Compare commits

..

No commits in common. "458891b609eb157ba5209a10cd2f2282b4de187b" and "4ba7e8f88813ed95f89f2a202837180839afef4b" have entirely different histories.

14 changed files with 155 additions and 414 deletions

View File

@ -1,3 +1,15 @@
[LINK] g++ src\build\src\Engine.o src\build\src\main.o src\build\src\Renderer.o src\build\src\Components\CameraComponent.o src\build\src\Components\LightComponent.o src\build\src\Components\SpriteComponent.o src\build\src\Entitys\Object.o src\build\src\utils\FileDialog.o src\build\src\utils\Logging.o src\build\src\utils\Shader.o src\build\src\utils\utils.o src\build\vendor\imgui\imgui.o src\build\vendor\imgui\imgui_demo.o src\build\vendor\imgui\imgui_draw.o src\build\vendor\imgui\imgui_impl_glfw.o src\build\vendor\imgui\imgui_impl_opengl3.o src\build\vendor\imgui\imgui_tables.o src\build\vendor\imgui\imgui_widgets.o -o src\build\app.exe -LC:\msys64\mingw64\lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto [COMPILE] g++ -std=c++20 -Wall -Isrc/include -Isrc/vendor -Isrc/vendor/imgui -IC:/msys64/mingw64/include -MMD -MP -c src\src\Engine.cpp -o src\build\src\Engine.oIn file included from C:/msys64/mingw64/include/yaml-cpp/parser.h:13,
[ERROR] Runtime crash from C:/msys64/mingw64/include/yaml-cpp/yaml.h:10,
Command 'src\build\app.exe' returned non-zero exit status 3221225477. from src\src\Entitys/Object.h:7,
from src\src\Engine.cpp:2:
C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining YAML_CPP_API for DLL import'
22 | # pragma message( "Defining YAML_CPP_API for DLL import" )
| ^
src\src\Engine.cpp: In function 'void DrawInspectorUI(std::shared_ptr<Object>)':
src\src\Engine.cpp:219:13: warning: unused variable 'type' [-Wunused-variable]
219 | int type = light->GetType();
| ^~~~
[LINK] g++ src\build\src\Engine.o src\build\src\main.o src\build\src\Renderer.o src\build\src\Components\CameraComponent.o src\build\src\Components\LightComponent.o src\build\src\Components\SpriteComponent.o src\build\src\Entitys\Object.o src\build\src\utils\FileDialog.o src\build\src\utils\Logging.o src\build\src\utils\Shader.o src\build\src\utils\utils.o src\build\vendor\imgui\imgui.o src\build\vendor\imgui\imgui_demo.o src\build\vendor\imgui\imgui_draw.o src\build\vendor\imgui\imgui_impl_glfw.o src\build\vendor\imgui\imgui_impl_opengl3.o src\build\vendor\imgui\imgui_tables.o src\build\vendor\imgui\imgui_widgets.o -o src\build\app.exe -LC:/msys64/mingw64/lib -lglfw3 -lglew32 -lopengl32 -lgdi32 -lyaml-cpp -lcomdlg32 -lssl -lcrypto
[TIME] Build duration: 6.67s

View File

@ -4,8 +4,47 @@ from pathlib import Path
import sys import sys
import shutil import shutil
import time import time
import json
from remake_config import * # ========== CONFIG ==========
SRC_DIRS = ["src/src", "src/vendor"]
INCLUDE_DIRS = [
"src/include",
"src/vendor",
"src/vendor/imgui",
"C:/msys64/mingw64/include"
]
LIB_DIRS = ["C:/msys64/mingw64/lib"]
BUILD_DIR = Path("src/build")
TARGET = BUILD_DIR / "app.exe"
LOG_FILE = Path("build.log")
LIBS = ["glfw3", "glew32", "opengl32", "gdi32", "yaml-cpp", "comdlg32", "ssl", "crypto"]
CXX = "g++"
CXXFLAGS = ["-std=c++20", "-Wall"] + [f"-I{inc}" for inc in INCLUDE_DIRS]
LDFLAGS = [f"-L{lib}" for lib in LIB_DIRS] + [f"-l{lib}" for lib in LIBS]
# ========== COLOR UTILS ========== # ========== COLOR UTILS ==========
class Colors: class Colors:
@ -29,80 +68,6 @@ def log(msg: str):
with LOG_FILE.open("a", encoding="utf-8") as f: with LOG_FILE.open("a", encoding="utf-8") as f:
f.write(msg + "\n") f.write(msg + "\n")
# ========== CACHE ==========
def load_cache():
try:
if CACHE_FILE.exists():
return json.loads(CACHE_FILE.read_text())
except json.decoder.JSONDecodeError:
error("Failed to Read Cache File.")
return {}
def save_cache(data):
CACHE_FILE.write_text(json.dumps(data, indent=2))
# ========== PACKAGE DISCOVERY ==========
class AutoLib:
def __init__(self, name):
self.name = name
self.path = None
def find(self, search_paths, cache):
if self.name in cache:
self.path = Path(cache[self.name])
return self.path.exists()
for path in search_paths:
for root, _, files in os.walk(path):
for ext in [".lib", ".a"]:
fname = f"lib{self.name}{ext}"
if fname in files:
self.path = Path(root) / fname
cache[self.name] = str(self.path)
info(f"Found {self.name} at {self.path}")
return True
return False
class AutoInclude:
def __init__(self, name):
self.name = name
self.path = None
def find(self, search_paths, cache):
if self.name in cache:
self.path = Path(cache[self.name])
return self.path.exists()
for path in search_paths:
for root, _, files in os.walk(path):
if f"{self.name}.h" in files or Path(root).name == self.name:
self.path = Path(root)
cache[self.name] = str(self.path)
info(f"Found header {self.name} at {self.path}")
return True
return False
def resolve_packages():
cache = load_cache()
extra_link_paths, resolved_libs, extra_includes = [], [], []
for name in AUTO_LIBS:
lib = AutoLib(name)
if lib.find(LIB_DIRS, cache):
extra_link_paths.append(str(lib.path.parent))
resolved_libs.append(f"-l{lib.name}")
else:
error(f"Library {lib.name} not found.")
sys.exit(1)
for name in AUTO_INCLUDES:
inc = AutoInclude(name)
if inc.find(INCLUDE_DIRS, cache):
extra_includes.append(str(inc.path))
save_cache(cache)
return list(set(extra_link_paths)), resolved_libs, list(set(extra_includes))
# ========== BUILD SYSTEM ========== # ========== BUILD SYSTEM ==========
def find_cpp_files(): def find_cpp_files():
cpp_files = [] cpp_files = []
@ -115,7 +80,8 @@ def obj_path(source): return BUILD_DIR / source.relative_to("src").with_suffix("
def dep_path(obj): return obj.with_suffix(".d") def dep_path(obj): return obj.with_suffix(".d")
def parse_dep_file(dep_file): def parse_dep_file(dep_file):
if not dep_file.exists(): return [] if not dep_file.exists():
return []
deps = [] deps = []
with dep_file.open() as f: with dep_file.open() as f:
for line in f: for line in f:
@ -125,13 +91,13 @@ def parse_dep_file(dep_file):
deps.extend(line.strip().split()) deps.extend(line.strip().split())
return deps return deps
def compile_source(source, obj, includes): def compile_source(source, obj):
obj.parent.mkdir(parents=True, exist_ok=True) obj.parent.mkdir(parents=True, exist_ok=True)
cmd = [CXX, *CXXFLAGS, *[f"-I{inc}" for inc in includes], "-MMD", "-MP", "-c", str(source), "-o", str(obj)] cmd = [CXX, *CXXFLAGS, "-MMD", "-MP", "-c", str(source), "-o", str(obj)]
try: try:
print(f"{color('🔨 Compiling:', Colors.OKCYAN)} {source}") print(f"{color('🔨 Compiling:', Colors.OKCYAN)} {source}")
subprocess.run(cmd, check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) result = subprocess.run(cmd, check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
log(f"[COMPILE] {' '.join(cmd)}") log(f"[COMPILE] {' '.join(cmd)}{result.stdout.decode()}{result.stderr.decode()}")
except subprocess.CalledProcessError as e: except subprocess.CalledProcessError as e:
error(f"Failed to compile {source}") error(f"Failed to compile {source}")
print("🔧 Command:", " ".join(cmd)) print("🔧 Command:", " ".join(cmd))
@ -139,12 +105,12 @@ def compile_source(source, obj, includes):
log(f"[ERROR] {' '.join(cmd)}\n{e.stderr.decode()}") log(f"[ERROR] {' '.join(cmd)}\n{e.stderr.decode()}")
sys.exit(1) sys.exit(1)
def link_objects(obj_files, link_dirs, libs): def link_objects(obj_files):
cmd = [CXX, *map(str, obj_files), "-o", str(TARGET), *[f"-L{p}" for p in link_dirs], *libs] cmd = [CXX, *map(str, obj_files), "-o", str(TARGET), *LDFLAGS]
try: try:
print(f"{color('📦 Linking:', Colors.OKBLUE)} {TARGET}") print(f"{color('📦 Linking:', Colors.OKBLUE)} {TARGET}")
subprocess.run(cmd, check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) result = subprocess.run(cmd, check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
log(f"[LINK] {' '.join(cmd)}") log(f"[LINK] {' '.join(cmd)}\n{result.stdout.decode()}{result.stderr.decode()}")
except subprocess.CalledProcessError as e: except subprocess.CalledProcessError as e:
error("Linking failed.") error("Linking failed.")
print("🔧 Command:", " ".join(cmd)) print("🔧 Command:", " ".join(cmd))
@ -152,21 +118,27 @@ def link_objects(obj_files, link_dirs, libs):
log(f"[ERROR] {' '.join(cmd)}\n{e.stderr.decode()}") log(f"[ERROR] {' '.join(cmd)}\n{e.stderr.decode()}")
sys.exit(1) sys.exit(1)
def build(): def build():
build_start = time.time() build_start = time.time()
banner("🚀 Building Project") banner("🚀 Building Project")
cpp_files = find_cpp_files() cpp_files = find_cpp_files()
obj_files = [] obj_files = []
link_dirs, libs, extra_includes = resolve_packages()
all_includes = INCLUDE_DIRS + extra_includes
for source in cpp_files: for source in cpp_files:
obj = obj_path(source) obj = obj_path(source)
dep = dep_path(obj) dep = dep_path(obj)
obj_mtime = obj.stat().st_mtime if obj.exists() else 0
needs_build = not obj.exists() or source.stat().st_mtime > obj_mtime
obj_mtime = obj.stat().st_mtime if obj.exists() else 0
needs_build = not obj.exists()
# If source is newer than object
if not needs_build and source.stat().st_mtime > obj_mtime:
needs_build = True
# If any dependencies are newer than object
if not needs_build and dep.exists(): if not needs_build and dep.exists():
for dep_file in parse_dep_file(dep): for dep_file in parse_dep_file(dep):
try: try:
@ -178,21 +150,27 @@ def build():
break break
if needs_build: if needs_build:
compile_source(source, obj, all_includes) compile_source(source, obj)
else: else:
print(f"{color('👌 Up-to-date:', Colors.GRAY)} {source}") print(f"{color('👌 Up-to-date:', Colors.GRAY)} {source}")
obj_files.append(obj) obj_files.append(obj)
link_objects(obj_files, link_dirs, libs) link_objects(obj_files)
banner("✅ Build Complete") banner("✅ Build Complete")
print(color(f"⏱ Build time: {time.time() - build_start:.2f}s", Colors.OKCYAN)) build_end = time.time()
log(f"[TIME] Build duration: {build_end - build_start:.2f}s")
print(color(f"⏱ Build time: {build_end - build_start:.2f}s", Colors.OKCYAN))
def run(): def run():
build() build()
if TARGET.exists(): if TARGET.exists():
banner("🚀 Running") banner("🚀 Running")
try: try:
subprocess.run(str(TARGET), check=True) result = subprocess.run(str(TARGET), check=True)
log("[RUN] Executed app.exe successfully.") log("[RUN] Executed app.exe successfully.")
except subprocess.CalledProcessError as e: except subprocess.CalledProcessError as e:
error("Program exited with error.") error("Program exited with error.")
@ -200,22 +178,26 @@ def run():
sys.exit(e.returncode) sys.exit(e.returncode)
else: else:
error("Executable not found.") error("Executable not found.")
log("[ERROR] Executable not found.")
def clean(): def clean():
banner("🧹 Cleaning") banner("🧹 Cleaning")
if BUILD_DIR.exists(): if BUILD_DIR.exists():
shutil.rmtree(BUILD_DIR) shutil.rmtree(BUILD_DIR)
info("Build directory removed.") info("Build directory removed.")
log("[CLEAN] Build directory removed.")
else:
warn("Nothing to clean.")
log("[CLEAN] No build directory found.")
if LOG_FILE.exists(): if LOG_FILE.exists():
LOG_FILE.unlink() LOG_FILE.unlink()
info("Log file cleared.") info("Log file cleared.")
if CACHE_FILE.exists():
CACHE_FILE.unlink()
info("Cache file cleared.")
# ========== ENTRY ========== # ========== ENTRY ==========
if __name__ == "__main__": if __name__ == "__main__":
start = time.time() total_start = time.time()
# Clear old log
LOG_FILE.write_text("", encoding="utf-8") LOG_FILE.write_text("", encoding="utf-8")
try: try:
@ -227,7 +209,9 @@ if __name__ == "__main__":
build() build()
except KeyboardInterrupt: except KeyboardInterrupt:
error("Interrupted by user.") error("Interrupted by user.")
log("[ERROR] Interrupted by user.") log("[ERROR] Build interrupted by user.")
sys.exit(1) sys.exit(1)
print(color(f"\n⏱ Total time: {time.time() - start:.2f}s", Colors.BOLD + Colors.OKGREEN)) total_end = time.time()
print(color(f"\n⏱ Total time: {total_end - total_start:.2f}s", Colors.BOLD + Colors.OKGREEN))
log(f"[TIME] Total runtime: {total_end - total_start:.2f}s")

View File

@ -10,24 +10,24 @@ Collapsed=1
[Window][WindowOverViewport_11111111] [Window][WindowOverViewport_11111111]
Pos=0,19 Pos=0,19
Size=1920,1158 Size=1280,701
Collapsed=0 Collapsed=0
[Window][Inspector] [Window][Inspector]
Pos=1408,19 Pos=873,19
Size=512,835 Size=407,505
Collapsed=0 Collapsed=0
DockId=0x00000005,0 DockId=0x00000005,0
[Window][Scene Tree] [Window][Scene Tree]
Pos=0,19 Pos=0,19
Size=263,1158 Size=263,701
Collapsed=0 Collapsed=0
DockId=0x00000001,0 DockId=0x00000001,0
[Window][Viewport] [Window][Viewport]
Pos=265,19 Pos=265,19
Size=1141,869 Size=606,412
Collapsed=0 Collapsed=0
DockId=0x00000007,0 DockId=0x00000007,0
@ -36,25 +36,25 @@ Size=1280,19
Collapsed=0 Collapsed=0
[Window][Performance Info] [Window][Performance Info]
Pos=1408,856 Pos=873,526
Size=512,321 Size=407,194
Collapsed=0 Collapsed=0
DockId=0x00000006,0 DockId=0x00000006,0
[Window][Console] [Window][Console]
Pos=265,890 Pos=265,433
Size=1141,287 Size=606,287
Collapsed=0 Collapsed=0
DockId=0x00000008,0 DockId=0x00000008,0
[Docking][Data] [Docking][Data]
DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1920,1158 Split=X DockSpace ID=0x11111111 Window=0x1BBC0F80 Pos=0,19 Size=1280,701 Split=X
DockNode ID=0x00000003 Parent=0x11111111 SizeRef=1406,1158 Split=X DockNode ID=0x00000003 Parent=0x11111111 SizeRef=1511,1158 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=263,701 HiddenTabBar=1 Selected=0x12EF0F59 DockNode ID=0x00000001 Parent=0x00000003 SizeRef=263,701 HiddenTabBar=1 Selected=0x12EF0F59
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1141,701 Split=Y Selected=0xC450F867 DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1246,701 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,869 CentralNode=1 HiddenTabBar=1 Selected=0xC450F867 DockNode ID=0x00000007 Parent=0x00000002 SizeRef=606,869 CentralNode=1 Selected=0xC450F867
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,287 HiddenTabBar=1 Selected=0xEA83D666 DockNode ID=0x00000008 Parent=0x00000002 SizeRef=606,287 Selected=0xEA83D666
DockNode ID=0x00000004 Parent=0x11111111 SizeRef=512,1158 Split=Y Selected=0x36DC96AB DockNode ID=0x00000004 Parent=0x11111111 SizeRef=407,1158 Split=Y Selected=0x36DC96AB
DockNode ID=0x00000005 Parent=0x00000004 SizeRef=407,835 HiddenTabBar=1 Selected=0x36DC96AB DockNode ID=0x00000005 Parent=0x00000004 SizeRef=407,835 HiddenTabBar=1 Selected=0x36DC96AB
DockNode ID=0x00000006 Parent=0x00000004 SizeRef=407,321 HiddenTabBar=1 Selected=0x3FC1A724 DockNode ID=0x00000006 Parent=0x00000004 SizeRef=407,321 HiddenTabBar=1 Selected=0x3FC1A724

View File

@ -1,11 +0,0 @@
{
"glfw3": "C:\\msys64\\mingw64\\lib\\libglfw3.a",
"glew32": "C:\\msys64\\mingw64\\lib\\libglew32.a",
"opengl32": "C:\\msys64\\mingw64\\lib\\libopengl32.a",
"gdi32": "C:\\msys64\\mingw64\\lib\\libgdi32.a",
"yaml-cpp": "C:\\msys64\\mingw64\\lib\\libyaml-cpp.a",
"comdlg32": "C:\\msys64\\mingw64\\lib\\libcomdlg32.a",
"ssl": "C:\\msys64\\mingw64\\lib\\libssl.a",
"crypto": "C:\\msys64\\mingw64\\lib\\libcrypto.a",
"imgui": "src\\vendor\\imgui"
}

View File

@ -1,34 +0,0 @@
from pathlib import Path
# Source and header directories
SRC_DIRS = ["src/src", "src/vendor"]
INCLUDE_DIRS = [
"src/include",
"src/vendor",
"src/vendor/imgui",
"C:/msys64/mingw64/include"
]
# Default library search paths
LIB_DIRS = [
"C:/msys64/mingw64/lib",
"C:/Program Files",
"C:/Program Files (x86)",
"C:/libs",
]
# Compiler and build options
BUILD_DIR = Path("src/build")
TARGET = BUILD_DIR / "app.exe"
LOG_FILE = Path("build.log")
CACHE_FILE = Path("./remake/.remake_cache.json")
CXX = "g++"
CXXFLAGS = ["-std=c++20", "-Wall"] + [f"-I{inc}" for inc in INCLUDE_DIRS]
# Libraries and includes to auto-discover
AUTO_LIBS = [
"glfw3", "glew32", "opengl32", "gdi32",
"yaml-cpp", "comdlg32", "ssl", "crypto"
]
AUTO_INCLUDES = ["imgui", "yaml-cpp"]

View File

@ -1,6 +1,6 @@
engine_version: 0.1.0 engine_version: 0.1.0
scene_name: test scene_name: test
scene_hash: b4b8f6fe7881b1b5183673450e9a2b43fff7f5d24e88fbedf920edf09cd63fd2 scene_hash: beb59668150f92192118ae530ea3d931789cec7c937e2620b25516e0f88ac8a7
format_version: 1 format_version: 1
objects: objects:
- name: Sprite Object - name: Sprite Object
@ -32,83 +32,24 @@ objects:
texture: C:\Users\spenc\OneDrive\Pictures\49555.jpg texture: C:\Users\spenc\OneDrive\Pictures\49555.jpg
normalMap: "" normalMap: ""
children: [] children: []
- name: Bark - name: NewObject
position: [1024, 0] position: [0, 444]
layer: -1 layer: 0
components: components:
- type: SpriteComponent - type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_diff_1k.png texture: C:\Users\spenc\OneDrive\Pictures\49555.jpg
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_nor_gl_1k.png normalMap: ""
children: [] children: []
- name: Sun - name: Light
position: [-5000, -5000] position: [-5000, -5000]
layer: 1 layer: 1
components: components:
- type: LightComponent - type: LightComponent
color: color:
- 0.990196049 - 1
- 0.943370163 - 1
- 0.791186035 - 1
intensity: 2.0999999 intensity: 10
radius: 100000000
falloff: 0.100000001
type: 0
children: []
- name: Rocks
position: [0, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_nor_gl_1k.png
children: []
- name: World
position: [-436, 248]
layer: 0
components: []
children:
- name: Rocks
position: [0, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_nor_gl_1k.png
children: []
- name: Bark
position: [1024, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_nor_gl_1k.png
children: []
- name: Planks
position: [0, 1024]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_nor_gl_1k.png
children: []
- name: Metal
position: [1024, 1024]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_nor_gl_1k.png
children: []
- name: Sun
position: [-5000, -5000]
layer: 1
components:
- type: LightComponent
color:
- 0.990196049
- 0.943370163
- 0.791186035
intensity: 2.0999999
radius: 100000000 radius: 100000000
falloff: 0.100000001 falloff: 0.100000001
type: 0 type: 0

View File

@ -1,123 +0,0 @@
engine_version: 0.1.0
scene_name: Normal Map Test
scene_hash: 2aa0652450eaf2aa838b1a49c8c5e1ee27a0412c93b25e3c213d5b23f1d96e5a
format_version: 1
objects:
- name: Face1
position: [258, 0]
layer: 0
components:
- type: CameraComponent
fov: 45
aspect: 1.76999998
zoom: 1
primary: true
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\49555.jpg
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\circuits_normal.jpg
children:
- name: Face2
position: [403, 189]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\49555.jpg
normalMap: C:\Users\spenc\OneDrive\Pictures\brick-normal.jpg
children: []
- name: Logo (+normal)
position: [1686, 929]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\blue_logo.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\circuits_normal.jpg
children:
- name: NewObject
position: [1080, 0]
layer: 0
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\blue_logo.png
normalMap: C:\Users\spenc\OneDrive\Pictures\images.jpg
children: []
- name: Bark
position: [1024, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_nor_gl_1k.png
children: []
- name: Sun
position: [-5000, -5000]
layer: 1
components:
- type: LightComponent
color:
- 0.992156863
- 0.984313726
- 0.827450991
intensity: 1.25
radius: 100000000
falloff: 0.100000001
type: 0
children: []
- name: Rocks
position: [0, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_nor_gl_1k.png
children: []
- name: World
position: [-436, 248]
layer: 0
components: []
children:
- name: Rocks
position: [0, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\ganges_river_pebbles_nor_gl_1k.png
children: []
- name: Bark
position: [1024, 0]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\bark_willow_02_nor_gl_1k.png
children: []
- name: Planks
position: [0, 1024]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\wood_floor_worn_nor_gl_1k.png
children: []
- name: Metal
position: [1024, 1024]
layer: -1
components:
- type: SpriteComponent
texture: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_diff_1k.png
normalMap: C:\Users\spenc\OneDrive\Pictures\textures\metal_plate_nor_gl_1k.png
children: []
- name: Sun
position: [-5000, -5000]
layer: 1
components:
- type: LightComponent
color:
- 0.992156863
- 0.984313726
- 0.827450991
intensity: 1.25
radius: 100000000
falloff: 0.100000001
type: 0
children: []

View File

@ -6,24 +6,22 @@
#include "../utils/Logging.h" #include "../utils/Logging.h"
#include "../utils/utils.h" #include "../utils/utils.h"
SpriteComponent::SpriteComponent(Object* owner) : Component(owner) {} SpriteComponent::SpriteComponent(Object* owner) : Component(owner) {}
unsigned int SpriteComponent::LoadTexture(const std::string& path) {
unsigned int SpriteComponent::LoadTexture(const std::string &path, bool updateSize)
{
int w, h, channels; int w, h, channels;
std::string filename = GetFilenameFromPath(path); std::string filename = GetFilenameFromPath(path);
stbi_set_flip_vertically_on_load(false); stbi_set_flip_vertically_on_load(false);
unsigned char* data = stbi_load(path.c_str(), &w, &h, &channels, 4); unsigned char* data = stbi_load(path.c_str(), &w, &h, &channels, 4);
if (!data) if (!data) {
{
Logger::LogError("Failed to load asset: '%s': %s", filename.c_str(), stbi_failure_reason()); Logger::LogError("Failed to load asset: '%s': %s", filename.c_str(), stbi_failure_reason());
texture_loaded = false;
return 0; return 0;
} }
if (updateSize)
size = glm::vec2(w, h); size = glm::vec2(w, h);
unsigned int id; unsigned int id;
@ -39,60 +37,48 @@ unsigned int SpriteComponent::LoadTexture(const std::string &path, bool updateSi
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
stbi_image_free(data); stbi_image_free(data);
texture_loaded = true;
Logger::LogDebug("Loaded Asset: %s, %d", filename.c_str(), id); Logger::LogDebug("Loaded Asset: %s, %d", filename.c_str(), id);
textureID = id;
return id; return id;
} }
bool SpriteComponent::HasTexture() bool SpriteComponent::HasTexture()
{ {
return texture_loaded; return texture_loaded;
} }
void SpriteComponent::SetTexture(const std::string &path)
{ void SpriteComponent::SetTexture(const std::string& path) {
if (path.empty()) if (path.empty()) return;
return;
texturePath = path; texturePath = path;
textureID = LoadTexture(path, true); LoadTexture(path);
if (textureID != 0)
{
texture_loaded = true;
}
} }
void SpriteComponent::SetNormalMap(const std::string &path)
{ void SpriteComponent::SetNormalMap(const std::string& path) {
if (path.empty()) if (path.empty()) return;
return;
normalMapPath = path; normalMapPath = path;
normalMapID = LoadTexture(path, false); LoadTexture(path);
} }
unsigned int SpriteComponent::GetTextureID() const unsigned int SpriteComponent::GetTextureID() const {
{
return textureID; return textureID;
} }
unsigned int SpriteComponent::GetNormalMapID() const unsigned int SpriteComponent::GetNormalMapID() const {
{
return normalMapID; return normalMapID;
} }
std::string SpriteComponent::GetTexturePath() const std::string SpriteComponent::GetTexturePath() const {
{
return texturePath; return texturePath;
} }
std::string SpriteComponent::GetNormalMapPath() const std::string SpriteComponent::GetNormalMapPath() const {
{
return normalMapPath; return normalMapPath;
} }
void SpriteComponent::Save(YAML::Emitter &out) const void SpriteComponent::Save(YAML::Emitter& out) const {
{
out << YAML::BeginMap; out << YAML::BeginMap;
out << YAML::Key << "type" << YAML::Value << "SpriteComponent"; out << YAML::Key << "type" << YAML::Value << "SpriteComponent";
out << YAML::Key << "texture" << YAML::Value << texturePath; out << YAML::Key << "texture" << YAML::Value << texturePath;
@ -100,11 +86,11 @@ void SpriteComponent::Save(YAML::Emitter &out) const
out << YAML::EndMap; out << YAML::EndMap;
} }
void SpriteComponent::Load(const YAML::Node &node) void SpriteComponent::Load(const YAML::Node& node) {
{
if (node["texture"] && !node["texture"].as<std::string>().empty()) if (node["texture"] && !node["texture"].as<std::string>().empty())
SetTexture(node["texture"].as<std::string>()); SetTexture(node["texture"].as<std::string>());
if (node["normalMap"] && !node["normalMap"].as<std::string>().empty()) if (node["normalMap"] && !node["normalMap"].as<std::string>().empty())
SetNormalMap(node["normalMap"].as<std::string>()); SetNormalMap(node["normalMap"].as<std::string>());
} }

View File

@ -38,5 +38,5 @@ private:
unsigned int textureID = 0; unsigned int textureID = 0;
unsigned int normalMapID = 0; unsigned int normalMapID = 0;
bool texture_loaded = false; bool texture_loaded = false;
unsigned int LoadTexture(const std::string& path, bool updateSize); unsigned int LoadTexture(const std::string& path);
}; };

View File

@ -190,6 +190,7 @@ void DrawInspectorUI(std::shared_ptr<Object> selected)
selected->RemoveComponent<SpriteComponent>(); selected->RemoveComponent<SpriteComponent>();
} }
// Camera UI...
if (auto cam = selected->GetComponent<CameraComponent>()) if (auto cam = selected->GetComponent<CameraComponent>())
{ {
ImGui::SeparatorText("Camera Component"); ImGui::SeparatorText("Camera Component");

View File

@ -12,8 +12,6 @@ static Shader spriteShader;
GLuint Renderer::fbo = 0; GLuint Renderer::fbo = 0;
GLuint Renderer::textureColorBuffer = 0; GLuint Renderer::textureColorBuffer = 0;
GLuint Renderer::defaultNormalMap = 0;
GLuint Renderer::rbo = 0; GLuint Renderer::rbo = 0;
GLuint Renderer::quadVAO = 0; GLuint Renderer::quadVAO = 0;
GLuint Renderer::quadVBO = 0; GLuint Renderer::quadVBO = 0;
@ -26,7 +24,6 @@ std::vector<Light> Renderer::s_Lights;
void Renderer::InitQuad() { void Renderer::InitQuad() {
float vertices[] = { float vertices[] = {
// pos // uv // pos // uv
@ -76,14 +73,6 @@ void Renderer::Init() {
spriteShader.LoadFromFile("src/assets/shaders/sprite.vert", "src/assets/shaders/sprite.frag"); spriteShader.LoadFromFile("src/assets/shaders/sprite.vert", "src/assets/shaders/sprite.frag");
// Create a 1x1 flat normal map (RGB: 128,128,255)
unsigned char flatNormal[3] = { 128, 128, 255 };
glGenTextures(1, &defaultNormalMap);
glBindTexture(GL_TEXTURE_2D, defaultNormalMap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, flatNormal);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
s_DrawCalls = 0; s_DrawCalls = 0;
} }
@ -172,11 +161,9 @@ void Renderer::DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float z
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, sprite->GetTextureID()); glBindTexture(GL_TEXTURE_2D, sprite->GetTextureID());
glActiveTexture(GL_TEXTURE1);
if (sprite->GetNormalMapID()) { if (sprite->GetNormalMapID()) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, sprite->GetNormalMapID()); glBindTexture(GL_TEXTURE_2D, sprite->GetNormalMapID());
} else {
glBindTexture(GL_TEXTURE_2D, defaultNormalMap);
} }
glBindVertexArray(quadVAO); glBindVertexArray(quadVAO);
@ -190,7 +177,6 @@ void Renderer::DrawSprite(SpriteComponent* sprite, const glm::vec2& pos, float z
int Renderer::GetDrawCallCount() int Renderer::GetDrawCallCount()
{ {
return s_DrawCalls; return s_DrawCalls;

View File

@ -30,7 +30,6 @@ public:
private: private:
static std::vector<Light> s_Lights; static std::vector<Light> s_Lights;
static GLuint fbo, textureColorBuffer, rbo; static GLuint fbo, textureColorBuffer, rbo;
static GLuint defaultNormalMap;
static int width, height; static int width, height;
static int s_DrawCalls; static int s_DrawCalls;
static GLuint shader, quadVAO, quadVBO; static GLuint shader, quadVAO, quadVBO;