Update Prefab.cpp
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ffeb2e5e02
@ -12,24 +12,21 @@
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#include <ctime>
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#include <ctime>
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#include <sstream>
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#include <sstream>
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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std::string Prefab::CreatePrefab(const std::shared_ptr<Object>& obj)
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std::string Prefab::CreatePrefab(const std::shared_ptr<Object> &obj)
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{
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{
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if (!obj)
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if (!obj)
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return "";
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return "";
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// sanitize the prefab filename
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// sanitize the prefab filename
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std::string filename = obj->GetName().empty() ? "Unnamed" : obj->GetName();
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std::string filename = obj->GetName().empty() ? "Unnamed" : obj->GetName();
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for (auto& ch : filename)
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for (auto &ch : filename)
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if (ch == '/' || ch == '\\' || ch == ':' || ch == '*' || ch == '?' ||
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if (ch == '/' || ch == '\\' || ch == ':' || ch == '*' || ch == '?' ||
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ch == '\"' || ch == '<' || ch == '>' || ch == '|')
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ch == '\"' || ch == '<' || ch == '>' || ch == '|')
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ch = '_';
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ch = '_';
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// build path: <projectRoot>/<projectName>/asset/Prefabs
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fs::path prefabDir = fs::path(ProjectManager::GetCurrentAssetsPath()) / "Prefabs";
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fs::path prefabDir =
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fs::path(ProjectManager::GetCurrentAssetsPath()) / "Prefabs";
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std::error_code ec;
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std::error_code ec;
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fs::create_directories(prefabDir, ec);
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fs::create_directories(prefabDir, ec);
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@ -44,9 +41,12 @@ std::string Prefab::CreatePrefab(const std::shared_ptr<Object>& obj)
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obj->Save(objectOut);
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obj->Save(objectOut);
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YAML::Node objectNode;
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YAML::Node objectNode;
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try {
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try
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{
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objectNode = YAML::Load(objectOut.c_str());
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objectNode = YAML::Load(objectOut.c_str());
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} catch (const YAML::Exception& e) {
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}
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catch (const YAML::Exception &e)
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{
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Logger::LogError("[Prefab] Failed to parse object YAML: %s", e.what());
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Logger::LogError("[Prefab] Failed to parse object YAML: %s", e.what());
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return "";
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return "";
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}
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}
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@ -54,19 +54,20 @@ std::string Prefab::CreatePrefab(const std::shared_ptr<Object>& obj)
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YAML::Emitter out;
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YAML::Emitter out;
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out.SetIndent(2);
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out.SetIndent(2);
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out << YAML::BeginMap;
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out << YAML::BeginMap;
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out << YAML::Key << "uaid" << YAML::Value << AssetManager::GenerateUAID();
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out << YAML::Key << "uaid" << YAML::Value << AssetManager::GenerateUAID();
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out << YAML::Key << "filename" << YAML::Value << (filename + ".cpfb");
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out << YAML::Key << "filename" << YAML::Value << (filename + ".cpfb");
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out << YAML::Key << "filetype" << YAML::Value << "cpfb";
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out << YAML::Key << "filetype" << YAML::Value << "cpfb";
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out << YAML::Key << "type" << YAML::Value << "Prefab";
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out << YAML::Key << "type" << YAML::Value << "Prefab";
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out << YAML::Key << "prefabName" << YAML::Value << obj->GetName();
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out << YAML::Key << "prefabName" << YAML::Value << obj->GetName();
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out << YAML::Key << "hash" << YAML::Value << "";
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out << YAML::Key << "hash" << YAML::Value << "";
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out << YAML::Key << "lastModified" << YAML::Value << GetFileLastWrite(fullPath.string());
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out << YAML::Key << "lastModified" << YAML::Value << GetFileLastWrite(fullPath.string());
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out << YAML::Key << "prefabYAML" << YAML::Value << objectNode;
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out << YAML::Key << "prefabYAML" << YAML::Value << objectNode;
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out << YAML::EndMap;
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out << YAML::EndMap;
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// write out the file
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// write out the file
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std::ofstream file(fullPath);
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std::ofstream file(fullPath);
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if (!file.is_open()) {
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if (!file.is_open())
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{
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Logger::LogError("[Prefab] Failed to write prefab file: %s",
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Logger::LogError("[Prefab] Failed to write prefab file: %s",
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fullPath.string().c_str());
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fullPath.string().c_str());
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return "";
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return "";
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