void SetVelocity(const glm::vec2& vel);
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| ^
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| ;
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src\src\Components\PhysicsComponent.h:16:39: error: 'vel' does not name a type
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16 | void SetVelocity(const glm::vec2& vel);
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| ^~~
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src\src\Components\PhysicsComponent.h:17:5: error: 'glm' does not name a type
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17 | glm::vec2 GetVelocity() const;
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| ^~~
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src\src\Components\PhysicsComponent.h:29:5: error: 'b2Body' does not name a type; did you mean 'b2BodyId'?
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29 | b2Body* body = nullptr;
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| ^~~~~~
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@ -59,19 +22,6 @@ src\src\Components\PhysicsComponent.h:30:5: error: 'b2World' does not name a typ
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src\src\Components\PhysicsComponent.h:26:10: error: 'void PhysicsComponent::OnImGuiInspector()' marked 'override', but does not override
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26 | void OnImGuiInspector() override;
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| ^~~~~~~~~~~~~~~~
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src\src\Components\PhysicsComponent.cpp: In constructor 'PhysicsComponent::PhysicsComponent(BodyType, float, float)':
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src\src\Components\PhysicsComponent.cpp:6:46: error: no matching function for call to 'Component::Component()'
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6 | : type(type), width(width), height(height) {}
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| ^
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src\src\Components\Component.h:13:5: note: candidate: 'Component::Component(Object*)'
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13 | Component(Object* owner) : owner(owner) {}
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| ^~~~~~~~~
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src\src\Components\Component.h:13:5: note: candidate expects 1 argument, 0 provided
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src\src\Components\Component.h:11:7: note: candidate: 'constexpr Component::Component(const Component&)'
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11 | class Component {
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| ^~~~~~~~~
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src\src\Components\Component.h:11:7: note: candidate expects 1 argument, 0 provided
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src\src\Components\PhysicsComponent.cpp: At global scope:
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src\src\Components\PhysicsComponent.cpp:12:6: error: variable or field 'CreateBody' declared void
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12 | void PhysicsComponent::CreateBody(b2World* world, const glm::vec2& position) {
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| ^~~~~~~~~~~~~~~~
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@ -92,23 +42,14 @@ src\src\Components\PhysicsComponent.cpp:39:9: error: 'body' was not declared in
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src\src\Components\PhysicsComponent.cpp:39:17: error: 'world' was not declared in this scope
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39 | if (body && world) {
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| ^~~~~
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src\src\Components\PhysicsComponent.cpp: At global scope:
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src\src\Components\PhysicsComponent.cpp:45:6: error: no declaration matches 'void PhysicsComponent::SetVelocity(const glm::vec2&)'
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45 | void PhysicsComponent::SetVelocity(const glm::vec2& vel) {
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| ^~~~~~~~~~~~~~~~
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src\src\Components\PhysicsComponent.h:16:10: note: candidate is: 'void PhysicsComponent::SetVelocity(...) &'
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16 | void SetVelocity(const glm::vec2& vel);
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| ^~~~~~~~~~~
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src\src\Components\PhysicsComponent.h:6:7: note: 'class PhysicsComponent' defined here
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6 | class PhysicsComponent : public Component {
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| ^~~~~~~~~~~~~~~~
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src\src\Components\PhysicsComponent.cpp:49:11: error: no declaration matches 'glm::vec2 PhysicsComponent::GetVelocity() const'
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49 | glm::vec2 PhysicsComponent::GetVelocity() const {
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| ^~~~~~~~~~~~~~~~
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src\src\Components\PhysicsComponent.cpp:49:11: note: no functions named 'glm::vec2 PhysicsComponent::GetVelocity() const'
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src\src\Components\PhysicsComponent.h:6:7: note: 'class PhysicsComponent' defined here
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6 | class PhysicsComponent : public Component {
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| ^~~~~~~~~~~~~~~~
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src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SetVelocity(const glm::vec2&)':
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src\src\Components\PhysicsComponent.cpp:46:9: error: 'body' was not declared in this scope
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46 | if (body) body->SetLinearVelocity(b2Vec2(vel.x, vel.y));
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| ^~~~
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src\src\Components\PhysicsComponent.cpp: In member function 'glm::vec2 PhysicsComponent::GetVelocity() const':
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src\src\Components\PhysicsComponent.cpp:50:9: error: 'body' was not declared in this scope
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50 | if (body) {
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| ^~~~
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src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SetFriction(float)':
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src\src\Components\PhysicsComponent.cpp:59:9: error: 'body' was not declared in this scope
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59 | if (body && body->GetFixtureList())
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@ -133,9 +74,4 @@ src\src\Components\PhysicsComponent.cpp:83:25: error: 'object' was not declared
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83 | glm::vec2 pos = object->GetLocalPosition();
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| ^~~~~~
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| Object
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src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::OnImGuiInspector()':
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src\src\Components\PhysicsComponent.cpp:90:21: error: 'GetVelocity' was not declared in this scope; did you mean 'SetVelocity'?
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90 | glm::vec2 vel = GetVelocity();
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| ^~~~~~~~~~~
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| SetVelocity
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@ -2,8 +2,8 @@
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#include "../Entitys/Object.h"
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#include "imgui.h"
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PhysicsComponent::PhysicsComponent(BodyType type, float width, float height)
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: type(type), width(width), height(height) {}
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PhysicsComponent::PhysicsComponent(Object* owner, BodyType type, float width, float height)
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: Component(owner), type(type), width(width), height(height) {}
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PhysicsComponent::~PhysicsComponent() {
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DestroyBody();
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@ -62,7 +62,7 @@ void PhysicsComponent::SetFriction(float f) {
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void PhysicsComponent::SetDensity(float d) {
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density = d;
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// requires refixture for update
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// Requires refixture to apply
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}
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void PhysicsComponent::SetFixedRotation(bool fixed) {
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@ -86,10 +86,11 @@ void PhysicsComponent::SyncToPhysics() {
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}
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void PhysicsComponent::OnImGuiInspector() {
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ImGui::Text("Physics Body");
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ImGui::Text("Physics Component");
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glm::vec2 vel = GetVelocity();
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ImGui::DragFloat2("Velocity", &vel.x);
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SetVelocity(vel);
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if (ImGui::DragFloat2("Velocity", &vel.x))
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SetVelocity(vel);
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if (ImGui::DragFloat("Friction", &friction, 0.01f, 0.0f, 1.0f))
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SetFriction(friction);
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@ -1,14 +1,13 @@
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#pragma once
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#include "Component.h"
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#include "box2d/box2d.h"
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#include <memory>
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#include <box2d.h>
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#include <glm/glm.hpp>
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class PhysicsComponent : public Component {
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public:
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enum class BodyType { Static, Dynamic, Kinematic };
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PhysicsComponent(Object* owner, BodyType type = BodyType::Dynamic, float width = 1.0f, float height = 1.0f);
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~PhysicsComponent();
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void CreateBody(b2World* world, const glm::vec2& position);
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1
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1
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Subproject commit 3e968638a5d0b0ff7ff0dd5a1e8e88844927b2d2
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