Made particles, per particle instead of an offset fron emiter

This commit is contained in:
OusmBlueNinja 2025-04-25 11:26:33 -05:00
parent cbb9fe5728
commit bfd98c1cea
4 changed files with 8 additions and 5 deletions

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@ -102,6 +102,6 @@ DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X
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@ -1,3 +1,3 @@
[COMPILE] g++ -std=c++20 -Wall -g -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Renderer.cpp -o src\build\Renderer.o
[COMPILE] g++ -std=c++20 -Wall -g -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d -Isrc/vendor/xxhash -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Engine.cpp -o src\build\Engine.o
[LINK] g++ src\build\Engine.o src\build\main.o src\build\Renderer.o src\build\Components\AnimationComponent.o src\build\Components\CameraComponent.o src\build\Components\LightComponent.o src\build\Components\ParticleComponent.o src\build\Components\PhysicsComponent.o src\build\Components\ScriptComponent.o src\build\Components\SpriteComponent.o src\build\Components\TextComonent.o src\build\Components\TilemapComponent.o src\build\core\utils\AssetManager.o src\build\core\utils\EngineConfig.o src\build\core\utils\ExceptionHandler.o src\build\core\utils\FileDialog.o src\build\core\utils\input.o src\build\core\utils\LoadingWindow.o src\build\core\utils\Logging.o src\build\core\utils\Profiler.o src\build\core\utils\Texture.o src\build\core\utils\utils.o src\build\editor\windows\AssetBrowser.o src\build\editor\windows\Inspector.o src\build\Entitys\Object.o src\build\utils\GameObjectsList.o src\build\utils\Shader.o src\build\utils\UID.o src\build\lapi.o src\build\lauxlib.o src\build\lbaselib.o src\build\lcode.o src\build\lcorolib.o src\build\lctype.o src\build\ldblib.o src\build\ldebug.o src\build\ldo.o src\build\ldump.o src\build\lfunc.o src\build\lgc.o src\build\linit.o src\build\liolib.o src\build\llex.o src\build\lmathlib.o src\build\lmem.o src\build\loadlib.o src\build\lobject.o src\build\lopcodes.o src\build\loslib.o src\build\lparser.o src\build\lstate.o src\build\lstring.o src\build\lstrlib.o src\build\ltable.o src\build\ltablib.o src\build\ltm.o src\build\lua.o src\build\luac.o src\build\lundump.o src\build\lutf8lib.o src\build\lvm.o src\build\lzio.o src\build\imgui.o src\build\imgui_demo.o src\build\imgui_draw.o src\build\imgui_impl_glfw.o src\build\imgui_impl_opengl3.o src\build\imgui_tables.o src\build\imgui_widgets.o src\build\aabb.o src\build\arena_allocator.o src\build\array.o src\build\bitset.o src\build\body.o src\build\broad_phase.o src\build\constraint_graph.o src\build\contact.o src\build\contact_solver.o src\build\core.o src\build\distance.o src\build\distance_joint.o src\build\dynamic_tree.o src\build\geometry.o src\build\hull.o src\build\id_pool.o src\build\island.o src\build\joint.o src\build\manifold.o src\build\math_functions.o src\build\motor_joint.o src\build\mouse_joint.o src\build\mover.o src\build\prismatic_joint.o src\build\revolute_joint.o src\build\sensor.o src\build\shape.o src\build\solver.o src\build\solver_set.o src\build\table.o src\build\timer.o src\build\types.o src\build\weld_joint.o src\build\wheel_joint.o src\build\world.o src\build\xxhash.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
[RUN] Executed app.exe successfully.

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@ -66,8 +66,10 @@ void ParticleComponent::SpawnParticle()
float speed = randRange(settings.speedMin, settings.speedMax);
p.velocity = Vec2(std::cos(angle), std::sin(angle)) * speed;
p.position = Vec2(0.0f, 0.0f);
p.rotation = randRange(0.0f, 6.28318f); // 2π
p.position = owner ? core::types::Vec2(owner->GetWorldPosition()) : core::types::Vec2(0.0f, 0.0f);
p.rotation = randRange(0.0f, 6.28318f); // 2pi
p.color = settings.startColor;
particles.push_back(p);

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@ -978,13 +978,14 @@ void Engine::Run()
float t = std::clamp(1.0f - (p.life / settings.lifeMax), 0.0f, 1.0f);
core::types::Color color = core::types::Color::Lerp(settings.startColor, settings.endColor, t);
core::types::Vec2 pWorld = p.position + particle->GetOwner()->GetWorldPosition();
core::types::Vec2 pWorld = p.position;
core::types::Vec2 size = core::types::Vec2(p.size, p.size);
Renderer::BatchQuad(pWorld, size, p.rotation, color, cameraPos, cameraZoom, settings.roundness);
}
profiler.EndSection();
}
}
profiler.EndSection();