Create-Engine/src/assets/shaders/unlit.frag
2025-04-17 21:25:38 -05:00

13 lines
198 B
GLSL

#version 430 core
in vec2 vUV;
out vec4 FragColor;
uniform sampler2D uTex;
void main() {
vec4 color = texture(uTex, vUV);
if (color.a < 0.01)
discard;
FragColor = color;
}