Create-Engine/src/assets/shaders/blur.frag
2025-04-19 00:47:30 -05:00

20 lines
507 B
GLSL

#version 330 core
in vec2 vUV;
out vec4 FragColor;
uniform sampler2D uTex;
uniform vec2 uDirection;
const float weights[5] = float[](0.204164, 0.304005, 0.093913, 0.010381, 0.000336);
void main() {
vec3 result = texture(uTex, vUV).rgb * weights[0];
for (int i = 1; i < 5; ++i) {
vec2 offset = uDirection * float(i);
result += texture(uTex, vUV + offset).rgb * weights[i];
result += texture(uTex, vUV - offset).rgb * weights[i];
}
FragColor = vec4(result, 1.0);
}