Create-Engine/src/assets/shaders/tilemap.frag
2025-04-17 21:25:38 -05:00

13 lines
179 B
GLSL

#version 430 core
in vec2 vUV;
out vec4 FragColor;
uniform sampler2D uTex;
void main()
{
vec4 tex = texture(uTex, vUV);
if (tex.a < 0.1) discard;
FragColor = tex;
}