13 lines
198 B
GLSL
13 lines
198 B
GLSL
#version 430 core
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in vec2 vUV;
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out vec4 FragColor;
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uniform sampler2D uTex;
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void main() {
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vec4 color = texture(uTex, vUV);
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if (color.a < 0.01)
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discard;
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FragColor = color;
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}
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