[ERROR] g++ -std=c++20 -Wall -g -Isrc/include -Isrc/include/lua -Isrc/vendor -Isrc/vendor/imgui -Isrc/vendor/box2d/ -IC:/msys64/mingw64/include -IC:\msys64\mingw64\lib\libyaml-cpp.a -Isrc\vendor\imgui -MMD -MP -c src\src\Components\PhysicsComponent.cpp -o src\build\Components\PhysicsComponent.o cc1plus.exe: warning: C:\msys64\mingw64\lib\libyaml-cpp.a: not a directory In file included from C:/msys64/mingw64/include/yaml-cpp/parser.h:13, from C:/msys64/mingw64/include/yaml-cpp/yaml.h:10, from src\src\Components\Component.h:5, from src\src\Components\PhysicsComponent.h:2, from src\src\Components\PhysicsComponent.cpp:1: C:/msys64/mingw64/include/yaml-cpp/dll.h:22:65: note: '#pragma message: Defining YAML_CPP_API for DLL import' 22 | # pragma message( "Defining YAML_CPP_API for DLL import" ) | ^ src\src\Components\PhysicsComponent.h:13:21: error: 'b2World' has not been declared 13 | void CreateBody(b2World* world, const glm::vec2& position); | ^~~~~~~ src\src\Components\PhysicsComponent.h:13:43: error: 'glm' does not name a type 13 | void CreateBody(b2World* world, const glm::vec2& position); | ^~~ src\src\Components\PhysicsComponent.h:13:52: error: expected unqualified-id before '&' token 13 | void CreateBody(b2World* world, const glm::vec2& position); | ^ src\src\Components\PhysicsComponent.h:13:52: error: expected ')' before '&' token 13 | void CreateBody(b2World* world, const glm::vec2& position); | ~ ^ | ) src\src\Components\PhysicsComponent.h:13:52: error: expected ';' at end of member declaration 13 | void CreateBody(b2World* world, const glm::vec2& position); | ^ | ; src\src\Components\PhysicsComponent.h:13:54: error: 'position' does not name a type 13 | void CreateBody(b2World* world, const glm::vec2& position); | ^~~~~~~~ src\src\Components\PhysicsComponent.h:16:28: error: 'glm' does not name a type 16 | void SetVelocity(const glm::vec2& vel); | ^~~ src\src\Components\PhysicsComponent.h:16:37: error: expected unqualified-id before '&' token 16 | void SetVelocity(const glm::vec2& vel); | ^ src\src\Components\PhysicsComponent.h:16:37: error: expected ')' before '&' token 16 | void SetVelocity(const glm::vec2& vel); | ~ ^ | ) src\src\Components\PhysicsComponent.h:16:37: error: expected ';' at end of member declaration 16 | void SetVelocity(const glm::vec2& vel); | ^ | ; src\src\Components\PhysicsComponent.h:16:39: error: 'vel' does not name a type 16 | void SetVelocity(const glm::vec2& vel); | ^~~ src\src\Components\PhysicsComponent.h:17:5: error: 'glm' does not name a type 17 | glm::vec2 GetVelocity() const; | ^~~ src\src\Components\PhysicsComponent.h:29:5: error: 'b2Body' does not name a type; did you mean 'b2BodyId'? 29 | b2Body* body = nullptr; | ^~~~~~ | b2BodyId src\src\Components\PhysicsComponent.h:30:5: error: 'b2World' does not name a type; did you mean 'b2WorldId'? 30 | b2World* world = nullptr; | ^~~~~~~ | b2WorldId src\src\Components\PhysicsComponent.h:26:10: error: 'void PhysicsComponent::OnImGuiInspector()' marked 'override', but does not override 26 | void OnImGuiInspector() override; | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.cpp: In constructor 'PhysicsComponent::PhysicsComponent(BodyType, float, float)': src\src\Components\PhysicsComponent.cpp:6:46: error: no matching function for call to 'Component::Component()' 6 | : type(type), width(width), height(height) {} | ^ src\src\Components\Component.h:13:5: note: candidate: 'Component::Component(Object*)' 13 | Component(Object* owner) : owner(owner) {} | ^~~~~~~~~ src\src\Components\Component.h:13:5: note: candidate expects 1 argument, 0 provided src\src\Components\Component.h:11:7: note: candidate: 'constexpr Component::Component(const Component&)' 11 | class Component { | ^~~~~~~~~ src\src\Components\Component.h:11:7: note: candidate expects 1 argument, 0 provided src\src\Components\PhysicsComponent.cpp: At global scope: src\src\Components\PhysicsComponent.cpp:12:6: error: variable or field 'CreateBody' declared void 12 | void PhysicsComponent::CreateBody(b2World* world, const glm::vec2& position) { | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.cpp:12:35: error: 'b2World' was not declared in this scope; did you mean 'b2WorldId'? 12 | void PhysicsComponent::CreateBody(b2World* world, const glm::vec2& position) { | ^~~~~~~ | b2WorldId src\src\Components\PhysicsComponent.cpp:12:44: error: 'world' was not declared in this scope 12 | void PhysicsComponent::CreateBody(b2World* world, const glm::vec2& position) { | ^~~~~ src\src\Components\PhysicsComponent.cpp:12:51: error: expected primary-expression before 'const' 12 | void PhysicsComponent::CreateBody(b2World* world, const glm::vec2& position) { | ^~~~~ src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::DestroyBody()': src\src\Components\PhysicsComponent.cpp:39:9: error: 'body' was not declared in this scope 39 | if (body && world) { | ^~~~ src\src\Components\PhysicsComponent.cpp:39:17: error: 'world' was not declared in this scope 39 | if (body && world) { | ^~~~~ src\src\Components\PhysicsComponent.cpp: At global scope: src\src\Components\PhysicsComponent.cpp:45:6: error: no declaration matches 'void PhysicsComponent::SetVelocity(const glm::vec2&)' 45 | void PhysicsComponent::SetVelocity(const glm::vec2& vel) { | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.h:16:10: note: candidate is: 'void PhysicsComponent::SetVelocity(...) &' 16 | void SetVelocity(const glm::vec2& vel); | ^~~~~~~~~~~ src\src\Components\PhysicsComponent.h:6:7: note: 'class PhysicsComponent' defined here 6 | class PhysicsComponent : public Component { | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.cpp:49:11: error: no declaration matches 'glm::vec2 PhysicsComponent::GetVelocity() const' 49 | glm::vec2 PhysicsComponent::GetVelocity() const { | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.cpp:49:11: note: no functions named 'glm::vec2 PhysicsComponent::GetVelocity() const' src\src\Components\PhysicsComponent.h:6:7: note: 'class PhysicsComponent' defined here 6 | class PhysicsComponent : public Component { | ^~~~~~~~~~~~~~~~ src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SetFriction(float)': src\src\Components\PhysicsComponent.cpp:59:9: error: 'body' was not declared in this scope 59 | if (body && body->GetFixtureList()) | ^~~~ src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SetFixedRotation(bool)': src\src\Components\PhysicsComponent.cpp:70:9: error: 'body' was not declared in this scope 70 | if (body) | ^~~~ src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SyncFromPhysics()': src\src\Components\PhysicsComponent.cpp:75:9: error: 'body' was not declared in this scope 75 | if (body) { | ^~~~ src\src\Components\PhysicsComponent.cpp:77:9: error: 'object' was not declared in this scope; did you mean 'Object'? 77 | object->SetLocalPosition({ pos.x, pos.y }); | ^~~~~~ | Object src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::SyncToPhysics()': src\src\Components\PhysicsComponent.cpp:82:9: error: 'body' was not declared in this scope 82 | if (body) { | ^~~~ src\src\Components\PhysicsComponent.cpp:83:25: error: 'object' was not declared in this scope; did you mean 'Object'? 83 | glm::vec2 pos = object->GetLocalPosition(); | ^~~~~~ | Object src\src\Components\PhysicsComponent.cpp: In member function 'void PhysicsComponent::OnImGuiInspector()': src\src\Components\PhysicsComponent.cpp:90:21: error: 'GetVelocity' was not declared in this scope; did you mean 'SetVelocity'? 90 | glm::vec2 vel = GetVelocity(); | ^~~~~~~~~~~ | SetVelocity